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But poison is pretty rare in hamlet, outside of eating a tuber when its not in season, I think the only thing in hamlet with poison is the scorpion. And say you've got a scorpion you want gone. Well befriend some pogs (Little white fox guys) or buy a security deed thing for 10 oincs and hire a guard pig.
Really, poison is drastically more common in shipwrecked.
The only thing I find very bad about hamlet is the bat hound attacks are every 4 days. And without the shipwrecked dlc you cannot create any defense against them (Elephant cactus). And well the dlc is so biased in favor of WX via thunder birds.
If you mean the poison jungle, theres really no reason to go in there that I know of. Because the mant ruins there is just the pointless mant translate stone.
Also don't explore the poison jungle during fog season that can be a game over because say your deep into the poison jungle.
Fog starts and now you move super slow
Bats spawn
Now you die to bats with gas mask on, or you die to poison/bats if you put your pit hat on to run
Alternatively, if you don't want to deal with scorpions yourself, play wendy and let her ghost sister take care of them.
Take away the bats and 99% of hamlet's difficulty is gone imo.
Heh so true.
also, there are few synergies that made original Don't starve fun. Think of silk, which can be used in over a dozen crafting recipes, or feathers, which have many different types and uses, and look at the new Hamlet stuff: almost everything is one or two crafting recipes and that's it. Boring.
Too many stupid bats, If "kite them to something else" is a strategy then it's bad design.
fog is annoying and sometimes bugs and only appears AFTer rain, hayfever sucks balls, as do vines, and the pigs still burn down the world.
i could go on.
i hated hamlet til a friend guided me a little bit, maybe do it that way, it actually became fun with some huge exceptions.
yes aaaand, that's why those are the worst parts of Don't Starve... lazy design, bad gameplay, and usually better to turn them off (except you can't in shipwrecked, it's broken)
While I haven't tried it, since you can feed the piranna plant guys to make them immobile, and since they reproduce at crazy speeds. One could turn them into a defense system I suppose.
But its just flat out boring waiting for guards to kill huge numbers of bats while you wear a bush hat doing absolutely nothing every 4 days. Or worse, every single day during aporky. Bats every day is the main reason I've never let an aporky happen.
Or you can just play OP WX and out run them completely. Or wilbur with speed stuff.
I still hope they reimplement fixed spawn points like the cave clefts were supposed to be.
So in THEORY, if you clean out all cave cleft and wipe their nests, they shouldn't spawn at all.
But in practice this is a bug fest. Just ignore hamlet until it got 1.0 FULL release. And hope they fix bugs fast and rapid :3
yea, but for the first 100 days? lmao
Killing rabid beetle for once is super easy with the bug spray. If you don't have bug spray until that season point u "almost lost".
The rapid beetle design is just to teach new players "don't go into the dark creepy jungle, if you wanna survive in foggy season" Pretty simple mechanic and easy to overcome ->
Same mechanic with the bramble vine growth in the other season. New Obstacles to overcome with eventually.
Rapid beetle growth is a noob barrier to teach certain item priority. Same as in classic DS you needed science machine to mostly survive winter ( with great winter clothes ) or improved with alchemy ( thermal stones ).
But even without bug spray they are easy to wipe out. Just wear a pith helmet + log suit / any new armors and they are a breeze to kill, even with the cork ham bat :3
Those easy solutions don't exist for bat waves, and it is bad design that dev might force players to waste time and stay inside new pork city to let guards wipe out bat waves. Bat waves should be flexible and many HARD stop solutions.
In that sense rapid beetle and even those gnats swarms are much easier to deal with and just minor annoyances ^^
GL regardless, still hope they much much improve bat wave at 1.0 release ...