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and so on,,
in dst, its even worse, even a ♥♥♥♥ ton of farms will not maintain a group of 5 players for a loong time, or you wil be spamming your books 24/7 lol, and you have to cover them with flingomatics aswel, jes she can help out very good in dst especialy early on
lets say 5 players, 1 metballs evey day, so you wil need 15 bushes every day to just give all 5 players 1 meatball
lets say you do rog, 1 time use off your book and 15 bushes wil give to you 5 meatballs, good for 4 days af food
she is however avery usefull and powerfull member and solo she wil rock :) but i find here not OP
the most powerfull is webber , jes it is, especialy in a group,, if he is a good player and has set up a spidertown with fire/endormic pit,lightningrod,and flingomatic, a chest for some storage and a fridge, he wil bring every night a ♥♥♥♥ ton of silk, spidergland,and monstermeat
to make crockpot food or eggs,
the same setup in normale ds-rog is realy all webber needs to sustain himself,,
i almost always play as webber, and he is very powerfull,and also in cave's
Wilbur BUT ONLY IN ROG:
In Shipwrecked Wilbur isn't very good because his speed penalty applies on boats without him getting his rush bonus. In ROG however it is all land, and he is the supreme king of all. Movement Speed is arguably the most critical factor in Don't Starve. You get to resources faster, waste less time, explore the map faster. The lower movement speed can be circumvented by Coffee in the late game, and completely taken up to steroidic levels with Wilbur. He can pretty much make 2 bases halfway across the map and travel between them at will within a single day. While he loses hunger about 30% faster when sprinting, he reaches his destination 33% faster, covering the same amount of ground other characters would have made slogging it over to that spot anyway. Combat isn't really the main focus of Don't Starve, resource management and survival is, and Wilbur is the king of this.
Wickerbottom. Sleeping is stupid and a waste of time. Spoiled food is easily overcome. In DST she can summon an entire army of tentacles to solo bosses entirely. I don't consider her very good in Singleplayer, most of what she can do can be done by anyone else. In DST though? Holy god she is the mother of supremacy. Combine her with a WX-78 and you simply cannot lose, at anything.
WX-78. Honestly a really stupid character, free 60 HP from gears, 400 HP. Impossible to freeze during winter because of Overcharge and speed boost. In DST Wickerbottom can use a book to charge WX like 30 times. In SP he can use a telelocator staff multiple times, because Overcharge stacks.
Wolfgang. Sanity is a joke, he has extra speed and does way more damage. Fights end way faster with him, he takes less skill because of his speed and can kite with no problem. Although the increased hunger is obnoxious, even if you're good enough to combat it.
Wigfrid.
Similar to Wolfgang and arguably in the same rank as him. Wolfgang is better for experienced players though as we need to assume you won't be getting hit as an experienced player and Wolfgang has better advantages in that regard. Wigfrid is a mid-game players Wolfgang and perfect for new players as she is much more forgiving for people who are learning to kite.
Webber.
Just makes everything easier with being able to eat monster meat and not being aggrod by spiders in the ruins. You can still feed pigs monster meat if you kite them to turn them into werepigs for pigskin. His Silk Beard is also pretty good for Winter, Wilson may have a better beard but it's not really that big of a deal.
Woodlegs:
While hit boat is pretty weak, his hat is not. He can completely bypass the need to find treasure maps in bottles, and he can seriously speedrun his shipwrecked world. With a little luck, he can even outdo Wickerbottom in speed. His sanity loss on land is annoying, but manageable. I believe he also makes treasure renewable, other characters can only open a finite amount of treasure chests in the world but Woodlegs can ignore this limitation and get high end-game items literally on the first day and keep producing them over and over and over.
Wilson
Having a beard isn't that big of a deal. Some of his stats are actually worse than characters like webber besides sanity which is not a big deal at all. You can't go wrong with Wilson though and beard hair is a little bit convenient.
Walani:
She's good at getting a semi headstart in shipwrecked, yet she ironically loses to Wickerbottom and Woodlegs. Her slower sanity loss comes at the cost of a slower sanity gain, meaning the Tam-o-Shanter is weaker when she wears it compared to other characters. This is all fine and dandy, the damning factor here that makes her worse than Wilson is she has a faster hunger drain which. She's basically a beardless Wilson that loses hunger faster, and she can make a useless surfboard that becomes useless by day 10 and can gain sanity by riding waves....sanity isn't really that big of a deal.
Wendy
Really bad character. Abigail is pretty garbage and she gets a damage penalty. Lower sanity drain isn't really important. The fact that modders have to fix her crappy AI really shows how useless Abigail is, and the damage penalty she gets for it is really bad considering Abigail will almost always die on enemies that are actually a threat leaving Wendy to defend herself.
Warly:
Terribly designed, very early game benefits at the cost of some powerful convenience items. his advantages are completely countered by his disadvantages and is arguably worse than Wes as he can't survive on just spamming jerky in the ruins and such. He's a massive chore to play as and really should only be played for a challenge. Only reason he isn't on Wes's level is because he doesn't have a damage penalty.
