Once Human

Once Human

RedFaster Jul 28, 2024 @ 11:13am
Input latency is something else.
does anybody have a guess how to disable frame generation? Probably GameUserSettings.ini hidden away somewhere, right?
< >
Showing 1-11 of 11 comments
Pisaro Jul 28, 2024 @ 11:16am 
Dont have any input lag o_0. so the game dont have FSR or DLSS so i guess the game dont have frame generation, too.
RedFaster Jul 28, 2024 @ 11:22am 
Originally posted by トルステン:
Dont have any input lag o_0. so the game dont have FSR or DLSS so i guess the game dont have frame generation, too.


When I lock to 30fps camera movement functions as expected but when I cap at 120fps it's extremely smooth and... feels exactly like frame gen, like everything is underwater or something.
The Spice Jul 28, 2024 @ 11:23am 
The games input lag is horrible, if you dont set your FPS lock IN GAME to either 60 or 120.
You also have to hit the target FPS.
I dont think the game is using frame generation, but its a wild guess, because I can definitely see devs using this as "hidden optimization" in the future.

The reason why I believe its not using FG is that mostly Framegen gives you more input latency whenever you cap the framerate, in this game its the opposite, you have major latency issues when you dont cap.
Last edited by The Spice; Jul 28, 2024 @ 11:26am
RedFaster Jul 28, 2024 @ 11:54am 
Originally posted by The Spice:
The games input lag is horrible, if you dont set your FPS lock IN GAME to either 60 or 120.
You also have to hit the target FPS.
I dont think the game is using frame generation, but its a wild guess, because I can definitely see devs using this as "hidden optimization" in the future.

The reason why I believe its not using FG is that mostly Framegen gives you more input latency whenever you cap the framerate, in this game its the opposite, you have major latency issues when you dont cap.

Good point. It is UE5 though so maybe we might be able to use Steam launch properties to sneak in a command or two if there's no .ini in sight
HolyCrab Jul 28, 2024 @ 12:08pm 
Originally posted by The Spice:
The games input lag is horrible, if you dont set your FPS lock IN GAME to either 60 or 120.
You also have to hit the target FPS.
I dont think the game is using frame generation, but its a wild guess, because I can definitely see devs using this as "hidden optimization" in the future.

The reason why I believe its not using FG is that mostly Framegen gives you more input latency whenever you cap the framerate, in this game its the opposite, you have major latency issues when you dont cap.

Yep. My card don't support Frame Gen, and I still have horrible input latency with a input latency tweaked PC (done all the things).

There's something weird going behind the scenes, and the delay from pressing a button to action occuring seems akin to how it was playing Red Dead Redemption 2 on a Playstation 4 with a bluetooth controller. Massive input delay.. quite annoying tbh.
The Spice Jul 28, 2024 @ 12:10pm 
I dont know who this rumour started but its not UE4 or 5, but an inhouse engine.
If it was UE we probably would have all the good stuff like DLSS/FSR and Reflex already, to make this game as smooth as it should be.
Especially Reflex is what this needs for that awful latency.
The Spice Jul 28, 2024 @ 12:14pm 
Originally posted by HolyCrab:
Originally posted by The Spice:
The games input lag is horrible, if you dont set your FPS lock IN GAME to either 60 or 120.
You also have to hit the target FPS.
I dont think the game is using frame generation, but its a wild guess, because I can definitely see devs using this as "hidden optimization" in the future.

The reason why I believe its not using FG is that mostly Framegen gives you more input latency whenever you cap the framerate, in this game its the opposite, you have major latency issues when you dont cap.

Yep. My card don't support Frame Gen, and I still have horrible input latency with a input latency tweaked PC (done all the things).

There's something weird going behind the scenes, and the delay from pressing a button to action occuring seems akin to how it was playing Red Dead Redemption 2 on a Playstation 4 with a bluetooth controller. Massive input delay.. quite annoying tbh.

With AMDs FSR technology you dont need compatible PCs anymore to include framegen.
Which is kinda scary, you could put Framegen into anygame and call it "optmization" because your FPS is now higher. Latency will be an issue though.
HolyCrab Jul 28, 2024 @ 12:18pm 
Originally posted by The Spice:
Originally posted by HolyCrab:

Yep. My card don't support Frame Gen, and I still have horrible input latency with a input latency tweaked PC (done all the things).

There's something weird going behind the scenes, and the delay from pressing a button to action occuring seems akin to how it was playing Red Dead Redemption 2 on a Playstation 4 with a bluetooth controller. Massive input delay.. quite annoying tbh.

With AMDs FSR technology you dont need compatible PCs anymore to include framegen.
Which is kinda scary, you could put Framegen into anygame and call it "optmization" because your FPS is now higher. Latency will be an issue though.

Yeah, there is a "mod" for that which I used for CyberPunk. Basically injecting some .dlls into the root game folder.

Near doubled my FPS. But the sluggishness is a huge trade-off. I prefer snappiness when aiming and such. But ridiculous nonetheless that Nvidia gatekeeps this technology to their newer generations, when the RTX 20 series run the tech just as well (and need it even more, I'd dare to argue).
RedFaster Jul 28, 2024 @ 12:20pm 
That is exactly my suspicion but like the other guy pointed out the behavior here isn't quite the same.
Stinger-9000 Jul 29, 2024 @ 2:55pm 
have u found a fix yet?
RedFaster Jul 31, 2024 @ 7:28pm 
Originally posted by Stinger-9000:
have u found a fix yet?

Not exactly but if you run Linux then Proton forces the Vulkan driver which vastly outperforms DirectX on the same hardware.

If you set a framerate cap low enough that your setup can consistently perform up to then it seems like the latency goes away. There's some kind of dynamic framerate smoothing that is adding the latency.

In the meantime you could try cap at 30fps and see if that helps but I'm sure we both know that's not a real answer.
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Jul 28, 2024 @ 11:13am
Posts: 11