Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Rynkar Nov 6, 2024 @ 10:35am
Where can I find good builds for my crew and my main character?
Currently I am playing on daring difficulty but on some occasions (especially in chapter end bosses) I am having difficulties getting past them. I don't want to lower the difficulty but I'm relatively new to the Owlcat Games's character build system. Is there any website that can show me the effects of my chosen abilities for my characters such as crit chance, hit chance, dodge chance etc.? If there is no website to be found then could you suggest me relative builds for my playthrough? (I am currently playing soldier+bounty hunter based character specialising sniper rifle, like las weaponry or aeldari weaponry along with shooting many times in a turn to hit the enemies.)
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Showing 1-15 of 22 comments
Hidetsugu Nov 6, 2024 @ 10:59am 
This thread was posted yesterday. While I do not agree 100% with most builds, they are decently good.
https://steamcommunity.com/app/2186680/discussions/0/4635986512580741747/
However... soldier is not that good archetype for snipers. Soldiers specialize in either burst weapons(lasguns, bolters, autoguns, etc), or area weapons (shotguns, flamers, meltas, etc). For snipers, Operative is the king.
Rynkar Nov 6, 2024 @ 8:46pm 
Originally posted by Hidetsugu:
This thread was posted yesterday. While I do not agree 100% with most builds, they are decently good.
https://steamcommunity.com/app/2186680/discussions/0/4635986512580741747/
However... soldier is not that good archetype for snipers. Soldiers specialize in either burst weapons(lasguns, bolters, autoguns, etc), or area weapons (shotguns, flamers, meltas, etc). For snipers, Operative is the king.
Yeah I noticed that too far into the story and can't go back as a result. I guess i will have to cheese the game in some places
Asuzu Nov 6, 2024 @ 9:28pm 
2
Originally posted by Rynkar:
Currently I am playing on daring difficulty but on some occasions (especially in chapter end bosses) I am having difficulties getting past them. I don't want to lower the difficulty but I'm relatively new to the Owlcat Games's character build system. Is there any website that can show me the effects of my chosen abilities for my characters such as crit chance, hit chance, dodge chance etc.? If there is no website to be found then could you suggest me relative builds for my playthrough? (I am currently playing soldier+bounty hunter based character specialising sniper rifle, like las weaponry or aeldari weaponry along with shooting many times in a turn to hit the enemies.)

Steam guides offer a lot of builds. Maybe not super optimized, but they will get you started until you are geeky enough to construct your own builds:
Nokhal's https://steamcommunity.com/sharedfiles/filedetails/?id=3130263637

Awesome builds on YouTube by cRPG dude
https://www.youtube.com/playlist?list=PL8adH-ifQHcAiSJVnf4HYYRd6pyBJbTMD

Have fun!
Hidetsugu Nov 6, 2024 @ 11:43pm 
Originally posted by Rynkar:
Yeah I noticed that too far into the story and can't go back as a result. I guess i will have to cheese the game in some places
Do you want me to make you a fun build? (Arch-Millitant, Aeldari + Drukhari weapons) It will not be able to go really ridiculous like a heavy bolter build, but it will be decently strong.
alex010300 Nov 7, 2024 @ 1:05am 
You probably need to Max reputation with all of the factions to get good gear. I went Iconoclast mainly because I want to have 7 followers to chose from.
Ragatokk Nov 7, 2024 @ 1:08am 
cRPG Bro on youtube has a lot of good build.
Revan619 Nov 7, 2024 @ 6:53am 
The owlcat discord has a very active build discussion section with various theory crafters and creators involved. We have an online document for builds, resources, items ect that is slowly being expanded. https://docs.google.com/spreadsheets/d/1rskX4sYcNm6Wqt4rtm8EQqRR4__yrEuxCEzjwoKlHOY - you will find a wide variety of builds in it designed to trivilise unfair from different perspectives.

Originally posted by Hidetsugu:
This thread was posted yesterday. While I do not agree 100% with most builds, they are decently good.
https://steamcommunity.com/app/2186680/discussions/0/4635986512580741747/
However... soldier is not that good archetype for snipers. Soldiers specialize in either burst weapons(lasguns, bolters, autoguns, etc), or area weapons (shotguns, flamers, meltas, etc). For snipers, Operative is the king.

