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he currently has a 99 shot setup
https://youtu.be/E7H4NHm2brU
I just checked Armorer ICTV with Frenzy + Underdog aced and it's still 2-shot.
Maniac ICTV can tank 3-shots, however, it still requires Underdog aced + Frenzy, and keeping the stacks maxed out is not easy, nor is building them up due to the time it takes (game only adds to the stack every 4s and deducts 60% + 40 stacks every 8s).
Anarchist ICTV can also tank 3 shots with just Frenzy or with PiC aced, but good luck ever getting back your 400.4/508 armor before another enemy undoes your progress.
I'm pretty sure a better way of getting 3-shot armor doesn't exist, which is why he didn't respond. With that said, I'm listening, and don't have any problem admitting that I didn't know a better way existed.
quick fix is a way more consistent way of getting a 10% reduction than underdog, and armourer can hit 3-shot with frenzy, underdog and quick fix combined.
And expecting someone to have a skill that isn't meta is not a good idea.
Lastly, it screws with your Berserker damage breakpoints.
With that said, it is technically possible to get 3-shot with Armorer, so I'll give you that much.
BTW I want to make it clear that Underdog is crap and I'm not defending it. You're absolutely right that it's not very consistent in the first place. However, compared to Quick Fix, I think Underdog is just slightly better.
On DSOD? Nah, takes too long to rebuild armor with the damage the cops deal, even with Bullseye aced.
Crew Chief and Infiltrator on the other hand. Why would you scarifice the health potential from Crew Chief and Infiltrator literally hinders you since your at 40% berserker most of the time because of your melee. Just run Converts with them and you'll be fine.
Extra armor points are really good. But using it on either Crew Chief or Infiltrator cripples you in their own way. Even though Sociopath heals you as well, you still have armor gating to work with.
Please fact-check before you state falsities.
So does sociopath melee on kill, infiltrator melee period, and crew chief health values for everybody on the team. Difference being, re-zerking from a first aid kit or doctor bag is the same process as your first zerk, assuming you have no convert active. And there ARE weapons that only need 1.4 zerk for breakpoints, as well.
- Sociopath, maniac (Useful)
- Anarchist, armorer (Barely practical)
- Infiltrator, crew chief (Hinders more than helps)
Although if you have both a CC and a maniac on your team, and deck can 3 shot. And if you really want to get down to it, every deck can 3 shot with painkillers. Just note that if you are doing a 3 shot anarchist, don't use LBV (since everyone knows it's objectively worse, you'd have to be an idiot to still shill it lol), as suit can reach it too.
Dunno, anarchist suit 3 shot is achieved with a bunch of skills that aren't bad at all (PiC, frenzy aced, iron man), with the only real excess being underdog aced. Wouldn't use it most of the time, but it's an easy pick if I'm playing something like shotguns and don't mind having stoic levels of survivability.