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But this is a rogue-lite sandbox craft game. If you don't like permadeath move along. But the death and trail and error mistakes are the most fun. You can't spoil enjoyement with an open mind. If you are the achieve person or want to progress or "beat" a game, you got the wrong mindset. Games are for fun not to "win" anything.
DS can be harder in SW or hamlet, but is easier in RoG. Also bosses got way less hp compared to DST. And touchstones help to revive etc. Also read wiki, if interested in crafting etc
GL
When i finaly get a clue on the overworld and was doing very good, i decided to go into cave and ruins, and then i suffered a lots...i needed to watch joeshmocoolstuff's video on you tube to handle the ruins correctly.
Now i am a god with full Thulecite gear and i fear nothing.
The game is very addictive, fun but also some kind of mental torture.
Sorry if my english not perfect, i speak french usualy.
You can always customize the world options to make it easier (But that ruins the fun). Such as turning hounds and giants off makes the game mostly boringly easy. Or make resources too easy to get in mass. However you cannot customize adventure mode.
You can play overpowered mod characters or WX if you want an easier time.
Wendy is a very newbie friendly character, once you unlock her.
If you do get it, one of the first mods to get is a crockpot mod. So you'll learn what makes what food.
For instance knowing you can make meatballs with ice in winter can be the difference between thriving in winter and it being one of the easiest seasons in the game, to dying from starvation.
I like both types, DS for the immersive hardcore survival aspect and i like DST as a social chat app.
lmao ...
PS: About sashie crockpot mod suggestion. Don't get it. Learning cooking and the crockpot minigames is the best part of DS. It is like food gamble and fun and hilarious. Even though if you cook "wrong" stuff or different outcomes. It is like a treasure chest xD
Trust me you can look up guides for bosses and spoil them, if you want and get frustrated by death. But the crockpot is really wonderful to experience yourself ^^
There are like over 50 recipes, and it's really fun to gamble or tinker for new ones once in a while. Besides you don't need all 50 food recipes to survive. It is just a minigame to add flavour ( pun intended ).
Thanks for the advice! Actually I prefer to play solo, for me it's the best experience for a game like this. And I never mod a game until I've played it first so I wouldn't have done that anyway. I mean, besides, nothing can be harder than Dark Souls right?
For me the loneliest feeling game of all is DST, if played solo (shocker). Specially if you don't got a beefy computer so that even caves are locked off to you (No rocklobsters or bunnymen for you).
Character choice can affect loneliness imo. Some characters Wendy/webber/max come with allies. Some other characters keep you so busy managing their negatives or keeping their positives going you don't get much time to think about being lonely.
I think wigfrid feels very lonely. Because she isn't afraid of dog waves/bat waves and in DS there is nobody you can give cool helmets to. She should be a full fledge smithereen in DST.
Hope she gets great rework!
Sadly they still didn't implement legit warly into DST. Big shame :c
But i hope wortox will be awesome support for party.
You could give helmets to pigs. Maybe not Bunnymen, though.
These will not make the end game much easier (cave and ruins specially), but the early game will be a lot more enjoyable. I'd avoid making it always day, since you will miss some content this way.
If you don't wanna make late game content harder to get, but still make the game easier, lots of mandrake and more touchstones are the default but easy mode.
There are some great guides on youtube for how to start as well. This is my favorite: https://www.youtube.com/watch?v=PMjVxvur5s0&t=3s
I've managed to collect a decent amount of resources so far, and I've survived I think around 5 days. Not sure what beefalo is, so I assume that's something I'll meet later on.
What do you mean 'avoid making it always day'?
Anyway I seem to be getting on reasonably well at the moment, have prototyped a lot of stuff and keeping a good fire going at night.