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More like Garrett is pissed at us and the Kataru probably predicted that the Payday gang know what they're after now and might make a move, so Garrett decided it was acceptable to have some of his cops divert manpower to guarding the base in the hopes that the gang would attack.
I also think Birth of Sky is a bit too much of a stretch to implement Murkywater units in too. Maybe a cameo at the end of the heist would make sense (and retroactively placing them into the airplane fight), but yeah, I don't think there's a reasonable explanation for them replacing the cops in that heist.
Personally I think Overkill can probably get away with not implementing a Murkywater cop set for the rest of Payday 2's lifespan, but that doesn't mean them implementing it wouldn't be a neat addition. I'm fine with it, though I have no idea how difficult/easy it was for them to implement it on Boiling Point and therefore I'm not really certain if it'd be worth the effort or not.
Right, there is an explanation. However, it's there because Murkywater cops don't exist so Overkill needed to explain why we're fighting DC cops, instead. It's not a BAD explanation, but actual Mirkies spawning there in force would still have been the superior choice. You make do with what you have, and I don't think Overkill's skeleton crew have the manpower to create a new faction reskin at this point, but it would have been neat.
Yeah, I know - that one was a stretch. I just figured that IF they had 3D models for Murkywater, they'd want to use them in as many places as made some amount of sense. Birth of Sky CAN make sense. It's not a problem to have DC Metrocops on that heist, naturally, but it's not that much of a stretch to have Murkies instead, as well. I actually feel the same way about the Russian Mercs, too - kind of wish they'd use them more often. They're pretty cool, so only seeing them on one heist seems a bit wasteful. Could have seen them pop up on Scarface, for instance - say the Sosa cartel hired muscle from the Russian Mob or something. Makes more sense than his guards calling the cops to a house full of coke because they found a broken camera.
We've upset Garnet Group.
We've upset Murkywater.
We've totally rained death upon GenSec and its integrity as a security company.
We've messed with Bob McKendrick, Washing D.C and many many cops.
We've shat on the FBI and Garrett.
We've messed with the Overkill Motorcycle Club.
We've screwed with Hectors and the Mendoza Cartel even though both are probably extinct now.
We've damaged Akan's interests and put back his cyborg super soldier program a bit.
We've gained the attention of the Salaminati.
The list goes on and on.
I'd definitely appreciate seeing a long chain of heists focused on rescuing Bain as Day 1, and then him going full berserk button and declaring war on Murkywater, GenSec, and the Salaminati at least. Then we'd see some unique GenSec and Murkywater uniques at least, hopefully even some special Salaminati units. Hit Murkywater at their main HQ island base thing, take out GenSecs main HQ skyscraper building, and then infiltrate some secret facility and kill the Salaminati council after Bain manages to McGuyver them into meeting to discuss, I dunno, the missing boxes and medallion. Hopefully said medallion is used to infiltrate their compound.
I can't see it happening though because, even with content updates and support until 2019, no more paid DLC means no more reliable income to pay the people who create it, I guess. The profits made already are probably already squared away trickling down onto a skeleton crew or something.
Would be nice if they mixed with the special units somewhat if they did though. Murkywater should all be chunky with high health, even their snipers, due to their military PMC attitude. Instead of E.O.D suited bulldozers, they could have something akin to a GIGN trooper etc. I can't see Murkywater having tazers, they'd wanna be solidly lethal as well. No mercy for their enemies, corn fed crooks kill maim burn.
Captain Kento special unit.
IT'S THE KENTO!
Suddenly special Ninja Cloakers with Katanas spawn from every possible spot a regular cloaker can spawn from and begin hunting all the heisters down, with high damage, bleeds into health through armour Iaijutsu slashes.
But Beneath the Mountain and Henry’s Rock? Yes, please, this is the main base of operation for murkywater and I always wondered what the elites of murkywater looked like, locke was hyping them for me, and then when I started the heist... disappointment... none of them were there, let alone the normal murkies who only 6-7 of them appeared.
Just look at KENTO! The uniform he’s wearing indicates he is from a high league of rank and authority in murkywater, now imagine a swarm of enemies looking like him, ALL clad in red camouflage... and since they’re mercenaries, they get to use whatever firearm they want, unlike the usual CAR4/M4 that metropolitan cops use.
It'd go a long way into making them not look corrupt as balls if they did add some more factions. I wouldn't mind seeing some "gangsta" factions too. I know the Comissar yells about having the cops in his pocket, but come on, how much money would it cost to bribe 300+ assault forces into doing your dirty work for you?
Need to see some Russian mobster units and some cartel units too.
Are you sure it's red? It looks pink to me. Seems like an odd colour to wear even as an officer, usually pink is used as a handicap colour in training operations and such.
Still, I wouldn't mind being rushed by an elite squad of blue and pink special forces operatives.
I still think a force of jet black GIGN tier elite forces would be cooler though
BoS makes sense. The attack on a plane isn't a planned enviroment. We randomly drop the money. Murky doesn't have troops stationed all over the travel route of the plane.
But BtM always bothered me. It is far away from anything and cops being there is not explained.
As to unique reskins, though - I do wish we had a few more of those. A Murkywater reskin would be the most "bang for the buck" based on how many heists they can be used in, but a generic "gangster" one wouldn't be too bad, either. Those could be used in the Scarface Mansion, both days of Hotline Miami, maybe even Night Club. Yeah, I know - cops make sense in all of those, but I'm speaking from the perspective of HAVING those assets and seeing where they can be used. I doubt we'll see it happen, of course. I think Overkill got burned by all the issues the Russian Mercs caused. But a man can dream :)
Edit: Got it. Hoxton Revenge has the green Murkies without logos.
Keep in mind You have to do that for all the commons, as well, and we now have four sets of them - NM/HD, VH/OK, MH/DW and DS. I THINK the specials are all the same across all difficulties excluding the various Bulldozers and Shields just use Common cop skins. Even the Russian Mercs have different skins depending on difficulty.
Still I'd be willing to try one of the Murkywater facilities with the soldiers you've made :)