PAYDAY 2

PAYDAY 2

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BlackRibbon May 15, 2017 @ 9:31pm
How Would You Rank Gage Perks?
I was curious how you guys rank each of the Gage Perks you can purchase during crime spree.

And for further discussion, do you guys feel some don't feel worth the 18 coin price tag, and what would you do to change some of the perks?

- Damage Dodger
All players gain 0.5 base damage absorption.
- Ammo Pilfer
All players receive +15% extra total ammo.
- Lockpicker King
Players pick locks 25% faster.
- Extra Body Bags
Players will receive and carry 2 extra body bags.
- Extra Armor
All players receive 10% extra armor.
- Blast Resistance
Players cannot receive damage from explosives.
- More to Deploy
All players receive 50% extra deployables (Minimum 1).
- Health Boost
All players receive 10% extra health.
- Rapid Reloader
All players reload time is decreased by 25%.
- More to Throw
All players receive 70% extra throwables (Minimum 1).
- Stamina Boost
All players receive 10% extra stamina.
- Some Invulnerability
Players gain invulnerability for 5 seconds after killing a special enemy with a melee attack.
- Self Healer
Players will recover some health when killing an enemy. This can only occur once every 5 seconds.
- One More Down
All players can go down 1 extra time before going into custody.
- Swift Swapper
All players time between switching weapons is decreased by 50%.
- Speed Talker
Players answer pagers 50% faster.
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Showing 1-11 of 11 comments
croggle May 15, 2017 @ 9:35pm 
they are all sub par in my opinon the only one i see worth while is extra deployables as for the rest you really are not getting bang for your buck and i just don't understand all the stealth based ones since stealth is just a myth on crime spree
Andrew May 15, 2017 @ 9:40pm 
Isn't the stamina boost 100%?
Akutare May 15, 2017 @ 9:42pm 
Extra Deployables is pretty much the only one worth the coins due to having so many more resources available.

Damage Dodger is probably the most worthless in general, because as the spree goes on, it's going to become more and more irrelevant.

I personally think that the system either needs to be changed to a steeper, but permanent for that spree effect (instead of 18 coins, maybe something like 30-40 coins per effect when you start a spree?) or just way cheaper in general because just one of these effects is going to usually take multiple heists to recoup the cost.
СефСвіт May 16, 2017 @ 1:41pm 
Most of em are completely worthless, and any that are of interest are worthless at that price. More to Deploy is the only one I hear people using.

Demoni Foxy May 16, 2017 @ 1:51pm 
worthless
Toyfan1 May 16, 2017 @ 1:59pm 
Originally posted by Black Ribbon:
- Damage Dodger
All players gain 0.5 base damage absorption.
Pittiful
Originally posted by Black Ribbon:
- Ammo Pilfer
All players receive +15% extra total ammo.
Pretty good, just not 18 coins good.
Originally posted by Black Ribbon:
- Lockpicker King
Players pick locks 25% faster.
Pittiful, stealth is bad in Crimespree.
Originally posted by Black Ribbon:
- Extra Body Bags
Players will receive and carry 2 extra body bags.
Pittiful, Stealth is bad in crimespree
Originally posted by Black Ribbon:
- Extra Armor
All players receive 10% extra armor.
Pittiful
Originally posted by Black Ribbon:
- Blast Resistance
Players cannot receive damage from explosives.
Pretty good, for certain builds
Originally posted by Black Ribbon:
- More to Deploy
All players receive 50% extra deployables (Minimum 1).
Worth it.
Originally posted by Black Ribbon:
- Rapid Reloader
All players reload time is decreased by 25%.
Worth it.
Originally posted by Black Ribbon:
- More to Throw
All players receive 70% extra throwables (Minimum 1).
Worth it.
Originally posted by Black Ribbon:
- Stamina Boost
All players receive 10% extra stamina.
Pittiful
Originally posted by Black Ribbon:
- Some Invulnerability
Players gain invulnerability for 5 seconds after killing a special enemy with a melee attack.
Pretty good, for melee builds
Originally posted by Black Ribbon:
- Self Healer
Players will recover some health when killing an enemy. This can only occur once every 5 seconds.
Pittiful
Originally posted by Black Ribbon:
- One More Down
All players can go down 1 extra time before going into custody.
Worth it.
Originally posted by Black Ribbon:
- Swift Swapper
All players time between switching weapons is decreased by 50%.
Worth it.
Originally posted by Black Ribbon:
- Speed Talker
Players answer pagers 50% faster.
Pittiful, stealth is bad in crime spree

Pittiful - Pretty good - worth it
VeeDemo May 16, 2017 @ 2:24pm 
The boosts would be worth it if they stuck between missons, and even then some would need buffs. 10% more armour? Thats less than one shot at the higher levels in crime spree (This is coming from someone who has not gotten Mega Rust yet, so pinch of salt and all)
Some desperately need buffs (DD, Health/Stam/Armour Boosts), most are situational (Lockpicker can be good depending on the heist, for instance), a couple are actually pretty good.

