PAYDAY 2

PAYDAY 2

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Will a tank build serve me well past mayhem?
I’m asking because on overkill and mayhem I’ve seen so many super high infamy players get downed constantly who are wearing suits and using non-tanky builds.

My build revolves around holding down the area and regenerating health then pushing forward when there’s a break in the assault. I see so many players without armour getting downed so often who have been playing the game 10x longer than me and am wondering what the advantage of a dodge build is.

I’m guessing that in even higher levels than mayhem, maybe armour just won’t cut it and it’s more efficient to dodge? Are the enemies that much tougher than you need to sacrifice defence for an offensive extra damage build?

I’m guessing that since people with mega infamy can be a little too confident on lower difficulties where I’m patient and take cover a lot if my armour is gone.
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Showing 1-15 of 17 comments
Armor builds can work well on the highest difficulty, so no worries there. People like to use dodge because it pairs well with crits, allows you to move faster and is pretty good even for stealth scenarios. They go down because instead of relying on your awareness and judgement, dodge relies on RNG. When it works, it's awesome, when it doesn't - you're not gonna have a good time.
Slippery Williams Nov 6, 2019 @ 10:00am 
Originally posted by LEBENSENTZIEHERIN:
Armor builds can work well on the highest difficulty, so no worries there. People like to use dodge because it pairs well with crits, allows you to move faster and is pretty good even for stealth scenarios. They go down because instead of relying on your awareness and judgement, dodge relies on RNG. When it works, it's awesome, when it doesn't - you're not gonna have a good time.

Aah yeah that makes a lot of sense, big crit damage and rng dodging. I’m much more of a low risk player so I’m always hunkering down to regen and throwing a flash grenade to stun if I need to quickly grab an objective, escape, revive someone, etc. No wonder they always carry 2 doctors bags each
Grfchn Nov 6, 2019 @ 10:01am 
Well 2 doctor bags are still the best if you do DS/OD for a team.
Slippery Williams Nov 6, 2019 @ 10:03am 
Originally posted by Immortal:
Well 2 doctor bags are still the best if you do DS/OD for a team.

Yeah I used to take an anmo bag for when I had to take out a turret but now I take the basic doctor bag to give myself an extra couple of downs if I’m having really bad luck/being a dumbass in a heist. My health regen is good enough where I don’t need them to patch up
Sep Nov 6, 2019 @ 10:04am 
What you need to learn is breakpoint & armor gating.

For example, having 61 armor at difficulty Deathwish is better than having 60 armor because it allowed you to withstand 2 hit instead of 1. This is due to enemy unit dealing 60 damage per hit at DW difficulty & with the exception of sniper, all damage would be negated as long as you have 1 armor point left.

If you go for armor build, try have the armor around the breakpoint. An armor with 241 armor point would be able to withstand 1 sniper shot & 1 regular shot so long as the armor is full. Otherwise it would be able to withstand up to 5 shot.

LEBENSENTZIEHERIN Nov 6, 2019 @ 10:08am 
Originally posted by Dragonkick:
Aah yeah that makes a lot of sense, big crit damage and rng dodging. I’m much more of a low risk player so I’m always hunkering down to regen and throwing a flash grenade to stun if I need to quickly grab an objective, escape, revive someone, etc. No wonder they always carry 2 doctors bags each

Looks like you have a good mentality for that kind of playstyle, so you will be fine. I did all of my One Down heists with Muscle, but there are other viable perk decks.
Slippery Williams Nov 6, 2019 @ 10:10am 
Originally posted by Silas:
What you need to learn is breakpoint & armor gating.

For example, having 61 armor at difficulty Deathwish is better than having 60 armor because it allowed you to withstand 2 hit instead of 1. This is due to enemy unit dealing 60 damage per hit at DW difficulty & with the exception of sniper, all damage would be negated as long as you have 1 armor point left.

If you go for armor build, try have the armor around the breakpoint. An armor with 241 armor point would be able to withstand 1 sniper shot & 1 regular shot so long as the armor is full. Otherwise it would be able to withstand up to 5 shot.