Woodie:
Werebeaver is mostly unfixable unless you're willing to sleep to skip days. Werebeaver is pretty cool at first but ultimately it's just an obnoxious set back that forces you to drop your items and waste time trying to turn off the form. You get massive penalties to your health and hunger when you wake back up. Really now, if you want to have a robust combat experience you should be using Wigfrid or Wolfgang, as their benefits can actually be controled and utilized at will and far outweigh the tentacle-spike-level damage Woodie can do.
Wes
The Challenge character, intended to be bad.
Willow
Probably the most horribly designed character in the game. Her disadvantage almost cannot be fixed even if you're skilled. Sanity is a joke, unless you play as her because she obnoxiously lights fires everywhere and involuntarily burns everything down. It is ineivitable that you lose sanity in this game. Unless you literally avoid every single giant and dangerous situation in the game in which case you're not really playing 70% of this game. No one ever takes fire damage from ANYTHING and in DST where the Dragonfly actually doesn't suck she was nerfed to have only a small resistance to fire damage rather than immunity. Her lighter sucks as well. Really a shame because I like her aesthetically and her personality is fitting for the game. She needs a serious rework. I guess in DST using Bernie would be helpful on some bosses when you go insane, except she FREEZES when she is insane in DST. Cooking with a lighter is only really good for mushrooms. There is almost no reason to cook any food as you can put it in a crock pot or hang it for Jerky.
Maybe if she had immunity to overheating instead of fire damage she wouldn't suck so bad, but as it stands she is in desperate need of some kind of rework.
Don't know about DST since I don't play it, but how do you explain that I'm so good at playing as her compared to any other characters? Hmmm? Oh I know why!
1) Unlimited torch for light and burning stuff. Save resources and rain will never extinguish her ligther. Very good in shipwrecked.
2) Easy sanity gain from fire sources
3) fire immunity. Set on fire things and attack mobs while they are on fire and run aimlessly. Pick up burning items with no consequences of taking fire damage.
If you have problem with managing sanity as Willow then you probably doing something wrong considering how easy avoid sanity loss. Tophat + lighter = enough to completely neglect sanity loss in darkness. Or just stay near the fire for some time. It's not that hard
you should read up correct what others post
1* if you need fire to stay sane, YOU are doing something wrong,, sanity is easy to keep
2*lighter, its a good item for emrgency, thats all, a lighter give's only a smal light radius, not good for harvesting at night, or hell traveling cave's, and one's you get a minershat or lantern the lighter wil again only be for emregeny, and in DST you have to craft the lighter, with last only a few days
3* the thing is willow in dst is compleetly differend then in rog,, fire immunty , only for a moment,
AND willow can overheat du to fire's, means staying in fire to fight mobs, wil kill YOU du to health loss by overheating
4*insane start fire ,, not working in DST, insane means YOU FREEZE !!!!!!
then players started to complain that willow was a char used as griefer (starting fire's on purpose)
but be honest every char can make a torch and start fire's lol, then after some time they changed willow to what it is now
a real shame i now
You can ''win'' the game with any character. By that logic, Wes is just as good as WX-78 because I got to day 780 on him before I decided to start a new game.
Her Torch light is garbage. It's a very small radius. One of the most top-tier items in the game is the Magiluminessence amulet. This emits a far bigger radius of light, gives you 25% movement speed, restores sanity over time, and can be refueled with nightmare fuel which is a complete joke to get. Light bulbs are littered through the undergrown and BioLuminessence are littered throughout the sea in shipwrecked. You should move on to a lantern or miner hat and just ditch the lighter.
Sanity is easy to gain with the tam-o-Shanter and jerky. Her sanity gain from fire is pretty useless. The Tam-O-Shanter gives so much sanity you actually GAIN sanity even at night with no additional items.
Fire immunity is a joke. You should not be setting important resources on fire for no good reason, and there isn't any boss or enemy in the game with a threatening source of fire damage besides the dragonfly. Whoopdido. Shipwrecked litters the player with free Obsidian armors all the time, so any other character can effortlessly get fire immunity and tank the Dragonfly as well....or just get 14 gunpowder. Dragonfly can be killed with gunpowder because her loot cannot catch fire. The one boss Willow seems perfectlyequipped to handle isn't even that big of a deal.
Willow is a garbage character in both DST and DS. Out of all the characters she has the most crippling disadvantage that no amount of skill is going to fix when you get into a fight with a giant and its insanity aura brings her to 0 sanity and she sets its loot on fire after killing it.
If you want to stop overheating in Summer, get an ice chester and swap thermal stones in him. You have a mobile cooling source and will never really need to even use any cooling gear ever again.
Willow needs a buff, or at the very least needs her low-sanity demerit to be reworked because it completely cripples her as a character. I'd rather play as Wes because his disadvantages are immediatley apparent and there and can be worked around much easier.