Im curious what you would disagree with as they are currently the most meta build for each companion as well as the fastest battle clear time RT unfair builds.
Hidetsugu Nov 7, 2024 @ 8:04am 
Originally posted by Revan619:
Im curious what you would disagree with as they are currently the most meta build for each companion as well as the fastest battle clear time RT unfair builds.
Eh, I will not rate all your builds, since I have not tested them - just some minor disagreements on some companion builds (you are leaning like 80% in their strenghts, then with the rest 20% trying to cover their weaknesses, when you can fully go all in and it would work better imo).
Oh, and I saw your commissar officer build and I can comment on it... why BS instead of INT? Spending any AP on shooting with an officer>GS is useless, that's why I get CT:INT pretty early in my officer build, so I can go FELx2, INTx2, WILLx1.
Let's just leave it at that, I don't intend to go into discord and discussing the merits of builds on forums is ineffective.
Morgian Nov 7, 2024 @ 9:30am 
Since you can respec at your factotum, you can correct most mistakes. And even if a soldier is not the min-max choice for sniper, he is not that bad. Adding tactician is nice. You get press-the-advantage and some other useful stuff.
But there are several good combos outside the min-max cookie-cutters. I went outside the meta myself, ignoring the "psyker is the best background" meme, and it works, too.

All of the fights are doable at daring without stretching yourself backwards. Just don't ignore the defensive and miscellaneous talents in favour of damage. Extra hitpoints, more movement, more armor, better saves, and defensive powers are all useful. You can abuse the operative to no end, for example, increasing party armor to nigh invulnerability. Having more than one of a support class will almost certainly result in massive debuffs/buffs, allowing your carry to clear the field.

(I am guilty of constantly using Argenta as my main weapon, who is practically begging to become a machinegun. Although in my second DLC run I am now playing a bladedancer/A-M as my main, and I am happy how he can clean the battlefield instead.)
Revan619 Nov 7, 2024 @ 10:59am 
Originally posted by Hidetsugu:
Originally posted by Revan619:
Im curious what you would disagree with as they are currently the most meta build for each companion as well as the fastest battle clear time RT unfair builds.
Eh, I will not rate all your builds, since I have not tested them - just some minor disagreements on some companion builds (you are leaning like 80% in their strenghts, then with the rest 20% trying to cover their weaknesses, when you can fully go all in and it would work better imo).
Oh, and I saw your commissar officer build and I can comment on it... why BS instead of INT? Spending any AP on shooting with an officer>GS is useless, that's why I get CT:INT pretty early in my officer build, so I can go FELx2, INTx2, WILLx1.
Let's just leave it at that, I don't intend to go into discord and discussing the merits of builds on forums is ineffective.

Int isn't relevant to the build. It is an officer GS. It is a buffer not an operative. It scales from fellowship.

You have more AP than you have buffs so you throw a sniper on and pick off hard to reach targets. The gimmick of commissar is you can tag enemies that when allies kill you give an extra turn. With over pen you can line up and apply this effect to multiple enemies. This is why you need ballistic score, you get the effect even if they dodge but it needs to still be on target with say burst fire.

Willpower adds essentially nothing because even when you awaken into santic. Buffs are usually psy rating based not WP. Officer is fel. The sanctic staff is just resolve so again doesn't touch willpower. However ballistic score is added to the damage via psychic barrage. So willpower does minimal for the build.

Hope that helps you learn how the builds work
Last edited by Revan619; Nov 7, 2024 @ 11:29am
Asuzu Nov 7, 2024 @ 11:38am 
@Revan Yeah when checking around for builds, I saw people blindly put points into Willpower and forget to check the spells :)

For Heinrix, for example, if you stay away from Biomancy healing spells, you don't need a single point in Willpower, because literally none of his kit is scaling off it, only Psy Rating and Resolve.

Quick question - is the Chainsaw cheese fixed? I saw in the patch notes they said it's "fixed" now to apply per attack instance and not every hit.

