PAYDAY 2

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5/7 AP Pistol Change
So I saw peopel that want more ammo and AP properties, and peopel that want more spammability, aka like normal non AP pistols like the crosskill and such.
I suggest we make the five seven like this:
Total Ammo: 60
Damage: 80
Still can penetrate shields and armor.
Ammo Pickup: 3-4 rounds a box (takes 1 headshot to kill tan guys)
Shields take 2-3 shots to kill (it aint a 7.62x51 sniper after all... its a .22, even weaker than a 5.56)
Last edited by The Amazing Collector; Apr 8, 2017 @ 4:31pm
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Showing 1-15 of 16 comments
ThisWasSparta Apr 8, 2017 @ 4:32pm 
*people
kth (Banned) Apr 8, 2017 @ 4:32pm 
No.
What is the point of SHIELD PIERCING with such a low damage?
If people dont like it's ammo pickup/total ammo they can use other pistols but without shield piercing.
he point is, this isnt a sniper rifle, its a .22 cal pistol. and its overpowered, if u wanna kill a shield u can shoot it 2 times in the head and kill it, thats super easy with the firerate of this thing.
right now a cartridge that is a glorified .22 LR is more powerfull than a 7.62x51 NATO. That is the problem. And I am trying to suggest a way to kinda nerf and buff it at the same time, without making it a useless tool, and keep it somewhat realistic. I mean comon, whats next? a .22 LR bird rifle with 800 damage?
Medium damage and AP rounds make sense, especially with this pistol, since it has mroe than triple the fire rate of all the heavy pistols.
Last edited by The Amazing Collector; Apr 8, 2017 @ 4:36pm
jack Apr 8, 2017 @ 4:36pm 
Originally posted by Ulysses:
No.
What is the point of SHIELD PIERCING with such a low damage?
If people dont like it's ammo pickup/total ammo they can use other pistols but without shield piercing.


whats the point of spammabilty if it runs out in 30 shots and takes 10 ammo pick ups for 1 bullet?



i like collector's idea but the ammo pickup seems high XD
ThisWasSparta Apr 8, 2017 @ 4:37pm 
Originally posted by The Amazing Collector:
and keep it somewhat realistic.
I mean, we have the Cavity. A 9mm AR that does 160 damage. Realism shouldn't be a factor in this.
Last edited by ThisWasSparta; Apr 8, 2017 @ 4:38pm
lexilogo Apr 8, 2017 @ 4:39pm 
Originally posted by Ulysses:
No.
What is the point of SHIELD PIERCING with such a low damage?
If people dont like it's ammo pickup/total ammo they can use other pistols but without shield piercing.

The only way I could see this awful ammo pickup being justified is if it had damage comparable to the Thanatos.
Sure, it might be high, maybe 2-3 rounds then, but still, we need to be able to get more rounds, so that we dont aim for the head all the time, and take our time, its a pistol after all, not a dmr or a sniper. Needs to be a backup pistol, not a DMR.
kth (Banned) Apr 8, 2017 @ 4:40pm 
Originally posted by The Amazing Collector:
he point is, this isnt a sniper rifle, its a .22 cal pistol. and its overpowered, if u wanna kill a shield u can shoot it 2 times in the head and kill it, thats super easy with the firerate of this thing.
right now a cartridge that is a glorified .22 LR is more powerfull than a 7.62x51 NATO. That is the problem. And I am trying to suggest a way to kinda nerf and buff it at the same time, without making it a useless tool, and keep it somewhat realistic. I mean comon, whats next? a .22 LR bird rifle with 800 damage?

What if I tell you that we have a weapon that deals 80+ damage, but its real life prototype uses 9mm ammo?
jack Apr 8, 2017 @ 4:42pm 
Originally posted by The Amazing Collector:
Sure, it might be high, maybe 2-3 rounds then, but still, we need to be able to get more rounds, so that we dont aim for the head all the time, and take our time, its a pistol after all, not a dmr or a sniper. Needs to be a backup pistol, not a DMR.



'its a pistol not a sniper'

correction. its a payday 2 pistol. theys are the same thing XD
Originally posted by Ulysses:
Originally posted by The Amazing Collector:
he point is, this isnt a sniper rifle, its a .22 cal pistol. and its overpowered, if u wanna kill a shield u can shoot it 2 times in the head and kill it, thats super easy with the firerate of this thing.
right now a cartridge that is a glorified .22 LR is more powerfull than a 7.62x51 NATO. That is the problem. And I am trying to suggest a way to kinda nerf and buff it at the same time, without making it a useless tool, and keep it somewhat realistic. I mean comon, whats next? a .22 LR bird rifle with 800 damage?

