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So if you miss the medkit blueprint in mission 2 - where you are in absolutly no trouble - is it possible your search pattern is too hasty?
Especially the blueprints are very huge in size compared to sensors or batteries and so far more easy to identify
And it is reported here that if you miss a blueprint once, it comes back to you exclusivly within the next two missions. So this is in my opinion a very considerated game design.
In short: - Spoiler!
EMP blueprint missed in mission 4, appeared in mission 6 where it is usualy not available
In full:
http://steamcommunity.com/app/214490/discussions/#p5
The very first terminal you come across (one that you HAVE TO access in order to turn on the power) has a code to a room that contains the medikit, and that room is located within line of sight of that terminal. In case you miss that one, it tosses a few random ones in later parts of the mission. Even after missing every single one of those blueprints, the game STILL managed to give you one through looting.
Sounds to me like a complete lack of attention to anything that surrounds you, rather than bad game design.
Couldn't agree more!
There are many medkit blueprints throughout the game in case you miss one. If anything, it's a great thing this game doesn't hold your hand.
I´ve played huge streches of A:I literally at deaths door (we are talking from the mission one to mission 8). Only difference between full health and barely any health is that you die with one hit. On Nightmare you die from ~2 hits anyway. You don´t have to use lockers pretty much at all (locker breath holding is what causes a lot of damage to people).
During the game, you can play so that no human shoots at you besides the scripted sequence in mission 3, where the hacker girl fires couple blind shots at your direction (she won´t hit). Androids can be avoided or killed without being grabbed at all. Androids that lie on ground don´t grab you if you look at them while you walk past them.
Xenomorph is the only creature that can be hard to avoid or drive away all the time without getting occasionally tackled.
By the time you get the flamethrower and Xenomorph "flame tackle" becomes an issue, you are practically guaranteed to have a basic medikit crafting available. Either by finding a real blueprint (mission 2) or picking up a ready module as loot.
Flame tackle is the part where Xeno slams on you after you light it on fire. It runs away only IF you have some health so that the tackle doesn´t take you below 1 health. If you don´t have enough, you will die.
Exactly. Id1ots like him are the reason why wonderful and challenging games were dumbed down to call of duty.
For example, I once spent literally all day trying to find an area in Morrowind. Literally - all day. I got a quest to go somewhere and do something, I had directions to the area from the quest giver, and it took me a whole day of playing to find it (with breaks to go out, eat, toilet and so forth).
Ìt´s unnecessary and not helpful. No matter how distressed or what else the opening poster is, it never helps to engage in any sort of negative manner. Do neutral and matter-of-fact or friendly and nothing else. No dismissive slurs. No anger. No abuse. No jeering.