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Zgłoś problem z tłumaczeniem
Through any world are scattered touchstones, taking a form of a sort of brown coffin-like form on a square patch of wooden flooring surrounded by four pigheads on sticks. You just interact with it and it will become active. When you die, you'll respawn here. These are non-renewable and have only one use each.
Other way is meat effigies. You'll need a prestihatitator and beard hair. You can get beard hair by shaving your beard as Wilson, from beardlings - rabbits turn into them when your sanity drops low- or from splumonkeys during the nightmare. Combining four boards, four cooked meats and four units of beard hair you can build the meat effigy. Each meat effigy currently built reduces 30hp from your max health, this penalty will be removed once the effigy is used up or destroyed. If you die, you'll respawn at the closest effigy without any items.
Finally you can build a life giving amulet. For that you'll need to combine three gold nuggets, a red gem and some nightmare fuel at a prestihatitator. Some can also be dug up from graves. This item has to be worn in the chest slot and if you die while wearing it, it will revive you at the spot and put all nearby mobs to sleep. Your items will be scattered around you so you'll have to still pick them up. The amulet, while worn, also restores health for the cost of hunger and loses durability this way.
No matter the revival method, you'll always drop all your items at the place of death. The time will also advance to the next day. Life giving amulet always has a priority, other than that it will be the closes effigy or touch stone you'll revive at.
1.0) It's possible to have both Touch Stones active at the same time. You will resurrect at the one closest to you, just as Marty noted with the Meat Effigy.
1.1) The default setting is for a world to generate two Touch Stones.
2) There is a ressurection penalty, no matter how you are resurrected. Health, Hunger, and Sanity will *all* be low. Specifically, Health will be set to 50, Hunger will be set to 2/3 of your maximum value for that Character, and Sanity will be set at 1/2 of your maximum value for that Character.
3) If not playing with mods that allow for multiple extra equpiment slots, remember that the Amulet must be equipped and that it takes a moment to do so. Plan accordingly.
4) Because of penalties, and the lack of inventory, you may wish to have mini-camps set up at your resurrection points -- as you will be weakened from your near-death experience and shortly in need of at least some food and something to restore your Sanity.
Also, I really think the easiest method is to use meat effigies (especially so if you are Wilson). To make this method most effective, I suggest placing one meat effigy and then fabricate a second without placing it (you won't suffer the health penalty until you place it). Just save it until you actually die and use your first effigy and once you die, just throw it down so if you die again for some reason, you'll at least have another shot.