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And yet with all due respect, I think you have settled for very little. I don't agree but I respect it if you want those limits.
*And still doesn't invalidate my point, there's still weeks where less content will be introduced as no areas are unlocked later on in the season.
But, it doesn't all look as dire as it sounds, except the part of running over the same maps doing the same thing over and over .. because it's a grind either way, right?
Still, there's some merit in what people say about a fresh start, with some kept items/gear of choice, which will lesson the pain a bit.
Folks, people were already max level with the best gear upgraded 1 week into the game. All they're doing now is farming mods when the hard mode dungeons drop. For the rest of the season. The "building and survival" phase is OVER -- there's no content left beyond the endgame dungeons. The houses are already built and we're nowhere close to the end of the season. Resets are required just as they are on RUST to keep the game from becoming an overlooted borefest where your entire base is automated and plays itself.
You can cap out in 1 week. Four months of being maxed out would drive players to quit long before the time is up. PVP servers would have it worse since it's four months of dominance for the top clans who get a foothold early. This is why RUST and Tarkov wipe regularly, to give players a chance to compete again.
What rare or key resources? Acid? We have 20,000 in my clan, learn to use water pumps. Crystals? I can literally craft them and have hundreds of each that I looted. Are you even endgame yet??? Once you people reach the end of the progression, you will see how little ANY resource matters. Everything's farmable in huge amounts. Even Acid and Fuel drop in high amounts from Refineries. The only resource you can consider remotely rare is the legendary stardust and you will get tons of it soon from farming the hard mode dungeons for mods.
Have you NEVER quit your first Minecraft world? Starting over and refarming from scratch is a staple process of many games.
1 - That the time for a wipe is a minimum of 2 - 3 months
2 - That items that you have paid for in the store with money from your pocket such as skins are kept in your account forever as they should be and as happens in any game.
Yep, imagine the noise if they wiped the paid for content as well .. lol
From what I've read, in the Seasonal Inheritance section, it does seem like enough things will transfer over, for example, I'll be choosing my weapons rather materials to keep, which doesn't make things as bad or absolute as it might seem at first.
I bought (RL moolah) some furnishing items for my house, will those be kept as well?
And all your weapons are made from blueprints, which can be upgraded to 5 stars by finding repeat blueprints, and you get to keep that.
I still dont think you should aim too highly after the people claiming that you can just use a currency to bring straight up endgame weapons to the new server, but they have been pretty vague on the rules.
as they said it all depends on the rules for item transfer to the server, so there are probably some where you can take some of the stuff over.
Yeh, keeping the Blueprints for things is what's making me think and feel this approach to the game design isn't going to be as bad as I first thought.
I will also keep the furnishings for my house I bought from the Store with RL money too, yes?
Ah, the highest I have is Tier II right now :)
ofc ..... you paid for it...