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PSA: Aced frenzy
Aced frenzy is not useless. It gives you a perfect 99% berserker with an ICTV, so much so that your health is not shown. This is most present with decks like maniac and yakuza.
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Showing 1-15 of 75 comments
INDIEKING Aug 15, 2016 @ 4:28am 
its kinda worse than useless atm, 12 pts could be used for something else, meanwhile, The few people ive seen using frenzy were asked to leave and come back w/o frenzy or getting kicked. if you just want the perfect health req for berserk... its not worth 12 pts
Ashley Aug 15, 2016 @ 4:32am 
Originally posted by INDIEKING:
its kinda worse than useless atm, 12 pts could be used for something else, meanwhile, The few people ive seen using frenzy were asked to leave and come back w/o frenzy or getting kicked. if you just want the perfect health req for berserk... its not worth 12 pts

I'd say it's pretty great tbh. A damage boost to all guns along with 25% damage reduction from everything. Seems pretty solid to me for its high investment cost.
lexilogo Aug 15, 2016 @ 4:44am 
Originally posted by INDIEKING:
its kinda worse than useless atm, 12 pts could be used for something else, meanwhile, The few people ive seen using frenzy were asked to leave and come back w/o frenzy or getting kicked. if you just want the perfect health req for berserk... its not worth 12 pts

"Worse than useless" implies Frenzy directly downgrades your character, which is not true.

Current Frenzy is far, far from useless. It's a niche skill for Beserkers as it should be.
I say its not bad. does help with yakuza and berserker. but it can be seen as not as good.

My way of looking at it is this:

Pros:
25% less damage from everything

Cons:
locked at 30% health and not heal above it.

I say its far from bad but does require somewhat awareness to not run into trouble quickly. Armor just blends greatly too. This made me like Yakuza more, I always wanted to make a good yakuza and here it is. With berserker this can really bring in good damage, kinda close to a true berserker to be honest. It gives 100% melee and 40% range damage at 30% so it starts off well with damage.

With deathwish, it can still be useful but have to be more careful as well.

So in short: can be really good and works well with berserker, yakuza or both with armor. But need to be more careful than normal.
SweetJesus Aug 15, 2016 @ 5:03am 
Originally posted by INDIEKING:
its kinda worse than useless atm, 12 pts could be used for something else, meanwhile, The few people ive seen using frenzy were asked to leave and come back w/o frenzy or getting kicked. if you just want the perfect health req for berserk... its not worth 12 pts
Sounds like you have been using the broken version from the version and are not that happy with having it in line.

Frenzy is still great. With the infamy reduction 28 points get you: 50% less melee damage from enemies, up to 300% damage for your next melee attack which is enough for killing all enemies but dozers with one hit, a 50% reload time reduction for 10 seconds after killing an enemy with a melee attack, a damage bonus up to 99% and a 25% damage reduction for 70% of your health with is synergises insanely well with the anarchist perkdeck which takes away 50% of your max health anyway. To me it sounds like an investment one might consider.
Last edited by SweetJesus; Aug 15, 2016 @ 9:35am
Bongwater Pizza Aug 15, 2016 @ 5:03am 
Originally posted by lightofshadows:

Cons:
locked at 30% health and not heal above it.

This is not a con for someone playing zerker. I wish it capped my health at 0.1%.
Jimmy Hunter Aug 15, 2016 @ 5:04am 
Originally posted by lightofshadows:
I say its not bad. does help with yakuza and berserker. but it can be seen as not as good.

My way of looking at it is this:

Pros:
25% less damage from everything

Cons:
locked at 30% health and not heal above it.

I say its far from bad but does require somewhat awareness to not run into trouble quickly. Armor just blends greatly too. This made me like Yakuza more, I always wanted to make a good yakuza and here it is. With berserker this can really bring in good damage, kinda close to a true berserker to be honest. It gives 100% melee and 40% range damage at 30% so it starts off well with damage.

With deathwish, it can still be useful but have to be more careful as well.

So in short: can be really good and works well with berserker, yakuza or both with armor. But need to be more careful than normal.

If you're playing with Berserker, you're already going to be playing careful. All this does is take out the irriating part of having to go down once, or get shot a few times and hope you take enough damage where your health is low enough and get right to the fighting.

You'll have low enough health to 1 shot tans, Cloakers, and 2 shot Tazers with a Deagle, and that's not even being spec'd into pistols.

How people find Frenzy useless because it was nerfed to a more balanced state is beyond me.
No emaN Aug 15, 2016 @ 5:09am 
Frenzy Aced is something I mostly run. Makes a high risk high reward melee build even more fun. Plus the damage resistance is stacked with Under Dog aced.
Bongwater Pizza Aug 15, 2016 @ 5:09am 
Originally posted by |SVG|SweetJesus:
Originally posted by INDIEKING:
its kinda worse than useless atm, 12 pts could be used for something else, meanwhile, The few people ive seen using frenzy were asked to leave and come back w/o frenzy or getting kicked. if you just want the perfect health req for berserk... its not worth 12 pts
Sounds like you have been using the broken version from the version and are not that happy with having it in line.

