PlanetSide 2

PlanetSide 2

How to change flight mouse controls?
I find the current setup for flying very awckward.

I've always had the controls for flight set up in every flying game, such as Elite: Dangerous and War Thunder.

I have pitch and yaw movements on the mouse (for aiming), with roll controls on the keyboard. (normally roll would be Q and E.)

However, the fact that roll is controlled by moving the mouse left and right is incredibly disorienting. I can move a transport, sure, but I'm not going to be able to dogfight or perform evasive maneuvers.

Is there currently a way to change the flight controls? And if not, have the develpoers said anyting about adding a way to change them?
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Showing 1-15 of 17 comments
B4rr Aug 28, 2017 @ 12:00pm 
There is no way to bind yaw to your mouse. The devs have never said anything about adding it, etiher.

With how the flight physics work, though, it would be a bad setup anyway. Aircraft have very limited yaw capabilities, so manouvring is much faster with roll-pitch-roll anyway.
[TJR] Admiral Y-11 Aug 28, 2017 @ 12:55pm 
Originally posted by B4rr:
There is no way to bind yaw to your mouse. The devs have never said anything about adding it, etiher.

With how the flight physics work, though, it would be a bad setup anyway. Aircraft have very limited yaw capabilities, so manouvring is much faster with roll-pitch-roll anyway.

I'm not using the setup described for maneuvering, I'm using it for aiming, primarily. Having to use the mouse AND keyboard at the same time to aim is too confusing, and ends up making me useless in a plane.

With that said, I'm quite capable of dogfighting when I have my preferred control scheme. And even if it's a slower method, I'll at LEAST be able to do something instead of absolutely nothing. And believe me, I can't do anything in ANY fighter with the current controls.
B4rr Aug 28, 2017 @ 1:00pm 
Originally posted by TJR Flt-Admiral Y-11:
Originally posted by B4rr:
There is no way to bind yaw to your mouse. The devs have never said anything about adding it, etiher.

With how the flight physics work, though, it would be a bad setup anyway. Aircraft have very limited yaw capabilities, so manouvring is much faster with roll-pitch-roll anyway.

I'm not using the setup described for maneuvering, I'm using it for aiming, primarily. Having to use the mouse AND keyboard at the same time to aim is too confusing, and ends up making me useless in a plane.

With that said, I'm quite capable of dogfighting when I have my preferred control scheme. And even if it's a slower method, I'll at LEAST be able to do something instead of absolutely nothing. And believe me, I can't do anything in ANY fighter with the current controls.
You seem to have experience in other games, yet I still doubt you'd be even a decent dogfighter from the start. It really does not play out anything like E:D or WT.
Originally posted by B4rr:
Originally posted by TJR Flt-Admiral Y-11:

I'm not using the setup described for maneuvering, I'm using it for aiming, primarily. Having to use the mouse AND keyboard at the same time to aim is too confusing, and ends up making me useless in a plane.

With that said, I'm quite capable of dogfighting when I have my preferred control scheme. And even if it's a slower method, I'll at LEAST be able to do something instead of absolutely nothing. And believe me, I can't do anything in ANY fighter with the current controls.
You seem to have experience in other games, yet I still doubt you'd be even a decent dogfighter from the start. It really does not play out anything like E:D or WT.

Well, I can't AIM when I have the mouse controlling the pitch and firing of the gun while the keyboard controls the yaw, and even if I CAN'T dogfight, I would at LEAST fly the damn things competently with my preferred control scheme.

And I've got to admit, I'm skeptical of your claims that PS2's physics are so drastically different that such a minor change would affect everything so heavily. It's not ARMA, and it's certianly no Flight Simulator. I don't see how changing controls based on my personal preferences would cause problems. If I've played using those controls enough to operate in other games, why would that suddenly change in PS2?
Pielord Aug 28, 2017 @ 3:07pm 
Originally posted by TJR Flt-Admiral Y-11:
Originally posted by B4rr:
You seem to have experience in other games, yet I still doubt you'd be even a decent dogfighter from the start. It really does not play out anything like E:D or WT.

Well, I can't AIM when I have the mouse controlling the pitch and firing of the gun while the keyboard controls the yaw, and even if I CAN'T dogfight, I would at LEAST fly the damn things competently with my preferred control scheme.

