Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Do remember Ritualist only can guess 3 times total. So them allowing a more Riskier guess that can fail. doesnt overly cause a issue
Ofc its a buff and alot of people would just complain to a No counterplay
More to the point - they only get three rituals, and they can't use PM/Witch reveals right away. Having this now counter-balanced by them not being revealed on a bad guess I feel is fine IMO, but if they just abuse this newfound power to burn their guesses recklessly I might report them for throwing.
Them revealing that they missed a guess just ensures nobody slips up and gives them their role for the rest of the game... not to mention giving the non-coven a tally on how many rituals they have left.
It a counter for vets, apocs, NKs and to prevent people from open claiming. Its no different than a DS.