Frenzy is still great. With the infamy reduction 28 points get you: 50% less melee damage from enemies, up to 300% damage for your next melee attack which is enough for killing all enemies but dozers with one hit, a 50% reload time reduction for 10 seconds after killing an enemy with a melee attack, a damage bonus up to 99% and a 25% damage reduction for 70% of your health with is synergises insanely well with the anarchist perkdeck. To it sounds like an investment one might consider.
Actually it makes you start with double melee damage. Meaning pumping iron basic/ace, bloodthirst, and berzerker gives you 900% melee damage (after two ranged kills). And this is all at the 30% health you start with... at 0.1% health you get 1500% melee damage... which is insane.

People don't realize how awesome it makes melee.

Also, it is enough to kill a bulldozer in one hit, if you have pumping iron aced.
Last edited by Bongwater Pizza; Aug 15, 2016 @ 5:10am
Originally posted by Allahu Snackbar:
Originally posted by lightofshadows:

Cons:
locked at 30% health and not heal above it.

This is not a con for someone playing zerker. I wish it capped my health at 0.1%.
the way its a con from my view is this:

Yes it allows you to have increased damage and mix this with the other skills, but your health is low and even with 25% less damage it can still mean you die faster from say, an unexpected dozer and tazer or a large group of enemies. Its good for killing faster but lowers survivability with health. thats why i put it as a con. To be fair its a trade off thing so hard to put it in one or the other.


Originally posted by Jimmy Hunter:

If you're playing with Berserker, you're already going to be playing careful. All this does is take out the irriating part of having to go down once, or get shot a few times and hope you take enough damage where your health is low enough and get right to the fighting.

You'll have low enough health to 1 shot tans, Cloakers, and 2 shot Tazers with a Deagle, and that's not even being spec'd into pistols.

How people find Frenzy useless because it was nerfed to a more balanced state is beyond me.
Yeah i'm just saying how i look at it. but your right it does take away the annoying part of getting health at that point.

It does make enemies pretty hilarious to fight (hell i go right in front of bulldozer with no armor up yet and 1% health just cause i get the kill quickly and have a laugh while i'm at it)

And fair point. its not nerfed to such a state its nothing but useless. All it did was balanced it to be less of its orignal state where it was considered OP.
Last edited by The Virtual Shadow; Aug 15, 2016 @ 5:19am
Bongwater Pizza Aug 15, 2016 @ 5:30am 
Originally posted by lightofshadows:
the way its a con from my view is this:

Yes it allows you to have increased damage and mix this with the other skills, but your health is low and even with 25% less damage it can still mean you die faster from say, an unexpected dozer and tazer or a large group of enemies. Its good for killing faster but lowers survivability with health. thats why i put it as a con. To be fair its a trade off thing so hard to put it in one or the other.
You're forgetting one thing. I already said I wished it capped my health at 0%. Meaning if I didn't have frenzy, the INSTANT I'm alive, I'm going to spend the entirety of the game trying to get my health to 1%.

At no point would more health benefit a true berserker in any way.
Originally posted by Allahu Snackbar:
Originally posted by lightofshadows:
the way its a con from my view is this:

Yes it allows you to have increased damage and mix this with the other skills, but your health is low and even with 25% less damage it can still mean you die faster from say, an unexpected dozer and tazer or a large group of enemies. Its good for killing faster but lowers survivability with health. thats why i put it as a con. To be fair its a trade off thing so hard to put it in one or the other.
You're forgetting one thing. I already said I wished it capped my health at 0%. Meaning if I didn't have frenzy, the INSTANT I'm alive, I'm going to spend the entirety of the game trying to get my health to 1%.

At no point would more health benefit a true berserker in any way.
I did read that actually, the upside to that is having almost the full benefit of berserker (and yakuza if equiped) but the downside is you have to rely on your armor and only your armor. Like i added at the end:

Originally posted by lightofshadows:
To be fair its a trade off thing so it's hard to put it in one or the other.
GOf--=D Aug 15, 2016 @ 6:24am 
Frenzy with Berserk combined at the top 'just do it!', because you will never take berserk without frenzy and vice versa.
cujo_xix Aug 15, 2016 @ 6:34am 
To cap HP for 1% sounds like double edge, I'd rather change Frenzy aced version to this than cheezy damage reduction. If your build is solely for damage boost from Berserker, than there's no point to ace Frenzy, which means you will have extra 8 points to invest somewhere else that you think it could be more useful.
Last edited by cujo_xix; Aug 15, 2016 @ 6:35am
Red Aug 15, 2016 @ 6:42am 
You can take berserker without frenzy just alright, especially on DW where going down once pretty much guarantees that you'll stay most of the heist with little HP left unless you willingly (Or unwillingly via teammate skills...) heal back.

Frenzy though? Not worthy at all without berserker.
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Date Posted: Aug 12, 2016 @ 9:14pm
Posts: 75