And I've got to admit, I'm skeptical of your claims that PS2's physics are so drastically different that such a minor change would affect everything so heavily. It's not ARMA, and it's certianly no Flight Simulator. I don't see how changing controls based on my personal preferences would cause problems. If I've played using those controls enough to operate in other games, why would that suddenly change in PS2?
I'm no pilot, but my understanding is that PlanetSide 2 doesn't really have dogfighting. ESFs can quickly, almost instantly, turn by using the reverse maneuver and go into a hover to fight whatever's chasing them.
Captainn Aug 28, 2017 @ 3:26pm 
Originally posted by Pielord:
I'm no pilot, but my understanding is that PlanetSide 2 doesn't really have dogfighting. ESFs can quickly, almost instantly, turn by using the reverse maneuver and go into a hover to fight whatever's chasing them.
...hover..? That's a thing? like, you can stabalize your flight on a horizontal pitch?

Either way I agree with OP, it'd be nice to have the options of roll to be taken off the mouse. It's clunky feeling and very unintuative.
Last edited by Captainn; Aug 28, 2017 @ 3:28pm
Armos Aug 28, 2017 @ 3:32pm 
Works pretty well once you get used to it. The slidey rolling can be fixed in the Useroptions.ini, by turning "GamepadSmoothing" to 0 instead of 1. It probably makes the biggest difference in flight ability aside from throttle and high sensitivity.
Last edited by Armos; Aug 28, 2017 @ 3:33pm
Pielord Aug 28, 2017 @ 4:01pm 
Originally posted by ๖Captain ๖n0etics:
Originally posted by Pielord:
I'm no pilot, but my understanding is that PlanetSide 2 doesn't really have dogfighting. ESFs can quickly, almost instantly, turn by using the reverse maneuver and go into a hover to fight whatever's chasing them.
...hover..? That's a thing? like, you can stabalize your flight on a horizontal pitch?

Either way I agree with OP, it'd be nice to have the options of roll to be taken off the mouse. It's clunky feeling and very unintuative.
You can kill your speed, press left/right arrow (default I believe, remap ofc) to quickly roll to your side, and space to ascend (sideways because you're on your side).

Anyway, what I'm thinking of for A2A fights looks more like this
https://youtu.be/zeU1pjkw7Rc?t=26s
Last edited by Pielord; Aug 28, 2017 @ 4:04pm
Captainn Aug 29, 2017 @ 12:12pm 
Originally posted by Pielord:
Originally posted by ๖Captain ๖n0etics:
...hover..? That's a thing? like, you can stabalize your flight on a horizontal pitch?

Either way I agree with OP, it'd be nice to have the options of roll to be taken off the mouse. It's clunky feeling and very unintuative.
You can kill your speed, press left/right arrow (default I believe, remap ofc) to quickly roll to your side, and space to ascend (sideways because you're on your side).

Anyway, what I'm thinking of for A2A fights looks more like this
https://youtu.be/zeU1pjkw7Rc?t=26s
The roll tip is great, thanks for that!
FinetalPies Dec 4, 2019 @ 11:00pm 
Not being able to change keybindings is flat out inexcusably bad design. It doesn't matter what the (hypothetically) optimal control setup is, people should be able to rebind their controls.
Vulture Dec 6, 2019 @ 11:41am 
A2A fights are so silly in this game. Hovering in place and shooting is the best result rather than strafing and maneuvering.

You sit back, hover, and try to match their movements. It just feels bizarre honestly. Like why would I want to hover in air atop contested territory to shoot things? Feels counter intuitive but that's how it works.
Salty Sis' 4U May 5, 2021 @ 11:02am 
Lemme just say... I ♥♥♥♥♥♥♥ hate this roll/yaw BS.
I can't ♥♥♥♥♥♥♥ fly intuitively like this and it's just a ♥♥♥♥♥♥♥ chore to actually AIM mid-flight without accidentally rolling into a wall because my up/down aim and left/right are tied to entirely different mechanisms.

Worse, my up/down aim and roll left/right are tied to THE SAME ONE, resulting in constantly rolling about while trying to aim up and down at targets as they run about.
Last edited by Salty Sis' 4U; May 5, 2021 @ 11:04am
Shortpower May 5, 2021 @ 2:00pm 
Dog fighting and ground pounding in this game is done in hover with a focus on vertical thrust for maneuvering. I don't think a Warthunder or E:D control scheme would do you any favors. Love it or hate it, dog fighting in this game is fairly original in terms of execution.
Qsfff May 15, 2024 @ 6:19am 
Just being able to remove roll from mouse would help a lot to not fall because you wanted to aim to mouse, currently its just counterintuitive, it would greatly increase my doggighting ability by just being able to start dogfight
¯\_(ツ)_/¯ Oct 7, 2024 @ 11:53am 
Разработчикам всë равно на воздушные бои, у них (воздушных боёв) есть потенциал, но для его раскрытия нужно чтобы разработчики дали возможность настраивать мышь.
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