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That said, the new masks are all incredibly interesting and I get making a mini-game heist for the limited run event, see Safehouse Nightmare (defend the drill during random events and intense enemy spawns), Lab Rats (the meth cooking mini-game but taken up to 11, includes boss fight I won't go anywhere near and haven't beaten the mission because of), Prison Nightmare (spin the wheel and secure infinite loot, then brave nightmarish enemy spawns to win). I get it and with this being an exclusive event, it just makes sense to me. I wish the mask spawns were different but that kinda increases the pressure, everyone has to be in agreement before they get to that point because the timer's still ticking down. Unless it stops/you need to exit the Kill Floor to claim it, then whatever.
Lack of cover is also annoying on higher diffs
Also, the lack of cover is another problem. This heist is basically a maze.
That's about it, really.
One thing I could complain about is some of the safe spawns, like in the middle of the rooms you have to defend from pretty much everywhere (including ledges, hallways and stuff like that), or the one under the stairs, where you just have to defend both stairs and that broken gap midway.
Did anyone discover who did 8Bits are scary?
I love them both, but DAMN Carl is doing ♥♥♥♥♥♥♥ great with these last songs.
That being said, it felt rushed. The 'protect the safe' thing supposedly be an optional mini-game and i find it annoying that it become the main objective in this heist.
The most confusing thing about this 'heist' is that even if you failed to 'protect' a safe , you still can 'suceed' the heist given that you survive; this just plainly doesn't make sense and frankly all the purpose of having objective fails here, making it, to most people, not fun.