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When I lock to 30fps camera movement functions as expected but when I cap at 120fps it's extremely smooth and... feels exactly like frame gen, like everything is underwater or something.
You also have to hit the target FPS.
I dont think the game is using frame generation, but its a wild guess, because I can definitely see devs using this as "hidden optimization" in the future.
The reason why I believe its not using FG is that mostly Framegen gives you more input latency whenever you cap the framerate, in this game its the opposite, you have major latency issues when you dont cap.
Good point. It is UE5 though so maybe we might be able to use Steam launch properties to sneak in a command or two if there's no .ini in sight
Yep. My card don't support Frame Gen, and I still have horrible input latency with a input latency tweaked PC (done all the things).
There's something weird going behind the scenes, and the delay from pressing a button to action occuring seems akin to how it was playing Red Dead Redemption 2 on a Playstation 4 with a bluetooth controller. Massive input delay.. quite annoying tbh.
If it was UE we probably would have all the good stuff like DLSS/FSR and Reflex already, to make this game as smooth as it should be.
Especially Reflex is what this needs for that awful latency.
With AMDs FSR technology you dont need compatible PCs anymore to include framegen.
Which is kinda scary, you could put Framegen into anygame and call it "optmization" because your FPS is now higher. Latency will be an issue though.
Yeah, there is a "mod" for that which I used for CyberPunk. Basically injecting some .dlls into the root game folder.
Near doubled my FPS. But the sluggishness is a huge trade-off. I prefer snappiness when aiming and such. But ridiculous nonetheless that Nvidia gatekeeps this technology to their newer generations, when the RTX 20 series run the tech just as well (and need it even more, I'd dare to argue).
Not exactly but if you run Linux then Proton forces the Vulkan driver which vastly outperforms DirectX on the same hardware.
If you set a framerate cap low enough that your setup can consistently perform up to then it seems like the latency goes away. There's some kind of dynamic framerate smoothing that is adding the latency.
In the meantime you could try cap at 30fps and see if that helps but I'm sure we both know that's not a real answer.