Pets Hotel: Prologue

Pets Hotel: Prologue

Feedback
Great game! Immediately went to the store to purchase it after finishing the tutorials and saw I gotta wait until April so now I'm playing the prologue :)

So here's my feedback and suggestions:

1. Please add the name of the pet above the owner walking in to pickup their pet. I have NO CLUE which pet is being picked up by which person. Quality of life improvement thing.

2. Having our ad for an employee actually show on the advertisements page, because I was confused and thought it didn't register. Glad it didn't let me make another!

3. On the daily funds page... What is that for? I noticed I can edit the numbers? But I'm a little concerned because in the prologue I have $1000, but the daily cost of the 4 small animal rooms it gives you is $800 a day... and these animals are here 3-6 days so I don't think I get paid until they get picked up? I set them all to $0 because I'm unsure of the benefit there.

4. Maybe give us an hour before customers come in for their pet pickup? Because I wait until very late to finish the day, and by the time I come in, I don't even have time to take the dogs out or let them eat (even though the bowl was full overnight and still is in the morning) before their owners pick them up. So then they go home with some of their stats in orange when I spent the entire time with it perfectly in green, and it affects the rating.

On that note, I should be able to register pets for rooms that *will* be vacant that day once the owner gets them. Or else I have an entire day of 1 empty dog room/1 empty cat room.

5. In the tablet, under furniture... "Receptionist" is spelled wrong on all of them.

6. Employees get unhappy WAY too fast for the break room being the biggest thing in there and them doing practically nothing but standing around and sweeping the floor as if that helps me.

6. And please let "employee schedules" retain what I set for them. It's annoying to have to go back in and re-do it each day.

7. Something that would be really cool, because it gets pretty confusing using a notebook and pencil... Have like.. a whiteboard on each door, where I can mark Fave foods, Hated foods, Allergic to foods, Declawing yes/no, and any extra notes like "Loves rain" or "Loves playing" because having to keep referring to my notes for these things gets overwhelming. Even a picture of the cat/dog so it's easier to keep track (even though I started naming all the rooms after the animals that were in them because it's easier).

8. More explanations on the different need bars and how to fill them besides trial and error. What some of the benefits of some of the things in the store are (like the tablet on the wall.. why would I need that?) Or ways to improve employee happiness since nothing helps for that besides breaks (I fired my employee already over it). Ways to earn furniture since making money is slow and a lot of furniture feels useless since it's completely uninteractable and tends to cost quite a fair bit of money.

9. Now that I see big dogs are a thing too, please tell us what type of dog it is when they call. It doesn't make sense for me to use a Medium room for a pug and a small room for a large Pitbull because I had no idea what types of dog they each were.
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Games Incubator_Team  [developer] Mar 21, 2023 @ 11:02am 
Originally posted by PeachVsEggplant:
Great game! Immediately went to the store to purchase it after finishing the tutorials and saw I gotta wait until April so now I'm playing the prologue :)

So here's my feedback and suggestions:

1. Please add the name of the pet above the owner walking in to pickup their pet. I have NO CLUE which pet is being picked up by which person. Quality of life improvement thing.

2. Having our ad for an employee actually show on the advertisements page, because I was confused and thought it didn't register. Glad it didn't let me make another!

3. On the daily funds page... What is that for? I noticed I can edit the numbers? But I'm a little concerned because in the prologue I have $1000, but the daily cost of the 4 small animal rooms it gives you is $800 a day... and these animals are here 3-6 days so I don't think I get paid until they get picked up? I set them all to $0 because I'm unsure of the benefit there.

4. Maybe give us an hour before customers come in for their pet pickup? Because I wait until very late to finish the day, and by the time I come in, I don't even have time to take the dogs out or let them eat (even though the bowl was full overnight and still is in the morning) before their owners pick them up. So then they go home with some of their stats in orange when I spent the entire time with it perfectly in green, and it affects the rating.

On that note, I should be able to register pets for rooms that *will* be vacant that day once the owner gets them. Or else I have an entire day of 1 empty dog room/1 empty cat room.

5. In the tablet, under furniture... "Receptionist" is spelled wrong on all of them.

6. Employees get unhappy WAY too fast for the break room being the biggest thing in there and them doing practically nothing but standing around and sweeping the floor as if that helps me.

6. And please let "employee schedules" retain what I set for them. It's annoying to have to go back in and re-do it each day.

7. Something that would be really cool, because it gets pretty confusing using a notebook and pencil... Have like.. a whiteboard on each door, where I can mark Fave foods, Hated foods, Allergic to foods, Declawing yes/no, and any extra notes like "Loves rain" or "Loves playing" because having to keep referring to my notes for these things gets overwhelming. Even a picture of the cat/dog so it's easier to keep track (even though I started naming all the rooms after the animals that were in them because it's easier).

8. More explanations on the different need bars and how to fill them besides trial and error. What some of the benefits of some of the things in the store are (like the tablet on the wall.. why would I need that?) Or ways to improve employee happiness since nothing helps for that besides breaks (I fired my employee already over it). Ways to earn furniture since making money is slow and a lot of furniture feels useless since it's completely uninteractable and tends to cost quite a fair bit of money.

9. Now that I see big dogs are a thing too, please tell us what type of dog it is when they call. It doesn't make sense for me to use a Medium room for a pug and a small room for a large Pitbull because I had no idea what types of dog they each were.
Thank you for Feedback!
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