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The reason why Pro Jobs existed (or at least why I think they did, I may well be wrong) was to give contracts value, so failure had a penalty aside from simply wasting your time. You'd have the days reset and you'd have to re-buy the contract, and that needed to be a feature so that players would continue playing after, for example, getting the alarm blown on stealth. For a proper "heist simulator", you can't have a game where players will restart upon anything going wrong, you need players to try to work with their own failures.
The issue is that it didn't work. It just had absolutely no value as a feature because its intended purpose was a total failure, so it was scrapped in favor of Crime Spree that actually makes the idea of jobs where you can't restart half-decent.
Why people didn't play them I have no idea (besides there barely being any, I mean), with Lexi probably pointing out the reason: It didn't matter as people restarted anyway in those by rebuying the heist in question.
Remind yourself how hyped people were for those.
Remember Goat Pro DW? Framing Frame Pro DW? THIS was adrenaline.
Mutator that makes the game harder? Get penalized. No decreasing stats, etc.