PAYDAY 2

PAYDAY 2

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Richkiller Apr 20, 2017 @ 5:06am
How good is Kingpin peck deck and the injector
I want to hear your opinion. Please state the amount of hours you have in the game
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Showing 1-15 of 52 comments
zstrox Apr 20, 2017 @ 5:11am 
mm it is op as ♥♥♥♥ on ovk/mayhem you can never get downed basically. on OD its ok
Spoke Apr 20, 2017 @ 5:13am 
Originally posted by strox:
mm it is op as ♥♥♥♥ on ovk/mayhem you can never get downed basically. on OD its ok
On ovk/mayhem everything is OP.
Weaselly Apr 20, 2017 @ 5:23am 
Never used it, heard it's good. 1066 hours.
Rocknack Apr 20, 2017 @ 5:25am 
Kingpin works pretty well on moderately high crime sprees. Haven't tested it on OD myself but I see some potential. Also I read a lot of positive feedback on Kingpin for OD.

I've played it long enough.
GunsForBucks Apr 20, 2017 @ 5:27am 
Over 2k.. I should add **unmodded** vanilla game, current build

I like it, it fits my playstyle

It takes some practice to use well. But can be used in many ways.

Some people can do much better with other decks depending on how they play and their skill level. People I play with use Armorer with a Frenzy build and another likes Anarchist.. I just can't seem to get those to work for me the way they can work them with their builds and player skills.

I find it a balanced perk deck, if it was over powered everyone would use it.

I play mostly DW.. but most of my OD achieves I got before Kingpin came out, but I have used it on OD. Kind of a toss up for me if I prefer Armorer over Kingpin on OD or not.

Last edited by GunsForBucks; Apr 20, 2017 @ 6:51am
lexilogo Apr 20, 2017 @ 5:32am 
1659, it's pretty good. Requires you to remember to use it frequently but it allows you to be extremely offensive whilst also allowing you to support your teammates.
nray Apr 20, 2017 @ 5:35am 
If you know how to effectively use it , it can be extremely good. It is good in situations where you can control your exposure to enemys.
It´s weakpoints are extended periods of pressure and the reaction time of the user.
If you use it too early you might have wasted it, if you use it too late you are already down.

It is exellent for doing objectives or passing dead zones or just taking aggro from your teammates.
puzzlefox Apr 20, 2017 @ 5:49am 
2.5k hours.
I only play loud OD
Kingpin is the only deck I use

There's a learning curve to it for sure. I'd definitely consider it the deck with the highest difficulty of use but also has the highest reward if you discount good luck from dodge decks. I use adrenaline offensively for the most part, but it's perfect for moving between objectives on OD as well. Gotta make sure to clear takers and dozers first though if you're going to use it to move through mobs. It takes a lot of getting used to, and I think most players aren't patient enough to learn how to use it properly, hence why it's as underrated as it is.

A good kingpin will use it to support his team. If someone is carrying a bag or fixing a drill, a good kingpin will pop dat dren and take fire for his homeboys. A good kingpin will carry the headgear across the train on biker d2. There are limitless scenarios here.

Basically in order to be a good kingpin you have to really know the game.
Last edited by puzzlefox; Apr 20, 2017 @ 5:52am
Dad Poets Society Apr 20, 2017 @ 6:00am 
Originally posted by puzzlefox:
2.5k hours.
I only play loud OD
Kingpin is the only deck I use

There's a learning curve to it for sure. I'd definitely consider it the deck with the highest difficulty of use but also has the highest reward if you discount good luck from dodge decks. I use adrenaline offensively for the most part, but it's perfect for moving between objectives on OD as well. Gotta make sure to clear takers and dozers first though if you're going to use it to move through mobs. It takes a lot of getting used to, and I think most players aren't patient enough to learn how to use it properly, hence why it's as underrated as it is.

A good kingpin will use it to support his team. If someone is carrying a bag or fixing a drill, a good kingpin will pop dat dren and take fire for his homeboys. A good kingpin will carry the headgear across the train on biker d2. There are limitless scenarios here.

Basically in order to be a good kingpin you have to really know the game.
Takers are scary.

I'm bad with Kingpin. It's not as easy to use as something like Armorer/Anarchist/Rogue, but it has higher potential for doing a lot of insane things that any other perk deck would die trying (with the exception of getting lucky as hell with dodge).

Edit: 2000ish hours. My opinion should count for a little now :csdsmile:
Last edited by Dad Poets Society; Apr 20, 2017 @ 6:01am
Daniel Apr 20, 2017 @ 6:22am 
865h. It has become my favourite Perk Deck. I use it on DW and it is awesome. I've gotta try it on OD.
It is finally a Perk Deck I enjoy. Before that I used Sociopath and sometimes Biker when it first came out. I also used Anarchist, but I am ashamed of using it.
Last edited by Daniel; Apr 20, 2017 @ 11:50am
Richkiller Apr 20, 2017 @ 11:35am 
Thank you everyone for their respond.
I'll get this character pack.
Noo_Billy Apr 20, 2017 @ 11:38am 
2.8k hours.
It can work really well in DW but It fked up easily in OD.
Last edited by Noo_Billy; Apr 20, 2017 @ 11:40am
Copy & Cat Apr 20, 2017 @ 12:10pm 
In the right hands it's free 6 seconds of invulnerability
Cipher (Banned) Apr 20, 2017 @ 12:11pm 
2.6K hours, only deck I use on OD.

God-tier when running across the open and escorting your team, as well as drawing sniper fire off the dodgers. Okay when popping out of cover to deal with objectives, pushing back the cop waves and confusing dozers on who to shoot when we're all bunched up. Now if only I can master popping it before taking 2 simultaneous shots and getting downed.
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Date Posted: Apr 20, 2017 @ 5:06am
Posts: 52