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There are no consolation prices in Payday 2. Simply running easier heists on a lower difficulty is your consolation price equivalent. It's all a calculated risk and you're supposed to do the calculations. If you can't complete even a 7-minute heist yet want to level up anyway, you're essentially asking to fail into success. I'm not a fan.
A while ago, I came up with a cute little rhyme to describe this: "If you don't succeed, you can't proceed."
And what about the people who drop out, get kicked or lag up and die near the end of a mission? It would be less enraging if you got at least something out of a wasted 10 to 40 minutes. Especially on higher difficulties.
Likewise, I don't understand the logic in multple day heists not giving out XP at the end of each day. Again, not massive amounts but something.
I'm more interested in people's opinions of mid-heist XP than of my personal life.
Besides, rewarding the team per bag/kill would be terrible with how many script kiddies are around.
Join game, spawn a million bags, everyone is max level. That would piss TONS of people off.
And then if you reward people for only the bags they pick up, say hello to hosts kicking everyone as soon as the vault opens up.
It's a possibility, but you have design levels accordingly. They failed at it at PD1, so they didn't even bother with that in PD2. It's not gonna happen, cause it would require to redesign most of the maps.
Not to sound like a jerk or anything, but have you ever played Payday The Heist? If one person picks up a bag, Im pretty sure everyone in the game gets the XP. Also, players dont get rewarded xp per kill in that game.
Did you read what I said?
So if 1 person picks up a bag, everyone gets xp. Thats all fine and dandy until someone with scripts/hacks/cheats joins and spawns hundreds of bags.
Then what happens? Everyone is force fed levels they don't want.
I'm not saying the system we have now is perfect, but I and many others like it. If you want a bigger payday, you get greedy and go for everything and hope to make it through the heist
That's what you're getting, though. The game is designed to hold off all rewards until the end of a heist, including receiving no rewards for multi-day heists until the end. This exists both to reward success an to give "escape" maps some degree of weight. It also exists to give pro jobs some degree of weight, because failing Day 3 of a 3-day heist leaves you with zilch. However, succeeding that 3-day Pro Job heist has a much bigger reward at the end.
Yes, it sucks to get kicked at the end of a heist for no reason. I really wish there were some kind of "karma" system in the game to penalise people for being ♥♥♥♥♥♥♥♥♥, even if it were nothing more complicated than tagging their Steam account to show up when you see their game in Crime.net. Yes, it sucks losing connection towards the end of a heist, but it rather rocks joining a heist mid-way through and still getting full rewards.
Ultimately, Payday 2 is a game which requires a time commitment and risk management. Your personal life enters into it when you can't commit to what the game requires. This doesn't make you a bad person, but you're trying to play the game at odds with how it was designed to be played.
To me, that doesn't seem fair or logical either. It just means in the current system we have people who can spend half an hour and get nothing due to kicks/disconnects/having to go afk in the last minute of a heist, and others who can join in the last minute and reap full rewards. Seems a bit silly.
ADD ME PLS