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Good shout.
"Let's play doctors.... in suits".
"Get into some surgical scrubs... I mean surgical suits".
Come on overkill. Cant you just make a generic body model for each special situation? All that effort into making Jacket's jacket. there must be time for an overall, rain mac and doctor scrubs.
Even a reskinned workmans outfit from the existing civas would be better than rolling up to mend pipes in a suit.
O.O
Plus it wouldn't matter, Jacket would wear his jacket anyway.
Nah. Like I say for example Jacket has his own outfit.
Just 1 pool repair outfit. Even if they just have to use the same one for all characters.
As it stands now it sadly looks rubbish.
Anyway, yeah I was kind of disappointed there weren't pool repair outfits too. Even if there was just the one for Bodhi for irony's sake.
One guy wearing a jersey with jeans, hands wrapped in cloth.
One guy wearing jeans and a leather(?) jacket with utility gloves.
One guy wearing black gloves covered in blood.
Yeah, sure, whatever you say.
I'll admit, it takes work when there are as many characters as there are, but not too much work. It's just a third person model and first person model for every character. Two models per character. Not too hard.
But to be fair, they only need to create four body-models (male default, Jacket, Clover, Bonnie) and just as many first person ones as most of the crew can just re-use the same basic body model with a head-swap (and Wick also getting a different hand texture)
Yep. And like the Bouncer in Nightclub, nobody notices even if they comment on it.
*plays soundrecorder to say hello*
Sorry about that, I didn't mean to sound naive there, but let me put this into perspective;
I'm a highschool student. I have never worked with meshes before, and have no idea what I'm doing. I opened up blender on the bus, and in the half an hour ride to my home, I had turned a bunch of spheres into a human body. To be fair, it was untextured, a bit rough, and lacked details. But the fact is, I'm a nobody that downloaded a free software and made a rough model in half an hour. Details would take an hour or two. Texturing, I have no idea how long that would take, but probably a few hours. It isn't rocket science. Really, try it. It's easy. If I can do it in a few hours for the lols, Overkill can do it for money.