Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Which mod offers the best BATTLE AI?
I'm really wondering about this.
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Beiträge 16 von 6
Fear2288 26. März 2014 um 13:23 
It all depends on what you're looking for in terms of battle AI.

Technically speaking, and please if someone knows better chime in, a mod can only alter or change so much but it has to work with the AI that's already present in the game. No mod truly changes or makes the AI better.

However there are ways to make it SEEM better. For example the DeI mod makes battles last longer by making units less prone to routing and by essentially decreasing the kill rate of all units.

To my knowledge though there are no mods that make the AI more prone to flanking or using better tactics and battlefield strategy - that kind of stuff is squarely in the hands of CA.
Zuletzt bearbeitet von Fear2288; 26. März 2014 um 13:24
Ursprünglich geschrieben von Fear2288:
It all depends on what you're looking for in terms of battle AI.

Technically speaking, and please if someone knows better chime in, a mod can only alter or change so much but it has to work with the AI that's already present in the game. No mod truly changes or makes the AI better.

However there are ways to make it SEEM better. For example the DeI mod makes battles last longer by making units less prone to routing and by essentially decreasing the kill rate of all units.

To my knowledge though there are no mods that make the AI more prone to flanking or using better tactics and battlefield strategy - that kind of stuff is squarely in the hands of CA.


true, but the battle graphics with that mod are not very good, the battle fighting itself lasts longer, but isnt fun to watch, all the units get clustered, and you can see and sword fightingt animation. I would advise radious
I use radious overhaul mod. Just make sure you dont add to many lol I had several on and battles would last wayyy to couldnt finish the battles in the battle time of an hour
Sun Tzu 26. März 2014 um 13:31 
I just wants a mod that make range troops weaker and siege artillery weaker as well, any mods for it? I want game to be melee intensive and AI recruit more melee units
Dominus 26. März 2014 um 13:48 
I use this combo and it fits what I want in regards to battle duration/mechanics and troop repelnishment rate perfectly:

http://steamcommunity.com/sharedfiles/filedetails/?id=205674098

The best part about it though is that it significantly improves the consequence of single battle be it won or lost, as repelnishment time is nerfed and more realistic, so that if you score decisive victory over one faction for example, you can take their 2 regions because of devastating effect that battle caused to them, and it was like that in real life back at a time. It also restricts number of armies you can field given how big is your empire.

TD:LR I love the mod!

I use this mod in conjunction with: http://steamcommunity.com/sharedfiles/filedetails/?id=198658091 and http://steamcommunity.com/sharedfiles/filedetails/?id=225694896

Hope this help you as much as it did for me.
Bermbom 26. März 2014 um 13:50 
Ursprünglich geschrieben von Fear2288:
It all depends on what you're looking for in terms of battle AI.

Technically speaking, and please if someone knows better chime in, a mod can only alter or change so much but it has to work with the AI that's already present in the game. No mod truly changes or makes the AI better.

However there are ways to make it SEEM better. For example the DeI mod makes battles last longer by making units less prone to routing and by essentially decreasing the kill rate of all units.

To my knowledge though there are no mods that make the AI more prone to flanking or using better tactics and battlefield strategy - that kind of stuff is squarely in the hands of CA.
Same as in previous TW games.
Although I must say, that Darthmod did change behavior of AI to make it look like it was acting smart by adjusting periphal AI-values and the inherent stats to make it more agressive. He did a great job in that. Shame he ''retired'' for Rome 2 and hes busy making his own game and all.
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Geschrieben am: 26. März 2014 um 13:17
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