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With how the flight physics work, though, it would be a bad setup anyway. Aircraft have very limited yaw capabilities, so manouvring is much faster with roll-pitch-roll anyway.
I'm not using the setup described for maneuvering, I'm using it for aiming, primarily. Having to use the mouse AND keyboard at the same time to aim is too confusing, and ends up making me useless in a plane.
With that said, I'm quite capable of dogfighting when I have my preferred control scheme. And even if it's a slower method, I'll at LEAST be able to do something instead of absolutely nothing. And believe me, I can't do anything in ANY fighter with the current controls.
Well, I can't AIM when I have the mouse controlling the pitch and firing of the gun while the keyboard controls the yaw, and even if I CAN'T dogfight, I would at LEAST fly the damn things competently with my preferred control scheme.
And I've got to admit, I'm skeptical of your claims that PS2's physics are so drastically different that such a minor change would affect everything so heavily. It's not ARMA, and it's certianly no Flight Simulator. I don't see how changing controls based on my personal preferences would cause problems. If I've played using those controls enough to operate in other games, why would that suddenly change in PS2?
Either way I agree with OP, it'd be nice to have the options of roll to be taken off the mouse. It's clunky feeling and very unintuative.
Anyway, what I'm thinking of for A2A fights looks more like this
https://youtu.be/zeU1pjkw7Rc?t=26s
You sit back, hover, and try to match their movements. It just feels bizarre honestly. Like why would I want to hover in air atop contested territory to shoot things? Feels counter intuitive but that's how it works.
I can't ♥♥♥♥♥♥♥ fly intuitively like this and it's just a ♥♥♥♥♥♥♥ chore to actually AIM mid-flight without accidentally rolling into a wall because my up/down aim and left/right are tied to entirely different mechanisms.
Worse, my up/down aim and roll left/right are tied to THE SAME ONE, resulting in constantly rolling about while trying to aim up and down at targets as they run about.