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There are perk decks like gambler, maniac and muscle, where you heal teammates, protect teammates or stop people from shooting teammates.
There are perk decks like dead president, Grinder and Rouge, which only buff yourself.
And then there is biker, were teammates heal you.
You are not buffing 3 other people. You are not buffing yourself. No, you force 3 other guys to buff one guy (that's you).
Yeah overkill said in that video "the team helps you help the team", but you can run without this "help" and still give others something just fine.
Personally, if they changed the restoration from a flat value to a percentage, it'd be an AMAZING deck.
Other than that, it's a useful perk deck if you just want a reliable, easy health/armor regen method. You don't have to sacrifice anything for it and there's no gimmick involved it getting it. Kill an enemy, get health back. Obviously it's not as good as other decks handled expertly, but still.
I think one possibility is that it's designed to work best when extra players are using it in a team, because for every kill the team makes, the team as a whole would get back a lot of extra health overall. Which makes sense from the 'gang' type ethos of the deck. And think about how high the killcounts are in some of the tougher missions.
If you're know you're going to have good teammates, Biker can be pretty handy. 've found it useful on my glass cannon build, where I peak out of cover and down a bunch of enemies and retreat back into cover as my armor and health go up, and as my teammates keep killing, I can stay out of cover a little longer, so it adds a bit more survivability.
The perfect moment to use Bonnie or Jacket. ( ͡° ͜ʖ ͡°)