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https://steamcommunity.com/app/2186680/discussions/0/4635986512580741747/
However... soldier is not that good archetype for snipers. Soldiers specialize in either burst weapons(lasguns, bolters, autoguns, etc), or area weapons (shotguns, flamers, meltas, etc). For snipers, Operative is the king.
Steam guides offer a lot of builds. Maybe not super optimized, but they will get you started until you are geeky enough to construct your own builds:
Nokhal's https://steamcommunity.com/sharedfiles/filedetails/?id=3130263637
Awesome builds on YouTube by cRPG dude
https://www.youtube.com/playlist?list=PL8adH-ifQHcAiSJVnf4HYYRd6pyBJbTMD
Have fun!
Im curious what you would disagree with as they are currently the most meta build for each companion as well as the fastest battle clear time RT unfair builds.
Oh, and I saw your commissar officer build and I can comment on it... why BS instead of INT? Spending any AP on shooting with an officer>GS is useless, that's why I get CT:INT pretty early in my officer build, so I can go FELx2, INTx2, WILLx1.
Let's just leave it at that, I don't intend to go into discord and discussing the merits of builds on forums is ineffective.
But there are several good combos outside the min-max cookie-cutters. I went outside the meta myself, ignoring the "psyker is the best background" meme, and it works, too.
All of the fights are doable at daring without stretching yourself backwards. Just don't ignore the defensive and miscellaneous talents in favour of damage. Extra hitpoints, more movement, more armor, better saves, and defensive powers are all useful. You can abuse the operative to no end, for example, increasing party armor to nigh invulnerability. Having more than one of a support class will almost certainly result in massive debuffs/buffs, allowing your carry to clear the field.
(I am guilty of constantly using Argenta as my main weapon, who is practically begging to become a machinegun. Although in my second DLC run I am now playing a bladedancer/A-M as my main, and I am happy how he can clean the battlefield instead.)
Int isn't relevant to the build. It is an officer GS. It is a buffer not an operative. It scales from fellowship.
You have more AP than you have buffs so you throw a sniper on and pick off hard to reach targets. The gimmick of commissar is you can tag enemies that when allies kill you give an extra turn. With over pen you can line up and apply this effect to multiple enemies. This is why you need ballistic score, you get the effect even if they dodge but it needs to still be on target with say burst fire.
Willpower adds essentially nothing because even when you awaken into santic. Buffs are usually psy rating based not WP. Officer is fel. The sanctic staff is just resolve so again doesn't touch willpower. However ballistic score is added to the damage via psychic barrage. So willpower does minimal for the build.
Hope that helps you learn how the builds work
For Heinrix, for example, if you stay away from Biomancy healing spells, you don't need a single point in Willpower, because literally none of his kit is scaling off it, only Psy Rating and Resolve.
Quick question - is the Chainsaw cheese fixed? I saw in the patch notes they said it's "fixed" now to apply per attack instance and not every hit.
Playing on Unfair, I felt quite relaxed after first few levels, but Act 1 boss showed me the error of my ways, and I had to come back to forums and drawing board to optimize my builds and gear. Then we proceeded to burning him in first few rounds and it felt good :)
Chainsaw got the per hit stacking on emergency fixed. The overall insane damage with shroud and orchestrate. Nope.
Thinking about it. I do need to add leaders assault to my fel build as every shot is +5 fel stacking
Ah thank you! I really want to try the Texas Chainsaw Massacre builds for Heinrix and Abelard :) Just sawing something in half every Charge has to be hilarious.
That being said - Master Tactician feels outright OP now, with Arch Militant nerfed into the ground, and I see most updated builds for Argenta etc just going straight for it. And on top, the more Master Tacs you got, the more resolve stacking is going on to break the game over a knee.
what is turn 2?
I would say arch-militant was nerfed all that much. It is still the second best damage class. Executioner is just insane with it being able to do 25k in a single hit turn 1 and build up to 100k in a round if you float your buffs and extra turns right.
I still stick to heavy gun argenta. Tenderise got nerfed which sucks for stacking damage on her burst fires. However Improved heavy bolter with all the BS increasing gear and her unique power armour is still going to be able to turn 1 every encounter in the game. It is also much nicer to play than MT which can get stuck and has worse attack economy.
Have you considered bounty hunter? you can stack a lot of extra turns with hot on the trail. It is good for soldier burst as well as operative sniper