What if I tell you that we have a weapon that deals 80+ damage, but its real life prototype uses 9mm ammo?
Yeah, I know. I know this aint arma 3 with real weapon and bullet balistics. But seriously, you cant make a glorified .22 lr pierce walls and people and kill them. atleast the cavity doesnt go through shields and walls.
kth (Banned) Apr 8, 2017 @ 4:44pm 
Originally posted by The Amazing Collector:
Sure, it might be high, maybe 2-3 rounds then, but still, we need to be able to get more rounds, so that we dont aim for the head all the time, and take our time, its a pistol after all, not a dmr or a sniper. Needs to be a backup pistol, not a DMR.

Its already backup pistol for emergency situations due to fair ammopickup.

Originally posted by lexilogo:
Originally posted by Ulysses:
No.
What is the point of SHIELD PIERCING with such a low damage?
If people dont like it's ammo pickup/total ammo they can use other pistols but without shield piercing.

The only way I could see this awful ammo pickup being justified is if it had damage comparable to the Thanatos.

Lets also give Thanatos 19 ammo clip and 600 RoF then.
Secondary should stay secondary. We already have enough weapons in secondary slot that outperform weapons in main slot, Vector SMG as example.
Copy & Cat Apr 8, 2017 @ 4:47pm 
Originally posted by Ulysses:
Originally posted by The Amazing Collector:
Sure, it might be high, maybe 2-3 rounds then, but still, we need to be able to get more rounds, so that we dont aim for the head all the time, and take our time, its a pistol after all, not a dmr or a sniper. Needs to be a backup pistol, not a DMR.

Its already backup pistol for emergency situations due to fair ammopickup.

Originally posted by lexilogo:

The only way I could see this awful ammo pickup being justified is if it had damage comparable to the Thanatos.

Lets also give Thanatos 19 ammo clip and 600 RoF then.
Secondary should stay secondary. We already have enough weapons in secondary slot that outperform weapons in main slot, Vector SMG as example.
It's pretty bad at whatever it's trying to be, i mean if the little friend had worse pickup, no full auto and even less pickup people wouldn't like that gun at all
Last edited by Copy & Cat; Apr 8, 2017 @ 4:48pm
Originally posted by Ulysses:
Originally posted by The Amazing Collector:
Sure, it might be high, maybe 2-3 rounds then, but still, we need to be able to get more rounds, so that we dont aim for the head all the time, and take our time, its a pistol after all, not a dmr or a sniper. Needs to be a backup pistol, not a DMR.

Its already backup pistol for emergency situations due to fair ammopickup.

Originally posted by lexilogo:

The only way I could see this awful ammo pickup being justified is if it had damage comparable to the Thanatos.

Lets also give Thanatos 19 ammo clip and 600 RoF then.
Secondary should stay secondary. We already have enough weapons in secondary slot that outperform weapons in main slot, Vector SMG as example.
ffs, fine. Keep the pistol the way it ♥♥♥♥♥♥♥ is. Noone will use it imo, cus every damn time I pull it out as a backup to my assualt rifle, I will have to take aim at ppls head and shoot 1 bullet at a time to make sure I dont run out of ammo, instead of ♥♥♥♥♥♥♥ spraying the crap of the cops since I am using a damn secondary...
whatever... Keep it the way u want it, u win, happy?
kth (Banned) Apr 8, 2017 @ 4:54pm 
Originally posted by The Amazing Collector:
Originally posted by Ulysses:

Its already backup pistol for emergency situations due to fair ammopickup.



Lets also give Thanatos 19 ammo clip and 600 RoF then.
Secondary should stay secondary. We already have enough weapons in secondary slot that outperform weapons in main slot, Vector SMG as example.
ffs, fine. Keep the pistol the way it ♥♥♥♥♥♥♥ is. Noone will use it imo, cus every damn time I pull it out as a backup to my assualt rifle, I will have to take aim at ppls head and shoot 1 bullet at a time to make sure I dont run out of ammo, instead of ♥♥♥♥♥♥♥ spraying the crap of the cops since I am using a damn secondary...
whatever... Keep it the way u want it, u win, happy?

Look, I understand why some people are upset because of this pistol and its ammopickup, I just think that its fine as it is, its just my opinion. With enough feedback from players there are might be changes to this weapon, its up to developers so Im just sharing what I think about it.
X-SR71 Apr 8, 2017 @ 4:58pm 
I think it's mostly fine too. The attributes are all great except ammo.

Edit: Also, think of it as a weapon you need no skills to use. A simple flash hinder will bring damage up to 128 and headshot a DW shield in the head through the shield.
Last edited by X-SR71; Apr 8, 2017 @ 5:04pm
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Date Posted: Apr 8, 2017 @ 4:30pm
Posts: 16