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I'd say it's pretty great tbh. A damage boost to all guns along with 25% damage reduction from everything. Seems pretty solid to me for its high investment cost.
"Worse than useless" implies Frenzy directly downgrades your character, which is not true.
Current Frenzy is far, far from useless. It's a niche skill for Beserkers as it should be.
My way of looking at it is this:
Pros:
25% less damage from everything
Cons:
locked at 30% health and not heal above it.
I say its far from bad but does require somewhat awareness to not run into trouble quickly. Armor just blends greatly too. This made me like Yakuza more, I always wanted to make a good yakuza and here it is. With berserker this can really bring in good damage, kinda close to a true berserker to be honest. It gives 100% melee and 40% range damage at 30% so it starts off well with damage.
With deathwish, it can still be useful but have to be more careful as well.
So in short: can be really good and works well with berserker, yakuza or both with armor. But need to be more careful than normal.
Frenzy is still great. With the infamy reduction 28 points get you: 50% less melee damage from enemies, up to 300% damage for your next melee attack which is enough for killing all enemies but dozers with one hit, a 50% reload time reduction for 10 seconds after killing an enemy with a melee attack, a damage bonus up to 99% and a 25% damage reduction for 70% of your health with is synergises insanely well with the anarchist perkdeck which takes away 50% of your max health anyway. To me it sounds like an investment one might consider.
This is not a con for someone playing zerker. I wish it capped my health at 0.1%.
If you're playing with Berserker, you're already going to be playing careful. All this does is take out the irriating part of having to go down once, or get shot a few times and hope you take enough damage where your health is low enough and get right to the fighting.
You'll have low enough health to 1 shot tans, Cloakers, and 2 shot Tazers with a Deagle, and that's not even being spec'd into pistols.
How people find Frenzy useless because it was nerfed to a more balanced state is beyond me.
People don't realize how awesome it makes melee.
Also, it is enough to kill a bulldozer in one hit, if you have pumping iron aced.
Yes it allows you to have increased damage and mix this with the other skills, but your health is low and even with 25% less damage it can still mean you die faster from say, an unexpected dozer and tazer or a large group of enemies. Its good for killing faster but lowers survivability with health. thats why i put it as a con. To be fair its a trade off thing so hard to put it in one or the other.
Yeah i'm just saying how i look at it. but your right it does take away the annoying part of getting health at that point.
It does make enemies pretty hilarious to fight (hell i go right in front of bulldozer with no armor up yet and 1% health just cause i get the kill quickly and have a laugh while i'm at it)
And fair point. its not nerfed to such a state its nothing but useless. All it did was balanced it to be less of its orignal state where it was considered OP.
At no point would more health benefit a true berserker in any way.
Frenzy though? Not worthy at all without berserker.