Alien: Isolation

Alien: Isolation

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MonoV4 Jan 15, 2015 @ 12:35am
Note to self: Remember to pick up "medkit" blueprint in the beginning of the game.
During mission 2, when you arrive at savastapol you will and should spot a glowing blueprint for a medkit.. you know, so you can craft a medkit to heal yourself.

Here the thing, i didn't see it on my second run on "impossible" and i went by it.

When i get to mission 4, i start to wonder: Where is my medkits???
I should'v had one or be able to craft one if i remember correctly?!

Turns out, i missed the blueprint, i spend hours backtracking, until i couldn't anymore.. but i found a dead body, and he had some injector thingy on him. after picking that up i had medkit in my menu. thank god...


Bad game design if you ask me, it could be a game breaker for some.
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Showing 1-14 of 14 comments
i wouldnt call it bad game design if you managed eventually.
Snowpiercer Jan 15, 2015 @ 2:01am 
From the description of the game it is obvious that you have to search around for items.

So if you miss the medkit blueprint in mission 2 - where you are in absolutly no trouble - is it possible your search pattern is too hasty?

Especially the blueprints are very huge in size compared to sensors or batteries and so far more easy to identify

And it is reported here that if you miss a blueprint once, it comes back to you exclusivly within the next two missions. So this is in my opinion a very considerated game design.

In short: - Spoiler!
EMP blueprint missed in mission 4, appeared in mission 6 where it is usualy not available

In full:

http://steamcommunity.com/app/214490/discussions/#p5
BROOD-SkorpioN Jan 15, 2015 @ 2:15am 
This game throws more medikit blueprints at you than you deserve, frankly.

The very first terminal you come across (one that you HAVE TO access in order to turn on the power) has a code to a room that contains the medikit, and that room is located within line of sight of that terminal. In case you miss that one, it tosses a few random ones in later parts of the mission. Even after missing every single one of those blueprints, the game STILL managed to give you one through looting.

Sounds to me like a complete lack of attention to anything that surrounds you, rather than bad game design.
newsWatch9 Jan 15, 2015 @ 2:39am 
Originally posted by BROOD-SkorpioN:
This game throws more medikit blueprints at you than you deserve, frankly.

Sounds to me like a complete lack of attention to anything that surrounds you, rather than bad game design.

Couldn't agree more!
LunaBelle Jun 17, 2016 @ 12:23pm 
Don't worry, I missed it too on my playthrough. If anyone playing your game blind misses a crucial item, it's bad game design. Period.
-|Nur|- Jun 17, 2016 @ 1:01pm 
Originally posted by Kotek:
Don't worry, I missed it too on my playthrough. If anyone playing your game blind misses a crucial item, it's bad game design. Period.

There are many medkit blueprints throughout the game in case you miss one. If anything, it's a great thing this game doesn't hold your hand.
Last edited by -|Nur|-; Jun 17, 2016 @ 1:01pm
zorlag Jun 17, 2016 @ 6:50pm 
It´s not a crucial item, especially during the first half of the game. Being injured does not impair your performance at all.

I´ve played huge streches of A:I literally at deaths door (we are talking from the mission one to mission 8). Only difference between full health and barely any health is that you die with one hit. On Nightmare you die from ~2 hits anyway. You don´t have to use lockers pretty much at all (locker breath holding is what causes a lot of damage to people).

During the game, you can play so that no human shoots at you besides the scripted sequence in mission 3, where the hacker girl fires couple blind shots at your direction (she won´t hit). Androids can be avoided or killed without being grabbed at all. Androids that lie on ground don´t grab you if you look at them while you walk past them.

Xenomorph is the only creature that can be hard to avoid or drive away all the time without getting occasionally tackled.

By the time you get the flamethrower and Xenomorph "flame tackle" becomes an issue, you are practically guaranteed to have a basic medikit crafting available. Either by finding a real blueprint (mission 2) or picking up a ready module as loot.

Flame tackle is the part where Xeno slams on you after you light it on fire. It runs away only IF you have some health so that the tackle doesn´t take you below 1 health. If you don´t have enough, you will die.
Last edited by zorlag; Jun 17, 2016 @ 7:00pm
red_dwarf Jun 17, 2016 @ 6:58pm 
I played nightmare only, no any status on screen. I was not used any medkit from start to end, beacuse I forgot there is some health. From items I used only cocktails, smokes and EMPs. Also I was not fighting almost whole game, used alien against humans and weapons in last levels against synthetics. Fewtimes flamethrower against facehughers and alien.
Purity+Control< Jun 18, 2016 @ 1:40am 
Originally posted by BROOD-SkorpioN:
This game throws more medikit blueprints at you than you deserve, frankly.

The very first terminal you come across (one that you HAVE TO access in order to turn on the power) has a code to a room that contains the medikit, and that room is located within line of sight of that terminal. In case you miss that one, it tosses a few random ones in later parts of the mission. Even after missing every single one of those blueprints, the game STILL managed to give you one through looting.

Sounds to me like a complete lack of attention to anything that surrounds you, rather than bad game design.

Exactly. Id1ots like him are the reason why wonderful and challenging games were dumbed down to call of duty.
Dayve Jun 18, 2016 @ 1:55am 
If you think Alien: Isolation is badly designed because you miss things if you're not aware of your surroundings.... don't ever, EVER try to play any old classics such as The Elder Scrolls: Morrowind.

For example, I once spent literally all day trying to find an area in Morrowind. Literally - all day. I got a quest to go somewhere and do something, I had directions to the area from the quest giver, and it took me a whole day of playing to find it (with breaks to go out, eat, toilet and so forth).
zorlag Jun 18, 2016 @ 3:22am 
I´d rather not see the "cranky spirit" seeping into these forums too. I see it way too much in other more popular forums. Tone it down a bit, will you?

Ìt´s unnecessary and not helpful. No matter how distressed or what else the opening poster is, it never helps to engage in any sort of negative manner. Do neutral and matter-of-fact or friendly and nothing else. No dismissive slurs. No anger. No abuse. No jeering.
Last edited by zorlag; Jun 18, 2016 @ 3:24am
Max Headshot Jun 18, 2016 @ 5:09am 
You must be blind to miss this cause it will appear several times if you don't pick it up at the first possible location.
MrEffingBlonde Mar 30, 2020 @ 8:50am 
I've missed the BP too... and just about to start the LEGENDARY San Cristobel medical.......... :-p
NinthElement Apr 1, 2020 @ 7:35am 
That body in the Systech transit area has a free medkit, so if you get that you'll have the blueprint automatically and that area is accessible for most of the game
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Date Posted: Jan 15, 2015 @ 12:35am
Posts: 14