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all the people claiming to be against it also claims to totally know and understand how it all works, and then keeps saying something demonstrably untrue lol.
It has also hit a point now of people saying that eternaland isnt good enough because it takes resources to build and you can only use the things you have unlocked. So they want creative mode with zero limitations.
So many people against it wouldnt stick around anyways, its the type of people who claim that they are already bored of the game and are quitting it, far before the wipe, what are the chances that they come back after 6 weeks assuming there isnt a wipe, probably near nonexistant.
Nah. your base blueprint can, Some of the items can, depending on server settings. this one is kinda in the air right now how much that means.
I hope for the best and that the Seasonal resets will still be a thing. Sure I'm intrested in the conversion rates but all you need to blaze through the game is a solar drill and a chainsaw and you will go from 0 to hero in no time. I already wait for the under 8h speedruns for the story part of the game.
So you're missing the point of the wipe. The idea is that you start everything from the beginning. If they let you keep all the stuff you said it would defeat the point.
No we just disagree on what time is worth what.
"Everything gets reset" except the most time consuming aspects, people who spend 20 hours making their house look nice are not worried about needing to get some more wood for it, they are worried that those 20 hours disappears, it doesnt ast you keep all the furniture that isnt mematic bound. And you can place it down and it uses base materials instead automatically.
"Many Hours" so like 2 to gather materials.
Or the 40 hours people can spend farming currencies, which is what they are worried they will lose.
Its all the time consuming stuff you keep.
I mean, if I can import my advanced crafting stations, level 3 turrets, etc. at level 1 then I'd be OK with it.
I mean, Eternaland is pretty pointless, but the actual complaints I see around it are stupid. I just wish there was a reason to use it, like at all.
There always seems to be this odd notion that if someone is unhappy about the wipes then they must not understand something about the mechanic.
It is possible to understand both the game and the seasonal system and still strongly dislike the wipes.
It's a difference in perspective. For some gamers the character is just a tool and the activity of seeing how efficiently you can progress from A to B is all that matters. And they are happy to do that over and over again. That's why they're fine with wipes.
But other gamers (particularly MMO enjoyers) approach a game very differently. And Once Human plays a lot like an MMO. And to them losing access to their character's levels, restricting access on the items they've acquired, removing their constructions from locations they meticulously picked out.. these are all things they feel they earned over the course of their journey and having that sense of progress stripped away from them is everything.
It's not that these players don't understand. It's just what's "important" is subjective. And what's important to many MMO enjoyers is a feeling an attachment to their character, their possessions, and the progression that was part of your journey, and that can be difficult to feel when the character is reset back to level 1 regularly and most of your acquired items are doomed to be used as currency fodder for a side-project in a glorified instanced lobby between seasons.
I do not like having the levels, credits, and memetic progress I've earned taken away from me. I do not enjoy having usage limits placed on items I put effort into obtaining or creating. It's as simple as that.
And for some (certainly for me), once a developer requires the player to create and level up a new character (again) to experience the next part of the game they have effectively killed any sense of attachment to that character (and along with it, any immersion in the game world).
Our characters now simply become tools we use to chase down the next set of FOMO unlockables introduced with each season. I am no longer enjoying a game or immersive experience shown in all those trailer videos on the store page, but instead a mouse chasing down the cheese in the maze. And being able to hoard some of my acquisitions from each maze-run doesn't really make it any better, it just makes the mouse feel more like a pack rat.