Ahh okay that’s very interesting to know, I’ll keep that in mind if I need to tweak my build, thanks
Slippery Williams Nov 6, 2019 @ 10:12am 
Originally posted by LEBENSENTZIEHERIN:
Originally posted by Dragonkick:
Aah yeah that makes a lot of sense, big crit damage and rng dodging. I’m much more of a low risk player so I’m always hunkering down to regen and throwing a flash grenade to stun if I need to quickly grab an objective, escape, revive someone, etc. No wonder they always carry 2 doctors bags each

Looks like you have a good mentality for that kind of playstyle, so you will be fine. I did all of my One Down heists with Muscle, but there are other viable perk decks.

Honestly when I started the game I thought ‘what am I really good at? Getting shot at. Sweet, I’ll be a tank’. I love tank builds in general and am pretty patient and cautious but when I need to book it I break out the Mac-10 and flash grenades and sprint to my objective

Got the speed on armour break skills too and underdog stuff so I’m all set up to be shot at all the time and make quick escapes
Last edited by Slippery Williams; Nov 6, 2019 @ 10:13am
TheUnchosen Nov 6, 2019 @ 10:20am 
Armorer is a really good and simple tanky perk deck that also works on DSOD. Stoic is also a really good one. It can tank and absorb more shots than other perk decks when used correctly, but as a downside, you will be forced to take along First Aid Kits instead of Doctor Bags.
Grfchn Nov 6, 2019 @ 10:22am 
I really like the go to Anarchist and some Kingpin builds too. Can be Tanky and nearly unkillable.
Thermal Lance Nov 6, 2019 @ 11:03am 
If there is cover, tank works. People going for dodge often just take the easy way out when a guy who masters an armor build can often outlive them. Armor is consistent, dodge is RNG.
SeansShow Nov 6, 2019 @ 11:09am 
Originally posted by Dragonkick:
I’m guessing that since people with mega infamy can be a little too confident on lower difficulties where I’m patient and take cover a lot if my armour is gone.

yeah, that as well. Not everyone and especially not older players run tryhard builds every game and playing loose up to and including DW for me is the accepted norm. There's loose and then there's stupid of course.
Panc Nov 6, 2019 @ 11:47am 
Any build would work if you are confident enough and aren't getting carried in higher difficulties.

Reason why you see a lot of dodge players getting downed is because getting downed is a part of strategy for high difficulty like Death Wish or Death Sentence, abusing medi bag, swan song and inspire to get through the ♥♥♥♥♥♥♥♥♥ of high difficulties. They also use rougue dodge because high difficulty's damage output is so high that it's better to rely on RNG rather than armor, current state of Rougue is pretty much useless for Overkill and Mayhem though, shouldn't bother with it if you are playing in those area.

Too bad quite a lot of people misses the point of this build and uses it on Overkill and Mayhem (which this strategy is absolutely unnecessary) and goes to jail constantly, yet refuses to use other builds because some youtuber jabroni told them that it's good.
Last edited by Panc; Nov 6, 2019 @ 11:48am
Slippery Williams Nov 6, 2019 @ 12:24pm 
Originally posted by panc:
Any build would work if you are confident enough and aren't getting carried in higher difficulties.

Reason why you see a lot of dodge players getting downed is because getting downed is a part of strategy for high difficulty like Death Wish or Death Sentence, abusing medi bag, swan song and inspire to get through the ♥♥♥♥♥♥♥♥♥ of high difficulties. They also use rougue dodge because high difficulty's damage output is so high that it's better to rely on RNG rather than armor, current state of Rougue is pretty much useless for Overkill and Mayhem though, shouldn't bother with it if you are playing in those area.

Too bad quite a lot of people misses the point of this build and uses it on Overkill and Mayhem (which this strategy is absolutely unnecessary) and goes to jail constantly, yet refuses to use other builds because some youtuber jabroni told them that it's good.

Yeah I assumed some guy was getting some kind of buff because his health was at like 1% most of the game
Panc Nov 6, 2019 @ 12:28pm 
Originally posted by Dragonkick:
Yeah I assumed some guy was getting some kind of buff because his health was at like 1% most of the game
I don't think that's a part of swan song strategy, it's probably anarchist perk or something along that line.
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Date Posted: Nov 6, 2019 @ 9:37am
Posts: 17