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Do bear in mind though that Sociopath, Infiltrator, and Gambler are all very close-range decks, so they're at the least probably unsuitable.
Not sure, a lot of them seems to work perfectly fine for me. Even gambler works fine as I run Gambler Sniper on DW.
Works for it, sure, but Grinder heavily encourages DoT weapons or high RoF weapons. Anything WORKS, much like anything works with Hitman, but certain weapons have an inherent advantage.
Use one of the four main ones:
Crew Chief if you like converting dudes.
Muscle if you like lots of backup health and regen.
Enforcer if you have improved armour or what not.
Rogue if you wanna dodge instead.
Crook is also an option, since you can wear a LBV and benefit from the Dodge as well, at the cost of health regen
This is a very valid point though I kind of want to try a loud Burglar build now.
I looked more closely at this deck versus rogue--you get less dodge but are targeted less if you are crouching and stationary when sniping.