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Relatar um problema com a tradução
Example: FS Day 3 went loud. I ended up with a 105 body count using a mosconi and wearing a suit. I think that's pretty damn good.
A team I play with got 39 bags with tons of heat on an overkill train heist. I had a body count of about 190 and I was on the bottom of the totem pole, then. Top dog had about 375. Took us about an hour.
It's very subjective.
It actually is not.
There are too many factors involved which need to be considered. Is your build rather specialized as support/utility than fighting, or are you a pure Ghost? Then you can't be expected to have the same body count like a Masterforcer or Techforcer.
How long is a mission, what is the difficulty, how many spawns do you get? The RNG is quite important on this one.
What is the tactic, what does your team do? Are you rushing with ECM/C4/Saw, does your team have drill perks, are things going well or do you lose a lot of time with reviving or getting people out of custody?
And finally: how good are the others? Do they kill stuff like mad, or are they hiding and letting you do all the killing? The more aggressive a team is in general, the lower the body count for everyone compared to their average in pub games.
When I play Watchdogs day 2 I sometimes remain at the parking lot and kill off the first wave on my own, while the others are moving the bags down to the docks. It usually results in me being 40-50 kills ahead of the others, who usually have 0-3 kills after the first wave. And when the second wave starts, I often don't hide but run around between the containers, pushing my body count even further, while cutting that of the others who camp in the warehouse and get like 5 kills per assault wave. Usually I have like 100 kills and 20-25 special kills at the end of the mission, while the others probably got like a dozen kills and one special.
But guess what happens to my stat when another aggressive player joins? I gets cut in half. That's 50% variation, depending on only one single teammate.
You can't answer your question in any way, because even if you give the average as answer the real results may vary so heavily that this average is useless. It's like saying "at which age will I die?" and then you get an answer which is probably around 55 or 60, considering all diseases, accidents, murders, etc., and still chances are good you will die at the average age of around 80, or if you die prematurely by another cause it can be literally at any age, from running in front of a bus as a school child from getting cancer with 30.
You can't ask "If Russia [or any other random country] would go into war, how many casualties would they have?". You see that so many important factors are missing in that question that it's basically worthless.
P.S.: Don't mind the bodycount anyway. It's dangerous trying to want to have the highest body count, it makes you take higher risks and thus getting downed more often.
Basically this. If you're defending your crew and pushing objectives, you'll likely have the highest count without trying. Then you can quickly hit the tab in end day summary, and feel good about yourself for a micro second before host moves to the next day.
A non-combat role will always have far less kills than someone armed to the teeth for swat slaughter. If not then someone is screwing up. I'm often the combat role and easily have the highest kill count but not because I'm better than them it's just because that's my job.
someone had to say it.