The stealth only ones, of course, are currently pretty useless because, let's be real here, stealth on Crime Spree is a laughably bad idea because the limited modifier pool makes most of them literally impossible after, like, Rank 100. Maybe when we get more stealth modifiers so that you don't have to pick a reduced Pager modifier so early, but certainly not right now.
lexilogo May 16, 2017 @ 2:56pm 
Take this with a grain of salt as I haven't really gone insanely deep into crime spree.

Originally posted by Black Ribbon:
Damage Dodger
All players gain 0.5 base damage absorption.

Yeah, pretty bad. When Forced Friendship Aced is kicking your ass you know you've screwed up. I'd just recommend buffing the damage absorption to 5 or something like that (or maybe have it be a set damage absorption for 10% of all damage you take, as a seperate thing to damage resist?).

Originally posted by Black Ribbon:
- Ammo Pilfer
All players receive +15% extra total ammo.

Total ammo really isn't that interesting and it's not a great buff. Maybe it should be buffed to 20% or 25%, or maybe it should directly buff Ammo Bags.

Originally posted by Black Ribbon:
- Lockpicker King
Players pick locks 25% faster.

Way too specific to be useful.

Originally posted by Black Ribbon:
- Extra Body Bags
Players will receive and carry 2 extra body bags.

There's pretty much no reason why you'd need extra body bags.

Originally posted by Black Ribbon:
- Extra Armor
All players receive 10% extra armor.

10% really won't make much of a difference in the slightest. Maybe it should be a larger boost (with a cap so it won't make Anarchists insane) or have a boost dependent on what armor you're currently using.

Originally posted by Black Ribbon:
- Blast Resistance
Players cannot receive damage from explosives.

For some situations it is good, but it's too specific to really be that useful.

Originally posted by Black Ribbon:
- More to Deploy
All players receive 50% extra deployables (Minimum 1).

Overpowered for ECM rushing fo sho, and generally just a very good bonus. I'd actually suggest a nerf for this, such as having the extra deployable be unupgraded.

Originally posted by Black Ribbon:
- Health Boost
All players receive 10% extra health.

For any player without health boosts, that's gonna be a whopping +23 to health. Even without counting the damage boosts and just going off Overkill damage, that's really bad. Maybe if it added a damage cap for health (eg. enemy attacks cannot take off more than 75% of your health in a single shot, no matter what) it'd be cool.

Originally posted by Black Ribbon:
- Rapid Reloader
All players reload time is decreased by 25%.

Yeah, pretty good, assuming your team doesn't have Speed Pull mags up the arse already.

Originally posted by Black Ribbon:
- More to Throw
All players receive 70% extra throwables (Minimum 1).

Yep, pretty alright.

Originally posted by Black Ribbon:
- Stamina Boost
All players receive 10% extra stamina.

Yeah, absolutely pathetic. If it was infinite stamina it might actually be justifiable, and even then...

Originally posted by Black Ribbon:
- Some Invulnerability
Players gain invulnerability for 5 seconds after killing a special enemy with a melee attack.

Yeah, for melee users 5 seconds of invunerability is pretty sweet. Pity melee's screwed up ATM, but I could see this being very OP if they don't touch it after the melee rework and the rework makes melee viable for sustained combat.

Originally posted by Black Ribbon:
- Self Healer
Players will recover some health when killing an enemy. This can only occur once every 5 seconds.

From what I've heard the amount of health is pretty bad, and the insane cooldown kills it. 2 health per enemy killed (that's 115 kills to fully restore your default health so that's not unresaonable) with no cooldown would be what I'd suggest.

Originally posted by Black Ribbon:
- One More Down
All players can go down 1 extra time before going into custody.

I'd probably value More to Deploy over it but it's still a good long-term survivability boost.

Originally posted by Black Ribbon:
- Swift Swapper
All players time between switching weapons is decreased by 50%.

A very nice utility boost.

Originally posted by Black Ribbon:
- Speed Talker
Players answer pagers 50% faster.

If stealth was more viable on Crime Spree this'd be an excellent pick.
UnknownMerc May 16, 2017 @ 3:10pm 
More to deploy and rapid reload. Screw everything else.
BlackRibbon May 16, 2017 @ 5:43pm 
Originally posted by lexilogo:
Take this with a grain of salt as I haven't really gone insanely deep into crime spree.

Originally posted by Black Ribbon:
Damage Dodger
All players gain 0.5 base damage absorption.

Yeah, pretty bad. When Forced Friendship Aced is kicking your ass you know you've screwed up. I'd just recommend buffing the damage absorption to 5 or something like that (or maybe have it be a set damage absorption for 10% of all damage you take, as a seperate thing to damage resist?).
They really should just make it a second Forced Friendship but does 1 DA for every hostage up until 4 or 8.

That, or make it give a flat 10% damage reduction.

.5 is abysmal above a spree of 100.
Last edited by BlackRibbon; May 16, 2017 @ 5:44pm
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Date Posted: May 15, 2017 @ 9:31pm
Posts: 11