PAYDAY 2

PAYDAY 2

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Best equipment for loud singleplayer
I like to do things loud, and I like to play by myself. As it stands, I'm trying to figure out the best equipment for that. I thought ammo bags would be good, but, with all of the ammo perks, I've found that I pretty much never need ammo bags anyway, unless I'm using a weapon that can't be refilled from pickups. What I'm going to try next are doctor bags. While the bots can be dumb as bricks sometimes, at least it seems like they prioritize picking up the player above all else. I can't think of a time where I went down and then went into custody because the bots were too busy bumbling to help me up. I'm sure it'll happen eventually, but it seems very rare.
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Showing 1-13 of 13 comments
Noo_Billy May 15, 2019 @ 12:05pm 
On loud, Medic Bag > ALL because using Medic bag is the only way to reset your down time without getting into custody.
Zero [HU][VR] (Banned) May 15, 2019 @ 12:18pm 
Originally posted by Noo_Billy:
On loud, Medic Bag > ALL because using Medic bag is the only way to reset your down time without getting into custody.
Depends on difficulty. If you don't go down, or can finish the heist with your downs, you don't need the bag. Often it's more useful to bring some utility items that speed up the heist, like ECMs or Shaped Charges.
Three LMG bots and six turrets can keep a map clean without you firing a shot (on a difficulty where turrets are still viable).
Jostabeere May 15, 2019 @ 12:28pm 
Doctor bags. 2 of them. Everything else is useless and can easily be replaced by other means.
Originally posted by Zero HUVR:
Depends on difficulty. If you don't go down, or can finish the heist with your downs, you don't need the bag. Often it's more useful to bring some utility items that speed up the heist, like ECMs or Shaped Charges.
Three LMG bots and six turrets can keep a map clean without you firing a shot (on a difficulty where turrets are still viable).
You don't need anything else on that difficulty though. Ammo bags? 40 damage rifles with massive pickup kill everything.
Sentries? See above. Healthkits? You won't die anyway. Tripmines? Why even? Something else I probably forgot? Why?
Last edited by Jostabeere; May 15, 2019 @ 12:31pm
Nobrod May 15, 2019 @ 2:28pm 
If you’re playing with bots take Doc Bags with you. If you’re actually alone, take Mini Meds.
Sep May 15, 2019 @ 2:28pm 
Originally posted by Jostabeere:
Tripmines? Why even?

Plant it & change it to sensor mode. Combine it with HVT & voila... extra damage and no need to mark it.
FireDrake May 15, 2019 @ 2:41pm 
Originally posted by Jostabeere:
Doctor bags. 2 of them. Everything else is useless and can easily be replaced by other means.
Originally posted by Zero HUVR:
Depends on difficulty. If you don't go down, or can finish the heist with your downs, you don't need the bag. Often it's more useful to bring some utility items that speed up the heist, like ECMs or Shaped Charges.
Three LMG bots and six turrets can keep a map clean without you firing a shot (on a difficulty where turrets are still viable).
You don't need anything else on that difficulty though. Ammo bags? 40 damage rifles with massive pickup kill everything.
Sentries? See above. Healthkits? You won't die anyway. Tripmines? Why even? Something else I probably forgot? Why?
Tripmines are actually pretty awesome on low difficulties, even MH and DW if others bring MBs. They prevent cops from reaching drills and power boxes, you hear the explosion and plant another one.

Turrets are viable exclusively in low diffs, but are good for perks like Grinder or Maniac. Healthkits are for players with a need for armor regen, and if they're good enough, they have many to spare and put in group points to prevent downs. Ammo Bags go well with builds for ammo, and if you have ammo hungry weapons. Too many times I've been in lobbies full of doc bags, people's ammo bars suddenly turn red and they die going for like 2 ammo pickups.

Also you forgot the armor bag, elite deployable exclusively used for solo play to brag about how you make this game your ♥♥♥♥♥.
Chibibowa May 15, 2019 @ 5:59pm 
Originally posted by NichiDrake:
Originally posted by Jostabeere:
Doctor bags. 2 of them. Everything else is useless and can easily be replaced by other means.

You don't need anything else on that difficulty though. Ammo bags? 40 damage rifles with massive pickup kill everything.
Sentries? See above. Healthkits? You won't die anyway. Tripmines? Why even? Something else I probably forgot? Why?
Tripmines are actually pretty awesome on low difficulties, even MH and DW if others bring MBs. They prevent cops from reaching drills and power boxes, you hear the explosion and plant another one.

Turrets are viable exclusively in low diffs, but are good for perks like Grinder or Maniac. Healthkits are for players with a need for armor regen, and if they're good enough, they have many to spare and put in group points to prevent downs. Ammo Bags go well with builds for ammo, and if you have ammo hungry weapons. Too many times I've been in lobbies full of doc bags, people's ammo bars suddenly turn red and they die going for like 2 ammo pickups.

Also you forgot the armor bag, elite deployable exclusively used for solo play to brag about how you make this game your ♥♥♥♥♥.

One DS/OD I ALWAYS have fully loaded aced and bring medic bags. I never run out of ammo. CAR4 Is awesome (running dodge), using the judge with he for dozers and shields and some crowdcontrol if required.

For solo, I recommand the following:

1) Get Messiah Aced
2) Get dodge skill + crit (not unseen strike, unlesss you want it) basic (if low concealment). Ace it if you have up to 25 concealment
3) Use rogue
4) Get doctor bags to recharge your messiah
5) Feign death with messiah aced is absolutely gamebreaker.
6) Swan song in solo heists is a nice addition (but since you go for messiah, you must have swan song aced)

With the remaining points, you can choose what you want, I recommand counter tazer because tazers are your absolute nightmare on solo runs. If you play with bots, it's less of a problem. But if you are truly solo, you MUST get the tazer counter skill. Unless you run pistols or assault riffles to kill him if you get tazed.

Jokers are nice to help you face cops, they also take some aggro. Not very useful in killing things, but nice as bodyguards.
Last edited by Chibibowa; May 15, 2019 @ 6:00pm
Find a group of reliable friends and learn from each other. This is a co-op game after all :)
Sep May 16, 2019 @ 6:58am 
Originally posted by NichiDrake:
Also you forgot the armor bag, elite deployable exclusively used for solo play to brag about how you make this game your ♥♥♥♥♥.

It isn't elite exclusive. It is a good deployable for Stoic for specific heist such as Heat Street.
Jostabeere May 16, 2019 @ 8:44am 
Originally posted by Silas:
Originally posted by Jostabeere:
Tripmines? Why even?

Plant it & change it to sensor mode. Combine it with HVT & voila... extra damage and no need to mark it.
Yes. But do you really need it on lower difficulties? Nah. You OHK with 40 damage rifles.
Potato Knight May 20, 2019 @ 4:20pm 
Help , when i use sensor mines they not trigger HVT.
Ness_and_Sonic May 20, 2019 @ 6:14pm 
My advice is to try a Mini/micro gun and flamethrower with gambler and doctor bags. You're using high ammo weapons to continue picking up ammo for healing purposes. One weakness is tazers, though.
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Date Posted: May 15, 2019 @ 11:13am
Posts: 13