Playing on Unfair, I felt quite relaxed after first few levels, but Act 1 boss showed me the error of my ways, and I had to come back to forums and drawing board to optimize my builds and gear. Then we proceeded to burning him in first few rounds and it felt good :)
Last edited by Asuzu; Nov 7, 2024 @ 11:42am
Revan619 Nov 7, 2024 @ 12:14pm 
Originally posted by Asuzu:
@Revan Yeah when checking around for builds, I saw people blindly put points into Willpower and forget to check the spells :)

For Heinrix, for example, if you stay away from Biomancy healing spells, you don't need a single point in Willpower, because literally none of his kit is scaling off it, only Psy Rating and Resolve.

Quick question - is the Chainsaw cheese fixed? I saw in the patch notes they said it's "fixed" now to apply per attack instance and not every hit.

Playing on Unfair, I felt quite relaxed after first few levels, but Act 1 boss showed me the error of my ways, and I had to come back to forums and drawing board to optimize my builds and gear. Then we proceeded to burning him in first few rounds and it felt good :)

Chainsaw got the per hit stacking on emergency fixed. The overall insane damage with shroud and orchestrate. Nope.

Thinking about it. I do need to add leaders assault to my fel build as every shot is +5 fel stacking
Asuzu Nov 7, 2024 @ 12:20pm 
Originally posted by Revan619:
Originally posted by Asuzu:
@Revan Quick question - is the Chainsaw cheese fixed? I saw in the patch notes they said it's "fixed" now to apply per attack instance and not every hit.

Chainsaw got the per hit stacking on emergency fixed. The overall insane damage with shroud and orchestrate. Nope.

Thinking about it. I do need to add leaders assault to my fel build as every shot is +5 fel stacking

Ah thank you! I really want to try the Texas Chainsaw Massacre builds for Heinrix and Abelard :) Just sawing something in half every Charge has to be hilarious.

That being said - Master Tactician feels outright OP now, with Arch Militant nerfed into the ground, and I see most updated builds for Argenta etc just going straight for it. And on top, the more Master Tacs you got, the more resolve stacking is going on to break the game over a knee.
Last edited by Asuzu; Nov 7, 2024 @ 12:22pm
Hidetsugu Nov 7, 2024 @ 12:31pm 
Originally posted by Asuzu:
with Arch Militant nerfed into the ground
I mean, sure, only ~18000 damage bursts on turn 2 looks meh, but I wouldn't call it straight into the ground. /s
Last edited by Hidetsugu; Nov 7, 2024 @ 12:33pm
Revan619 Nov 7, 2024 @ 12:56pm 
Originally posted by Hidetsugu:
Originally posted by Asuzu:
with Arch Militant nerfed into the ground
I mean, sure, only ~18000 damage bursts on turn 2 looks meh, but I wouldn't call it straight into the ground. /s

what is turn 2?

I would say arch-militant was nerfed all that much. It is still the second best damage class. Executioner is just insane with it being able to do 25k in a single hit turn 1 and build up to 100k in a round if you float your buffs and extra turns right.

Originally posted by Asuzu:
Originally posted by Revan619:

Chainsaw got the per hit stacking on emergency fixed. The overall insane damage with shroud and orchestrate. Nope.

Thinking about it. I do need to add leaders assault to my fel build as every shot is +5 fel stacking

Ah thank you! I really want to try the Texas Chainsaw Massacre builds for Heinrix and Abelard :) Just sawing something in half every Charge has to be hilarious.

That being said - Master Tactician feels outright OP now, with Arch Militant nerfed into the ground, and I see most updated builds for Argenta etc just going straight for it. And on top, the more Master Tacs you got, the more resolve stacking is going on to break the game over a knee.

I still stick to heavy gun argenta. Tenderise got nerfed which sucks for stacking damage on her burst fires. However Improved heavy bolter with all the BS increasing gear and her unique power armour is still going to be able to turn 1 every encounter in the game. It is also much nicer to play than MT which can get stuck and has worse attack economy.

Have you considered bounty hunter? you can stack a lot of extra turns with hot on the trail. It is good for soldier burst as well as operative sniper
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Date Posted: Nov 6, 2024 @ 10:35am
Posts: 22