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Raven with silencer 30% damage skill.
Ron Pearlman's shotgun with silencer 30% damage skill.
-Raven: Excellent primary pump-action. Also bundles in ultrahigh concealment potential
-Locomotive: Uber-powerful secondary IF you're willing to invest skillpoints
-Judge: Probably the best shotgun for people who don't like shotguns
-IZHMA/AA12: Both are excellent fullauto shotguns for when you want to get the most out of the OVERKILL skill. AA12 is more ammo focused while the IZHMA packs slightly better damage.
-Breaker: It's like the HRL-7 Rocket Launcher, except with ammo pickups enabled
For example, both the Mosconi and Joceline have similar, high damage. The Mosconi generally has less accuracy (high spread) and better concealment. The Joceline generally has better accuracy (tighter spread) and ammo.
The Judge doesn't have much in the way of Judge-specific mods, but you can toss a suppressor, laser, and sight on it if you like.
The Raven has some mods that are readily available in infinite quantity if you're willing to do the achievements -- the flip-up sight is trivial (just own 1ea. Raven, Loco, Street Sweeper, Reinfeld, Mosconi, Izhma, M1014; you don't have to ever have equipped any of 'em) to improve concealment, while the short barrel (again, good for conc builds) requires 25 shovel kills on Nightclub and the long barrel needs 10 sniper kills w/ flechette ammo.
All-rounder "Jack of all trades" I say the Raven as it has generally good stats all around. Decent pick-up rate. Has a few mods that allows it to be a good concealment Primary (28 unsilence 26 if Silenced. 29 and 27 id you use the +1 concealment Stat booster), but Said mods are locked behind some achievments so there's that
Another All-rounder is the Reinfield. Not as concealable as the Raven, but as alot more mods to choose from, but said mods are now locked behind Card drops if you want to run the Reinfield
Breaker is great if you want a Good Shotgun with unmatched primary shotty damage, but suffers from pick-up issues.
M10 is a great shotgun is use special ammo with as you use it as a Spam HE shotgun to deal with shields and stun-lock dozers for teammates (Same roll applies to the Striker as a Secondary shotgun)
Judge is a Soild Shotgun is you want an Instant High concealment Secondary (28 by raw Default) that deals really solid damage without inventing into shotgun skills. Very devesting as HE shotgun under a Crit build and Even more as a Overkill + Crit build
Loco is like the Reinfield, but is an All-Rounder "Jack of all trades" Secondary Shotgun if you're willing to spend time Card farming and inventing into skill points
Saiga with drum mag destroys worlds.
I'll go with this. Joceline with the slugs are pretty nice, and as a shotgun / ace fully loaded kinda guy, it has lovely synergy.
With shock and awe aced you get 20% shield knock back and I read that the buckchot was 5 pellets each doing full damage so every shot from the shotgun will knock back a shield... I don't like shields, they don't bother me anymore though..
If I have to deal with the captain at range or other bad things I use the Judge with HE rounds as a secondary. <in the meth house I can sit in the second floor window to chase off the captain in the street>.. stuns dozers with one headshot too <on overkill.. haven't tried it on DW yet maybe two shots> ...
I am not such a great shot I can trust myself to some of those slow shooting shotguns. Perked up you get a nice fat mag for the Izuma and the loco reloads fast too.
Raven for stealth flachette ammo