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DLC KSP best LMG
Goliaths best Shotguns
/end
Union 5.56, KSP, Izhma, Repeater, Akimbo Goliaths, Akimbo Stryk, Akimbo Krinkov, GL40
Secondary:
5/7, Judge, Micro Uzi, Commando
The best AR is a tricky one, but i never go for the union because its concealment is quite bad. The tempest rifle is a straight upgrade to the union imo.
Goliaths being better than the grimms I’m not so sure.
You nailed it on the lmg though.
As for best submachine gun, i would say either the heather or kross vertex.
Best sniper? Probably desertfox.
Best pistol? One of the auto types as they can deal massive damage in a short space of time.
Best bow? Lol.
Akimbo Pistols
-Akimbo Broomsticks. With Pistol skills (and Precision Barrel mod), these have ~200 damage, 50 magazine/75 total ammo and have incredibly high stability and accuracy vs. other high damage pistols/revolvers. They also have workable ammo efficiency and are still decently concealable if you want to crit with them for some reason.
-Akimbo Stryk18c. Auto pistols, high accuracy and high stability. Also extremely concealable for dodge and high RoF to get Crits frequently. Nothing much else to say.
Akimbo SMGs
-Akimbo CR805B. Best stats of all the heavy SMGs, these Akimbo are literally just a heavy battle rifle that you can use Akimbo. Good concealment, very high accuracy and stability and most importantly access to Speed Pull Magazines (Tatonka/Jackal do not have Speed Pull). I have a 22 Detection Risk Dodge build that uses Akimbo CR805B and the Arbiter. I hate it. Acceptable ammo pickup.
Assault Rifle ~60 damage AR.
-Union 5.56. Has access to Speed Pull. High accuracy and easily achievable 100 stability. Honestly, you can just use whatever low damage assault rifle you want, they are all more or less the same. So long as they hit 80+ accuracy and 100 stability, you can compare them to the Union.
Battle Rifle ~100 damage AR.
-AK17. I think it has the highest ammo pickup of all the Battle Rifles (better than AMR16 and AK 762) and ammo pickup is the one weak point of Battle Rifles. It also has Speed Pull (Falcon/Eagle Heavy do not) and a lot of mods to pump up Accuracy and Stability. I do not use Battle Rifles much.
DMR ~160 damage AR.
-They all have terrible ammo pickup. All DMRs suck. M308 sucks. Galant sucks (23 round clip is funny though). All DMR kits suck. Literally impossible to stay ammo positive even if you have 100% headshot accuracy and only fight normal cops.
Sniper Rifle
-Thanatos because it's funny. If you aren't bad at shooting cops in the head and have Ammo Efficiency Aced and Graze Aced, you can use the Thanatos like a normal weapon and not run out of ammo even with a secondary Saw.
If you ever use a Sniper Rifle, NEVER use 160 damage ones, such as the Lebensauger. They do pathetic damage and you will never kill anything on DW (2 shot Tans with such a low RoF weapon). Use at least 240+ damage, like Rattlesnake or 480+ like R93.
-Repeater 1874. Meme 240+ damage Sniper Rifle. Why? Because it has minimum 3 ammo pickup and one shots Tans on DW. I don't know why the Repeater has such an inflated ammo pickup.
LMGs
-Buzzsaw 42. The 1200 RoF makes you kill things extremely quickly AND I think the Buzzsaw has the highest ammo pickup of all LMGs as well (up to 30 bullets sometimes). It can also reach 80 Stability, which might be the highest of all the LMGs, so you can actually shoot it full auto fine.
Pistol
-Broomstick. It's just that good with Precision Barrel.
-AP Pistol. Grudgingly mentioning it here because it shoots through Shields and is concealable if you need it. Terrible ammo pickup, so not much a secondary as a utility weapon like a Launcher.
Heavy SMG
-CR805B. As before, it is basically a primary battle rifle in your secondary slot. It beats out other heavy SMGs like Jackal and Tatonka because it has Speed Pull and also better Accuracy and Stability than other heavy SMGs. Has acceptable ammo pickup. I use this as secondary with Thanatos in my Sniper build, on semi-auto.
Low damage SMG
-Probably the Vector. 1200 RoF, same as Micro Uzi, but it has way better accuracy. I don't have Jacket's Piece but that also I think is about as good if not better.
Launcher
-Arbiter. Semi auto grenade launcher with minimal drop off. Sure it takes 2 or more shots to kill cops, but the ammo pickup is good and being able to shoot 5 grenades quickly at many different groups of cops and reload all 5 shots at once makes a difference vs. sitting around shooting the Compact 40mm one by one.
I would've used it way more if it weren't for the lack of gadgets and half-decent sights
The GL40 might also be good for certain Low Blow/Sneaky Bastard builds, but I'd rather bring a Compact 40mm with Low Blow aced
The Thanatos is excellent at specials removal, while the Desert Fox or even Platypus are much better snipers for general swat.
The Clarion's accuracy is ♥♥♥♥♥♥♥ atrocious, and the Cavity is a DMR. Worse yet, neither are Speed Pull Mag-compatible, unlike the Union
I agree with the part past the comma
The R93 (and the other guns in its damage class) needs only one headshot to kill anything weaker than a dozer and gains additional bonuses that makes it much easier to use against anything, including the specials it can one-shot.
The Thanatos might win out against dozers, though (can't say for sure, because I haven't actually put the Thanatos to use since finding out damage past what is needed to kill a unit doesn't get added to Graze's damage), but that's a small comfort when you could also just have brought an SMG
And yet quite a few of us have no issue using them on DSOD...