Don't Starve

Don't Starve

Hamlet just sucks
Almost nothing about the addon is fun. Over 90% of the things that make the game more difficult, are just annoying, and not fun in any way. Can't even disable things like poison in the world settings. Wish i could just get my money back.
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Showing 1-15 of 58 comments
Rio Apr 4, 2019 @ 12:00pm 
If you don't like poison play the OP WX, he's poison immune.

But poison is pretty rare in hamlet, outside of eating a tuber when its not in season, I think the only thing in hamlet with poison is the scorpion. And say you've got a scorpion you want gone. Well befriend some pogs (Little white fox guys) or buy a security deed thing for 10 oincs and hire a guard pig.

Really, poison is drastically more common in shipwrecked.

The only thing I find very bad about hamlet is the bat hound attacks are every 4 days. And without the shipwrecked dlc you cannot create any defense against them (Elephant cactus). And well the dlc is so biased in favor of WX via thunder birds.


If you mean the poison jungle, theres really no reason to go in there that I know of. Because the mant ruins there is just the pointless mant translate stone.

Also don't explore the poison jungle during fog season that can be a game over because say your deep into the poison jungle.

Fog starts and now you move super slow
Bats spawn
Now you die to bats with gas mask on, or you die to poison/bats if you put your pit hat on to run


Alternatively, if you don't want to deal with scorpions yourself, play wendy and let her ghost sister take care of them.
Last edited by Rio; Apr 4, 2019 @ 12:13pm
UNBREAKABLE Apr 5, 2019 @ 6:05pm 
Hamlet is a great DLC that bring so much new stuff to the table (Cities in RoG and Shipwrecked, for example.). Play more and get past the difficulty curve and you'll see it's a lot of fun. The game is intentionally harder than RoG or SW, and it should be.
Last edited by UNBREAKABLE; Apr 5, 2019 @ 6:06pm
Rio Apr 5, 2019 @ 6:15pm 
Originally posted by UNBREAKABLE:
Hamlet is a great DLC that bring so much new stuff to the table (Cities in RoG and Shipwrecked!). Play more and get past the difficulty curve and you'll see it's a lot of fun. The game is intentionally harder than RoG or SW.

Take away the bats and 99% of hamlet's difficulty is gone imo.
UNBREAKABLE Apr 5, 2019 @ 8:07pm 
Originally posted by Black:
Originally posted by UNBREAKABLE:
Hamlet is a great DLC that bring so much new stuff to the table (Cities in RoG and Shipwrecked!). Play more and get past the difficulty curve and you'll see it's a lot of fun. The game is intentionally harder than RoG or SW.

Take away the bats and 99% of hamlet's difficulty is gone imo.
The city guards make pretty short work of the bats or at least distract them, and you can add more of them to any world once you get the Key to the City.
Last edited by UNBREAKABLE; Apr 5, 2019 @ 8:08pm
Maiq Apr 6, 2019 @ 3:21am 
I disagree i find it more fun snd challenging, the only thing i dislike is fog filter too annoying.

Originally posted by Black:
Take away the bats and 99% of hamlet's difficulty is gone imo.
Heh so true.
Drinkcup Apr 6, 2019 @ 6:19pm 
there are some cool challenges, but somewhat agree. some things are just dumb.

also, there are few synergies that made original Don't starve fun. Think of silk, which can be used in over a dozen crafting recipes, or feathers, which have many different types and uses, and look at the new Hamlet stuff: almost everything is one or two crafting recipes and that's it. Boring.


Too many stupid bats, If "kite them to something else" is a strategy then it's bad design.
fog is annoying and sometimes bugs and only appears AFTer rain, hayfever sucks balls, as do vines, and the pigs still burn down the world.

i could go on.


i hated hamlet til a friend guided me a little bit, maybe do it that way, it actually became fun with some huge exceptions.
UNBREAKABLE Apr 7, 2019 @ 12:16am 
Originally posted by Bonder:
\t's it. Boring.
Too many stupid bats, If "kite them to something else" is a strategy then it's bad design. \
That's kind of the rule for every other wave monster. Hounds, Crocodogs, etc all get so large in numbers in older worlds that it's just most practical to kite them to something else like a treeguard, tooth traps, tentacles, beefalo, etc. Bats are no different, except the guards are very good at killing things and you can add an unlimited number of them to anyplace in anyworld once you're in end game.
Last edited by UNBREAKABLE; Apr 7, 2019 @ 12:17am
Drinkcup Apr 8, 2019 @ 11:09am 
Originally posted by UNBREAKABLE:
Originally posted by Bonder:
\t's it. Boring.
Too many stupid bats, If "kite them to something else" is a strategy then it's bad design. \
That's kind of the rule for every other wave monster. Hounds, Crocodogs, etc

yes aaaand, that's why those are the worst parts of Don't Starve... lazy design, bad gameplay, and usually better to turn them off (except you can't in shipwrecked, it's broken)
Rio Apr 8, 2019 @ 11:25am 
You don't kite ground hounds to other enemies post day 100, unless you don't mind losing whatever you had them attack. You make tooth/bramble/giant cactus traps/houndus. Or something.


