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thanks.. was looking for something more concrete
It's a good idea to make sure you have logical build - not necessarily meta, just functional, where the skills are complementary - and a complete perk deck.
oh ok
think ill try that
Overkill is the base difficulty and everything under is too easy to even be fun.
some pepole just want to mow down endless swat officers
I would go for overkill as a starting point since it is a good difficulty in my opinion, plenty of specials , decent hp (but not so high that you would ever run out of ammo) etc etc. With your playtime you have the basics down and should be able to handle it quite well. The main diffrence between overkill and the lower difficultys are that you face more specials and enemys with heavy swats (the ones with body armor).
Once you can reliably finish the big heists on overkill (bomb:harbor/forest , big bank/hotline , hox breakout), I would try playing mayhem.
Mayhem is quite a bit tougher then overkill and features quite a few map changes (firestarter day 1 for example has 2 hangers with weapons instead of 1).
Deathwish can be quite fun once you figure out what kind of build and weapons work really well and know the levels quite well. Would recommend getting a couple of people of similar skill levels to play it with , since team work is to an extend required on this difficulty.
Note: These only apply to loud heists. For stealth heists I would allways recommend Death Sentence.
http://steamcommunity.com/sharedfiles/filedetails/?id=796195988
1 of the most common problem I seen is player stacking soo much damage it became redundant & end up terrible for them cause they neglect other field of skills to keep them alive or hasten the heist.
The more in depth answer would be... whenever you feel confident about the heists knowing the objectives and escape zones and where it's safe or not. As well understanding combat enough to make headshots when needed, when to use molotovs or stun grenades, and not go down more than 11 times (basically using not more than 2 med bag charges).
When you get to the level of DeathWish or Death Sentence, you'll probably want to at least understand Breakpoints and maybe take a glance at the Long Guide (you don't need to read the whole thing, but I generally recommend the Weapon Stats - Advanced Concepts (for how damage is calculated and buffs applied), the Stealth section & Priority and Decision to Shoot, and finally the Police Tasks and Assault Waves section.
The appendix on Cloakers is useful if you have issues with cloakers constantly kicking you.
Edit: Oh. And as pointed out earlier try it out on the shorter heists like Four Stores, Jewelry Store, Nightclub, or Mallcrasher. And if you're trying to not go down, play with the One Down mutator on a lower difficulty.
With 80 hours i was already playing old One Down
What you really need is a decent build with some nice weapons. DW and everything below can be completed with a ton of different setups, so u'd better start testing all kind of things to find what suits you best. For me it's Anarchist with shotguns, but depending on heist I might bring some ICTV Anarchist with rifles or LBV Ex-Pres with rifles.
I always use Meltdown heist to test various builds and weapons. Meltdown is all-in-one, as it got elite units on the very beginning (especially useful to get some bonuses from Joker), it also got a building with a lot of covers, as well as pretty much open space outside, also snipers and turrets. All kinds of things, mostly.