Don't Starve

Don't Starve

Hamlet just sucks
Almost nothing about the addon is fun. Over 90% of the things that make the game more difficult, are just annoying, and not fun in any way. Can't even disable things like poison in the world settings. Wish i could just get my money back.
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Showing 46-58 of 58 comments
delonariel Apr 19, 2019 @ 1:53am 
It's in early development, we'll be able to adjust things in the world gen once the game is finished. it was the same thing with SW.

Personally I'm not crazy about the Hamlet jungle but I'm glad to pay for it just for the ability to bring a pig city back to SW or the forest.
Originally posted by Black:
If you don't like poison play the OP WX, he's poison immune.

But poison is pretty rare in hamlet, outside of eating a tuber when its not in season, I think the only thing in hamlet with poison is the scorpion. And say you've got a scorpion you want gone. Well befriend some pogs (Little white fox guys) or buy a security deed thing for 10 oincs and hire a guard pig.

Really, poison is drastically more common in shipwrecked.

The only thing I find very bad about hamlet is the bat hound attacks are every 4 days. And without the shipwrecked dlc you cannot create any defense against them (Elephant cactus). And well the dlc is so biased in favor of WX via thunder birds.


If you mean the poison jungle, theres really no reason to go in there that I know of. Because the mant ruins there is just the pointless mant translate stone.

Also don't explore the poison jungle during fog season that can be a game over because say your deep into the poison jungle.

Fog starts and now you move super slow
Bats spawn
Now you die to bats with gas mask on, or you die to poison/bats if you put your pit hat on to run


Alternatively, if you don't want to deal with scorpions yourself, play wendy and let her ghost sister take care of them.
The temple in the poison jungle is actually great for getting money cuz when u get into the second one, you can find the well thing and trade nightmare fuel for purple gems and trade the purple gems for 10 oinks each, and if you have no fuel you can trade something you dont need into the well and it will spit out a nightmare creature.
Last edited by They Call Me Shelly; Apr 19, 2019 @ 6:30am
Rio Apr 19, 2019 @ 6:35am 
I don't think pigs buy purple gems.
SouthTom Apr 19, 2019 @ 8:46am 
Instead of lowering the Ends Well's gem payout they just made it so the pig doesn't accept purple gems anymore.
Astralite Apr 19, 2019 @ 6:29pm 
Originally posted by delonariel:
It's in early development, we'll be able to adjust things in the world gen once the game is finished. it was the same thing with SW.

Personally I'm not crazy about the Hamlet jungle but I'm glad to pay for it just for the ability to bring a pig city back to SW or the forest.

It's actually not in early development, it's coming out of EA in May. Less than a month from now.
UNBREAKABLE Apr 19, 2019 @ 8:14pm 
Originally posted by They Call Me Shelly:
The temple in the poison jungle is actually great for getting money cuz when u get into the second one, you can find the well thing and trade nightmare fuel for purple gems and trade the purple gems for 10 oinks each, and if you have no fuel you can trade something you dont need into the well and it will spit out a nightmare creature.

Pigs no longer accept Purple Gems, because they are "scary magic".
Luna Apr 27, 2019 @ 1:23pm 
Originally posted by UNBREAKABLE:
Originally posted by They Call Me Shelly:
The temple in the poison jungle is actually great for getting money cuz when u get into the second one, you can find the well thing and trade nightmare fuel for purple gems and trade the purple gems for 10 oinks each, and if you have no fuel you can trade something you dont need into the well and it will spit out a nightmare creature.

Pigs no longer accept Purple Gems, because they are "scary magic".
makes sense bequese clippings are still broken
Rio Apr 27, 2019 @ 1:50pm 
Originally posted by P_Duyd:
Originally posted by UNBREAKABLE:

Pigs no longer accept Purple Gems, because they are "scary magic".
makes sense bequese clippings are still broken

Theres no reason to fix them since they are a finite resource. The small number of shrub bushes you get in the first and second town is all you'll ever get.
Luna Apr 28, 2019 @ 7:32am 
Originally posted by Black:
Originally posted by P_Duyd:
makes sense bequese clippings are still broken

Theres no reason to fix them since they are a finite resource. The small number of shrub bushes you get in the first and second town is all you'll ever get.
finite yes
renable yes
they defently need a nerf like being unable to trade them all at once
make the one who takes clippings only take 1 per day mabey 5
Retrolicious Apr 28, 2019 @ 7:45am 
Originally posted by P_Duyd:
Originally posted by Black:

Theres no reason to fix them since they are a finite resource. The small number of shrub bushes you get in the first and second town is all you'll ever get.
finite yes
renable yes
they defently need a nerf like being unable to trade them all at once
make the one who takes clippings only take 1 per day mabey 5
There is already a nerf called pig thief. Guys do you actually play the game instead of nagging about paper work?
So many ignorant people call for "nerfs" even though there are already balancing and stuff.
Try to focus on relevant suggestions?
Luna Apr 28, 2019 @ 8:20am 
alright have a relevant suggestion
more islands there is a big lack of landmass and a extra island could be a good place for a new boss also a extra season something that
or a new jungle where it always rains
or a actually rework of wheeler bequese she has been OP since release (that freaking dodge)
a reason to go to the new iron dessert
make the toxic dessert bigger (mabey a island completly toxic)
more treasure hunting tools (4? add some more)
make sailing actaully worth it in hamlet instead of going around it
make the characters not be unlocked by xp (unklocking wormwood by placing a special gem mabey into a speciall tree)
make bushes and stuff buildble under the city planning town
mandarake hill blueprint
anchient flooring and wall bleuprints
more bosses
seasonall bosses
a fightable bfb (he is just asking for a great fight on his small island)
more uses for iron
and my personal favorite suggestion
a waterloged ruin on the water that create's constant wetness and needs a boat to treverse
linux7proxies May 10, 2019 @ 8:19pm 
Seems like Im not missing anything new after all.
UNBREAKABLE May 10, 2019 @ 8:34pm 
Originally posted by linux7proxies:
Seems like Im not missing anything new after all.
Wouldn't say that really. The applications for end-game mega-basing are insane now, this DLC is definitely tailored to more experienced players who like the build and survival a very long time. We haven't really had anything added that expands upon base building and long-term/indefinite survival, which I think is a nice change of pace. People have been asking for such things for a while.

When you stick with it an learn everything, the results are quite awesome. My RoG world, for example:
https://steamcommunity.com/sharedfiles/filedetails/?id=1737920370

And then there's housing, which changes so many things for the game. This is just one of the 15 rooms I have in my house for example. Other rooms are used for making coffee, another is used to keep DoyDoy's safe and breeding without making a pen, an entire room full of storage, one of them holds beefalo, drying racks, etc. You can do this all in any world too, including Shipwrecked.
https://steamcommunity.com/sharedfiles/filedetails/?id=1737924226

So overall, this DLC is definitely aimed more towards end-game players who like to build mega bases and sustain themselves.
Last edited by UNBREAKABLE; May 10, 2019 @ 8:53pm
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Date Posted: Apr 4, 2019 @ 3:12am
Posts: 58