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If you also happen to play Willow like I do, mind your sanity well and later game you can use scaled chests for your most precious things (much later game most likely. Requires reign of giants and a boss fight)
Oh, also worth mention, don't let friendly treeguards hang around in your base either. This one time I had the sense to run away to fight the hounds out of my base, but the hounds chose to fight the treeguards instead and I had to replace like a dozen burnt drying racks.
In my current game I have discovered that Wigfrid can tank Treeguards if she has enough helmets. However, before I discovered this, my first (and so far only) 100 day run ended when two Treeguards spawned, and then a Spider Queen, with winter falling at night. I set the Treeguards on fire twice then ran toward my base to get warm and give them time to burn. I died in the resultant fire.
For your base, you can always have a secondary, smaller base set up to run to in emergencies. Or even just a firepit with fuel by it and a firefly to show where it is.
For fire hounds, have a plan when you see them coming. A plan that includes running from your base.
Fireflies will light things at night to make them easier to find. So I like to have one by my firepit, and some by my tooth traps (which are outside of my base, but not far). Other firepits, whatever else you may want to find at night, especially while being pursued.
Beehives will kill things like hounds and treeguards. So will beefalo. So will pigs, but only if they're not in their houses, and they will eat the meat.
To control spider queens, destroy the nest when it gets to three tier, before they can spawn. Also, I've used lure plants to kill them. You might get a spider hat if you kill one, if you're interested in that. Easier to prevent them from spawning.
Always always carry stuff to make a fire and a torch so you don't run to your base to get warm.
Also, if deerclops shows up, run away from your base immediately. If he's not following you, hit him, then run. Beehives and beefalo and pigs will also kill deerclops, if there's enough of them. Tentacles probably would too. Don't let deerclops kill all your beefalo, pigs, or beehives because then you won't have any more (unless you have enough pig skins to build a pig house).
Everything getting destroyed sucks. :(
Hunt those moosegooses, make a fan.
I believe lureplants have higher burn priority than just about everything else, so if you floor your base so the eyes can't grow, you can place a lureplant somewhere safe but within the same screen as your base and summer wildfires will burn it first. There's various guides that show how to use this to extend the reach of a flingomatic, you'd just be doing it without the flingomatic. Still lets you know what to pay attention to in case of wildfires, less likely to happen without noticing it and maybe you can put it out with an ice staff or luxury fan.
Another option is to use telelocators wastefully to force the weather to rain (you can just zap frogs or butterflies). Won't be any summer wildfires while it's raining. You'd need quite a few telelocator staves to get through the whole summer like this, so it's more an emergency option if your lureplants all burn.
Alternatively, you can search the tumbleweeds for gears. For every 25 searched you have a 50% chance to find at least one gear, if I remember the math correctly.
Or you can just hide in the caves all summer?
They can clear pretty good fire breaks rather quickly, and you can kite them into nearby mobs like pigs or beefalo until they eventually get killed. All sorts of new goodies to pick up, and a new fire break (as long as you do clean up all the logs and stumps left behind). Another con though, pretty decent chance of angering a tree guard, so you may also want to stock up on those pinecones to make it happy again instead of taking it on really early.
The conclusion I draw from this is that I should build my storage area and crafting stations in a reasonably close Cave, with just food production on the surface. Although that does assume that the Cave doesn't reset, which according to the wiki may be a possibility. If it works, that would shift the Giants from 'fun-destroying game elements I can't get rid of' to 'annoying things to run away from'. But it also disrupts the base building, which I rather like.
In this current game, the Dragonfly incinerated all my chests without, apparently, setting fire to the contents that were ejected. I haven't checked yet because I was looking for the Dragonfly. I did see that it somehow left my Birdcage and an icebox, so I have both food and my main further source of it left. I guess I have to continue this save until I find the final Thing and build the Wooden Thing for the first time, or die.
If I don't base in the rocky areas, I snag the turf (and I personally like making cobblestone floors). Use that as my flooring to both help with my fire issue, and the eyeball plants later on. With the rhinos earlier forest clearing for me, it's not hard to mass produce floors early on. I do base near a cave, though not close enough for the bats to invade at night. I usually rely on caves a lot to get my Willow through the winter, and occasionally summer if things are getting too firey.
Sidenote related to the spiders, bring all the traps! Scatter some animal traps around an edge of the web, annoy them and lead them into the traps until they stop popping out. Move the traps closer to the nest, smack said nest, run through the traps. When spideys stop trying to defend their nest, you can wreck it. Although if it isn't yet, may want to wait til it gets to a 3 tier so you can also get eggs from it for future farming.
Dragonfly scales to make floor immune to fire
Find gears in tumbleweed or ruins to make the ice flingo