Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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What's the motive behind this insane nerf....?
"Tweaked AI Director and spawn rules of Chaos enemies in Operations mode:
- Max number of Tzaangors With Shield on the arena at the same time reduced from 10 to 4
- Max number of Cultists Snipers on the arena at the same time reduced from 10 to 3
- Max number of Tzaangors on the arena at the same time reduced from 30 to 20
- Max number of Rubric Marines with Boltguns on the arena at the same time reduced from 8 to 5
- Max number of Rubric Marines with Warpflamers on the arena at the same time reduced from 4 to 3"

Wtf? I love this game for providing challenge and now they take it away from me. Why? I thought game was meant to be brutal.

I am starting to think that this new lethal difficulty when it arrives, will be just lvl 4 diff that we had at start... which is lame af.
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because no one like playing against chaos. majority of players only did the tyranids. those shield dudes were no fun. didnt make sense they could withstand hammer hits anyway lol
Αναρτήθηκε αρχικά από Keo:
because no one like playing against chaos. majority of players only did the tyranids. those shield dudes were no fun. didnt make sense they could withstand hammer hits anyway lol
All the Pro Bros are pissed.
Don't worry, after Lethal they will add a new difficulty "Guardsman", and everything will be fine. Well, unless you want to live. :D
Found the sweat lord
Αναρτήθηκε αρχικά από Keo:
because no one like playing against chaos. majority of players only did the tyranids. those shield dudes were no fun. didnt make sense they could withstand hammer hits anyway lol

So how that will make people like to play against chaos? Enemies remain the same. Yes, they will be weaker and easier to deal with but if you were looking for that, you could just play lvl 1 or 2. Solution was already there and could be used all day long without making 3-4 easier.
Αναρτήθηκε αρχικά από Keo:
because no one like playing against chaos. majority of players only did the tyranids. those shield dudes were no fun. didnt make sense they could withstand hammer hits anyway lol
It isn't that they could "withstand" it is that a normal attack from the player is a "light hit", you need to do a "heavy attack" to break through the shield.
Most people(including me) really hates when:
a: swarmed by tzzangors with shields made from adamantium
b: 7+ snipers trying to shoot you forcing you too dodge all the time and waste ammo on puny cultists
c: a+b combined and you cant do nothing just dodging.

Rubric Marines spawn rate nerf isnt something I like, but I see why it was a problem, having 10+ Rubric Marine on arena and teleporting constantly so every one of them is in different place shooting at you from all angles, yea It can be pretty annoying with how tanky they are.
people like it when their games are easy when played on max difficulty, nothing much more to it than that. Who is Saber to deny the will of the masses
Αναρτήθηκε αρχικά από -GK- Paladin:
Αναρτήθηκε αρχικά από Keo:
because no one like playing against chaos. majority of players only did the tyranids. those shield dudes were no fun. didnt make sense they could withstand hammer hits anyway lol
It isn't that they could "withstand" it is that a normal attack from the player is a "light hit", you need to do a "heavy attack" to break through the shield.

which still should not be necessary against Tzaangors when using a thunder hammer
Αναρτήθηκε αρχικά από Naus:
Αναρτήθηκε αρχικά από Keo:
because no one like playing against chaos. majority of players only did the tyranids. those shield dudes were no fun. didnt make sense they could withstand hammer hits anyway lol

So how that will make people like to play against chaos? Enemies remain the same. Yes, they will be weaker and easier to deal with but if you were looking for that, you could just play lvl 1 or 2. Solution was already there and could be used all day long without making 3-4 easier.

Some content is difficulty-gated (which is dumb imo). So if you want to unlock all the weapons, you must play at the hardest difficulty. For some players, this is not possible for whatever reason.
Bullet sponges = artificial difficulty, its annoying, make the game harder that it actually is because enemies eat more bullets and nobody likes it, completely removes the space marines power fantasy.
I saw Darktide gameplay and the bolt pistol is actually what i would imagine what bolt pistol look/feels like, in SM2 it feels like a nerf gun.
Tell me how many sucessful games players actively play that have bullet sponges?
Τελευταία επεξεργασία από Leafarasta; 26 Σεπ 2024, 7:05
Αναρτήθηκε αρχικά από Leafarasta:
Bullet sponges = artificial difficulty, its annoying, make the game harder that it actually is because enemies eat more bullets and nobody likes it. Tell me how many sucessful games players actively play that have bullet sponges?

I understand your point but here we are not only seeing dealing with bullet sponges, also numbers of enemies and on top of that some insane armor regeneration rework.

Counter question: how long will people play same missions on repeat when it offers 0 challenge + you can finish it while playing with your balls at the same time because you 1-2 shot most of fewer remaining enemies and there are also 2 other Space Marines on the map?
they should have just making the majors and minors less powerful (which seems they have done partialy) and tanky but up their numers at higher difficulties.

dont even need to have too many enemies at the same time, to not tank the performance, but have a more constant spawnrate and less time between waves and maybe spawn
more extremis/terminus, like 2 lichtor or even 2 carnifex at Ruthless difficulty.
No one says you can't carry Standard weapons and play Ruthless, you want challenge, do that.
Αναρτήθηκε αρχικά από Sovereign Star:
No one says you can't carry Standard weapons and play Ruthless, you want challenge, do that.

You recognize this scenario as a challenge?
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Ημ/νία ανάρτησης: 26 Σεπ 2024, 6:43
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