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Machines being an operative term for things like the Sell-o-Matic, Ammo Dispenser, etc.
Presumably, if the Shopkeeper makes a return, they'd probably have the Portable Sell-o-Matic, but I could see having your own Sell-o-Matic in your base to sell unwanted loot could be handy, for example.
I don't see an issue with it if you make sure to somehow let people know where it's from.
It will return at some point, though it's a somewhat complex feature to add and it might not make it for the start of Early Access.
This sort of thing is planned. Save your banana peels :)
Yes.
Yes.
No love and marriage planned right now!
Yes you'll be able to name your characters.
Bear Whisperer isn't actually a class, but there is an animal interactions-related skill tree that serves this function.
Comedian will have more to do this time around for sure.
Clothing changes are planned, this will likely be for aesthetic purposes only and won't be tied to stats. Cyberpunk 1.0 made that mistake, resulting in players having to wear absolutely ridiculous outfits to have the best stats :p They reworked this in the big overhaul update a few months back.
No current plans for custom skill trees, though I'm not ruling it out as something that could potentially exist.
Also no current plans for setting behaviors of custom NPCs. Again, if it ultimately ends up making sense I'll consider it, but it might be a bit before I begin allowing players to add custom NPCs to the game.
1 will you be able to do so in sor2
2 will sor 2 also feature being able to make custom elevator floors
3 will sor 2 have better mod support or even a in-game mod creator like being able to edit base game weapons and being able to be give them new textures and stats?
4 will there be some sort of crafting of some kind more complex then the first game?
5 will sor 2 have an option to being back the old sor 1 type graphics
6 will sor 2 have a hiding system
7 as per my last question can I still make refrigerators run and can I get my own Easter egg if I kill someone with a fridge?