PAYDAY 2

PAYDAY 2

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Dope Pope Jul 28, 2017 @ 1:25pm
Why is the Biker perk deck considered bad?
it looks like a 'lazy' version of grinder, where instead of actively trying to damage enemies you can just sit around and let your teammate heals you

So, what's the problem with the perk deck?
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Showing 1-15 of 15 comments
E3kHatena Jul 28, 2017 @ 1:31pm 
Its biggest problem is it tries to excel at two jobs at the same time, namely health regen when low on armor and armor regen when health is missing. The issue is these two things kinda conflict with each other, and armor regenerated from kills can be gone in an instant under a lot of circumstances. The perk deck tries to excel at two things and make the player want to deliberately bust their armor for better health regen in the heat of the action, but if you hit your kill quota then you need to wait for one of the stacks to free up, which might not happen if your team is killing more than 10 enemies in a 15-second span. It's too much guesswork to be useful as getting the most out of it requires keeping your teammates from killing enemies. Grinder, Anarchist, even Infiltrator and Gambler do a better job because their rules are very straight forward and don't rely on counting out your crew's kills and how long since each of them.
Copy & Cat Jul 28, 2017 @ 1:32pm 
you barely regen and you don't control the cooldown since teamates kills alos counts, so you can just enter a room full of cops and get no regen that would helped you to get out
TSense Jul 28, 2017 @ 3:12pm 
Your teammates are your slaves.

There are perk decks like gambler, maniac and muscle, where you heal teammates, protect teammates or stop people from shooting teammates.

There are perk decks like dead president, Grinder and Rouge, which only buff yourself.

And then there is biker, were teammates heal you.

You are not buffing 3 other people. You are not buffing yourself. No, you force 3 other guys to buff one guy (that's you).
Yeah overkill said in that video "the team helps you help the team", but you can run without this "help" and still give others something just fine.
Sep Jul 28, 2017 @ 3:14pm 
The cap limit.
Originally posted by Zimos:
The cap limit.
SpritePony Jul 28, 2017 @ 3:16pm 
Healing limit, no bonuses to health/armor/dodge, healing amount.
Personally, if they changed the restoration from a flat value to a percentage, it'd be an AMAZING deck.
Originally posted by Sprite:
Healing limit, no bonuses to health/armor/dodge, healing amount.
Personally, if they changed the restoration from a flat value to a percentage, it'd be an AMAZING deck.
I would use it again.
SpritePony Jul 28, 2017 @ 3:26pm 
Originally posted by Grey Star, The Rival Defender:
Originally posted by Sprite:
Healing limit, no bonuses to health/armor/dodge, healing amount.
Personally, if they changed the restoration from a flat value to a percentage, it'd be an AMAZING deck.
I would use it again.
I definitely would start using it, too. It has potential, but lacks the actual usefulness on anything higher than Very Hard, in my opinion.
Originally posted by Sprite:
Originally posted by Grey Star, The Rival Defender:
I would use it again.
I definitely would start using it, too. It has potential, but lacks the actual usefulness on anything higher than Very Hard, in my opinion.
Right now it's slow in combat regen, basically worse Grinder, but in combat if you get lucky procs it's a worse anarchist.
Diawl Jul 28, 2017 @ 5:36pm 
I've found it works reasonably well with my explosives build, because you can take advantage of the fact that you have regen based on an X kills within a time span, rather than one hit per x seconds like most decks. So you only need to peep out of cover for a moment to fire off a bahm, and you regen a nice fat chunk of health and armor.

Other than that, it's a useful perk deck if you just want a reliable, easy health/armor regen method. You don't have to sacrifice anything for it and there's no gimmick involved it getting it. Kill an enemy, get health back. Obviously it's not as good as other decks handled expertly, but still.

I think one possibility is that it's designed to work best when extra players are using it in a team, because for every kill the team makes, the team as a whole would get back a lot of extra health overall. Which makes sense from the 'gang' type ethos of the deck. And think about how high the killcounts are in some of the tougher missions.
Rokk Jul 28, 2017 @ 5:39pm 
It's just not great. At full health/armor, the cooldowns are constantly used up for no reason.
Deku Scrub Jul 28, 2017 @ 6:11pm 
I wouldn't say it's bad, it's just that there are other Perk Decks that do different aspects of Biker better.

If you're know you're going to have good teammates, Biker can be pretty handy. 've found it useful on my glass cannon build, where I peak out of cover and down a bunch of enemies and retreat back into cover as my armor and health go up, and as my teammates keep killing, I can stay out of cover a little longer, so it adds a bit more survivability.
Sep Jul 29, 2017 @ 7:04am 
Originally posted by Jim East:

This guy was right
Your sex slaves I mean teammates was force to buff you
I find Biker perk deck pretty useless

The perfect moment to use Bonnie or Jacket. ( ͡° ͜ʖ ͡°)
D.e.v.i.OS Jul 29, 2017 @ 10:21am 
Originally posted by Grey Star, The Rival Defender:
Originally posted by Sprite:
Healing limit, no bonuses to health/armor/dodge, healing amount.
Personally, if they changed the restoration from a flat value to a percentage, it'd be an AMAZING deck.
I would use it again.
bug Jul 29, 2017 @ 6:10pm 
Gambler does the whole "team heal" thing better.
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Date Posted: Jul 28, 2017 @ 1:25pm
Posts: 15