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Okay so multiplying by a decimal less than 1 and subtracting by an integer both mathematically *reduce*. We can call them different things but the end result is the same....A game mechanic that reduces incoming damage. I fail to see your point.
40 damage - 40 DA = 0 damage
40 damage * (50/100) DR = 20 damage
500 damage - 40 DA = 460 damage
500 damage * (50/100) DR = 250 damage
The result is totally not the same. Maniac is DA. It's in the deck's description. Calling it DR just confuses people who either don't know or are in doubt about what those two are.
DA is additive. DR is multiplicative.
With DR, unless it's 100%, you will always take damage.
With DA, if the damage is less than your DA, you will not take damage.
It's actually a big difference.
Let me simplify it for you.
Damage absorb - The lesser damage the enemy deal, the better it work.
Damage reduction - The more damage the enemy deal, the better it work.
You know those quickscoperz? The ones that do 240 damage on DW? You can be walking around with crew chief frenzerker and essentially cut that damage in half.
You can't do that with maniac.
On the other side, you can't stand in the middle of a ♥♥♥♥♥♥♥♥♥ and take 0 damage from all da gensec cops with Crew Chief. You can take a lot of punishment, sure, but it's gonna eat you up eventually.
They work completely differently in terms of playstyle.
Dude, trust me, I know....I've spent a stupid amount of hours trying to get this build to work even on Mayhem and it has been like pulling teeth all the way. That 48 damage absorb gets crushed.