While I haven't tried it, since you can feed the piranna plant guys to make them immobile, and since they reproduce at crazy speeds. One could turn them into a defense system I suppose.



But its just flat out boring waiting for guards to kill huge numbers of bats while you wear a bush hat doing absolutely nothing every 4 days. Or worse, every single day during aporky. Bats every day is the main reason I've never let an aporky happen.



Or you can just play OP WX and out run them completely. Or wilbur with speed stuff.
Last edited by Rio; Apr 8, 2019 @ 11:28am
fish Apr 9, 2019 @ 1:17am 
its funny how people hate hamlet while i LOVE hamlet and dont like shipwrecked
El_Tres Apr 9, 2019 @ 3:58am 
Eating cooked tea tree nuts helps with allergies. Just plant a bunch early by your base, then you will have access during hayfever season.. The bats are not designed well. When you get a wave of 12 bats or whatever, they are impossible to kill one at a time, because the targeting system is broken, it switches mobs in DS, while this isn't the case in DST. They need to fix this bug. While it is rather easy to kite them to other mobs, in fog season it is impossible to do so.
Retrolicious Apr 9, 2019 @ 10:07am 
Originally posted by El_Tres:
Eating cooked tea tree nuts helps with allergies. Just plant a bunch early by your base, then you will have access during hayfever season.. The bats are not designed well. When you get a wave of 12 bats or whatever, they are impossible to kill one at a time, because the targeting system is broken, it switches mobs in DS, while this isn't the case in DST. They need to fix this bug. While it is rather easy to kite them to other mobs, in fog season it is impossible to do so.
+1 Bat waves are a broken mess.
I still hope they reimplement fixed spawn points like the cave clefts were supposed to be.
So in THEORY, if you clean out all cave cleft and wipe their nests, they shouldn't spawn at all.

But in practice this is a bug fest. Just ignore hamlet until it got 1.0 FULL release. And hope they fix bugs fast and rapid :3
El_Tres Apr 9, 2019 @ 11:37am 
Another problem I have found is the Rabid Beetle wave come exactly when fog season comes, and they seem to be designed to target the player with priority over any other mob. So the only real way to survive is to not be around the dense jungle, and/or hide in caves or ruins. Since you are unable to wear any kind of armor while it's foggy.. this is some serious BULLCRAP. It says it's "too hot" when you wear them, but the temperature reading on my complete UI mod says it's only 10 degrees celsius, so that's a lie.
Drinkcup Apr 9, 2019 @ 1:14pm 
Originally posted by Sashie:
You don't kite ground hounds to other enemies post day 100, unless you don't mind losing whatever you had them attack. You make tooth/bramble/giant cactus traps/houndus. Or something.



yea, but for the first 100 days? lmao
Retrolicious Apr 9, 2019 @ 2:39pm 
Originally posted by El_Tres:
Another problem I have found is the Rabid Beetle wave come exactly when fog season comes, and they seem to be designed to target the player with priority over any other mob. So the only real way to survive is to not be around the dense jungle, and/or hide in caves or ruins. Since you are unable to wear any kind of armor while it's foggy.. this is some serious BULLCRAP. It says it's "too hot" when you wear them, but the temperature reading on my complete UI mod says it's only 10 degrees celsius, so that's a lie.
This is plain wrong, maybe inexperience speaks?

Killing rabid beetle for once is super easy with the bug spray. If you don't have bug spray until that season point u "almost lost".
The rapid beetle design is just to teach new players "don't go into the dark creepy jungle, if you wanna survive in foggy season" Pretty simple mechanic and easy to overcome ->

Same mechanic with the bramble vine growth in the other season. New Obstacles to overcome with eventually.

Rapid beetle growth is a noob barrier to teach certain item priority. Same as in classic DS you needed science machine to mostly survive winter ( with great winter clothes ) or improved with alchemy ( thermal stones ).
But even without bug spray they are easy to wipe out. Just wear a pith helmet + log suit / any new armors and they are a breeze to kill, even with the cork ham bat :3

Those easy solutions don't exist for bat waves, and it is bad design that dev might force players to waste time and stay inside new pork city to let guards wipe out bat waves. Bat waves should be flexible and many HARD stop solutions.

In that sense rapid beetle and even those gnats swarms are much easier to deal with and just minor annoyances ^^

GL regardless, still hope they much much improve bat wave at 1.0 release ...:dshound:
Last edited by Retrolicious; Apr 9, 2019 @ 7:58pm
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Date Posted: Apr 4, 2019 @ 3:12am
Posts: 58