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Clearly, it isn't since you're obviously not able to avoid it on GO Bank. If you can't avoid it, kill it. That's best done from the roof, specifically the street-facing side of it. The large maquee gives you cover from the grocery store roof, the AC unit gives you cover from snipers or the auto body shop roof depending on where you are and the roof fences can give you cover from everything else.
If you can't avoid the Turret, kill it. The AI won't get shredded on the roof most of the time.
That's kind of my point. There isn't a reason to have an area of denial enemy if there are very few zones it doesn't deny :)
Okay, so killing it. Standard strategy (Other than avoiding it) is to wait for it to reload and pump a crapton of bullets into it. Doesn't work on Go Bank because the street is FAR too exposed for any form of turret elimination to happen. You need an ICTV, and even that wouldn't hold up much on Very Hard + in that kind of exposed environment.
Your roof tactic seems to be the best bet. This would require a sniper rifle (No DLC weapons, or grenades, or anything should be brought up in Turret balance threads as far as I'm concerned. We need to prove vanilla works completely fine to declare it balanced), or a high accuracy assault rifle. This would take a while, but is probably feasible. Of course, on solo this would mean sacrificing every civillian and precious time that could be spent on objectives, and a lot of ammo, but hey, it's a reliable way to kill an enemy that is not meant to be killed!
Wait. The Turret shouldn't have to be killed. The entire point of the enemy (For the time being) is that killing it is possible, and will make your life easier, but not required or recommended. Not the kind of thing where people say "Just kill it".
And because of the crapton of civilians, you can also delay the turret for quite a while as the spawn of the turret is influenced by how many hostages you have. More hostages = later turret.
At least as far as I can tell, it seems to be the case on GO Bank and Four Stores. Four Stores I once did a test by having as many civilians as possible before the turret spawns - took about six minutes before it arrived first. Second attempt, ONE hostage, about two minutes.
M308. Free for everyone, high accuracy, massive damage. Almost like it's build for dealing with turrets (obviously it wasn't). You might need your own ammobag for it, but if that's all you need, I say it's pretty easy to get that stuff togeher.
The turret has a pretty slow reload time, if the drill parts land near one, or the sewer exit is nearby then I usually have no issue getting to them. Circle around the back of the bank and into one of the shops either side, when it starts to reload, run, staying far away from the turrets as possible to complete the objective.
Boards usually get destroyed by HE rounds or grenades so I only use them in stealth if I can’t clean up the bodies. And the street was tough to get onto before the SWAT Van update, it is just another tool the police you to make you feel besieged.
It requires neither. I picked that spot because it's close enough to take the Turret out with a machinegun. My preferred tool of choice is the Brenner-21, but most any LMG will do, even my KSP now that I've modded it for a bit more accuracy. I experimented with every spot I could pick. The roof and the auto body shop are the only ones close enough to give you reliable LMG accuracy, and the auto body shop is difficult to defend.
Not necessarily. Store your hostages in the teller area behind the counter - cops don't go there very often. Then listen for Bain - he'll usually announce HRT spawns with enough advanced warning to act. You can cover the hostages through the bank skylight from the roof.
You're making an assertion that I don't feel is based on anything concrete. At no point has there been an official statement to this effect. Indeed, player reactions to the Turret often talk about how much it gets in their way. You have a reliable means of fighting the Turret with a huge damage bonus and it's placed in locations where it hampers you. Far as I'm concerned, it's meant to be killed, with an OPTION to avoid it if you don't mind getting shot.
Alternately, you can do what I did and "get gud", because as I have said before and I will say again, if I can solo a turret using just an HE Judge and an UAR, while fighting off cops inside the bank and the cloaker that spawns every three seconds, while Joninator and mother_flowers are in the back figthing 3 constant cloaker spawns and constant snipers while we do it on NGR ovk, then you can kill it too.
And I'm not even that good
Except that both of those weapons are DLC, which means you need to pay for them.
And those two weapons are by far your worst choices for dealing with the turret, until the armor is off.
Impressive, now try that without DLC.
I'm sure that some people could handle having every cop replaced with Bulldozers, that doesn't mean it's fun or balanced in any way. The turret is too tedious and obnoxious as it is right now, GO Bank is too much of a headache to bother with.
That's literally all it takes. You don't need DLC guns, you don't need special grenades or anything of the sort. Just enough ammo to chew through the Turret's damage. The one on Go Bank isn't even one of the difficult ones, as it's situated close enough to both the roof and the auto body shop door to be easily taken out with conventional weapons.
If you want to talk about bad Turrets, try Election Day or Hoxton Revenge.
Keep the street yours while you wait for them, then take them out.
No need to remove.
Which is the problem with the stupid thing, it's that autistic as ♥♥♥♥ shield. I don't want 10k damage worth of bullets to essentially do NOTHING to the turret's combat effectiveness.
While your use of "autistic" as an insult is beyond tasteless...
I can't in good conscience disagree with your appraisal. Fighting the Turret Sheild is an exercise in tedium and wasted ammunition. Some days I wonder if it wouldn't be better to just scrap the sheild entirely and spawn Turrets shield-less straight away. Still bullet-spongey, but at least your rounds will always do SOMETHING.
Are we really going there? Where we play a damn game of doing REALLY bad things including potentially starting armageddon on several occasions, lighting people on fire, mass murder that can rival Leopold the second...
You may need to get Thick Skin aced guy.
I know. That attitude is so wheelchair-bound! Christ, I bet that guy has a replacement hip and learning disability!
Please, let's not resort to needless use of legitimate disabilites as insults. So typical of people with PTSD.
*extreme sarcasm present*