Once Human
Input latency is something else.
does anybody have a guess how to disable frame generation? Probably GameUserSettings.ini hidden away somewhere, right?
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Dont have any input lag o_0. so the game dont have FSR or DLSS so i guess the game dont have frame generation, too.
Messaggio originale di トルステン:
Dont have any input lag o_0. so the game dont have FSR or DLSS so i guess the game dont have frame generation, too.


When I lock to 30fps camera movement functions as expected but when I cap at 120fps it's extremely smooth and... feels exactly like frame gen, like everything is underwater or something.
The games input lag is horrible, if you dont set your FPS lock IN GAME to either 60 or 120.
You also have to hit the target FPS.
I dont think the game is using frame generation, but its a wild guess, because I can definitely see devs using this as "hidden optimization" in the future.

The reason why I believe its not using FG is that mostly Framegen gives you more input latency whenever you cap the framerate, in this game its the opposite, you have major latency issues when you dont cap.
Ultima modifica da The Spice; 28 lug 2024, ore 11:26
Messaggio originale di The Spice:
The games input lag is horrible, if you dont set your FPS lock IN GAME to either 60 or 120.
You also have to hit the target FPS.
I dont think the game is using frame generation, but its a wild guess, because I can definitely see devs using this as "hidden optimization" in the future.

The reason why I believe its not using FG is that mostly Framegen gives you more input latency whenever you cap the framerate, in this game its the opposite, you have major latency issues when you dont cap.

Good point. It is UE5 though so maybe we might be able to use Steam launch properties to sneak in a command or two if there's no .ini in sight
Messaggio originale di The Spice:
The games input lag is horrible, if you dont set your FPS lock IN GAME to either 60 or 120.
You also have to hit the target FPS.
I dont think the game is using frame generation, but its a wild guess, because I can definitely see devs using this as "hidden optimization" in the future.

The reason why I believe its not using FG is that mostly Framegen gives you more input latency whenever you cap the framerate, in this game its the opposite, you have major latency issues when you dont cap.

Yep. My card don't support Frame Gen, and I still have horrible input latency with a input latency tweaked PC (done all the things).

There's something weird going behind the scenes, and the delay from pressing a button to action occuring seems akin to how it was playing Red Dead Redemption 2 on a Playstation 4 with a bluetooth controller. Massive input delay.. quite annoying tbh.
I dont know who this rumour started but its not UE4 or 5, but an inhouse engine.
If it was UE we probably would have all the good stuff like DLSS/FSR and Reflex already, to make this game as smooth as it should be.
Especially Reflex is what this needs for that awful latency.
Messaggio originale di HolyCrab:
Messaggio originale di The Spice:
The games input lag is horrible, if you dont set your FPS lock IN GAME to either 60 or 120.
You also have to hit the target FPS.
I dont think the game is using frame generation, but its a wild guess, because I can definitely see devs using this as "hidden optimization" in the future.

The reason why I believe its not using FG is that mostly Framegen gives you more input latency whenever you cap the framerate, in this game its the opposite, you have major latency issues when you dont cap.

Yep. My card don't support Frame Gen, and I still have horrible input latency with a input latency tweaked PC (done all the things).

There's something weird going behind the scenes, and the delay from pressing a button to action occuring seems akin to how it was playing Red Dead Redemption 2 on a Playstation 4 with a bluetooth controller. Massive input delay.. quite annoying tbh.

With AMDs FSR technology you dont need compatible PCs anymore to include framegen.
Which is kinda scary, you could put Framegen into anygame and call it "optmization" because your FPS is now higher. Latency will be an issue though.
Messaggio originale di The Spice:
Messaggio originale di HolyCrab:

Yep. My card don't support Frame Gen, and I still have horrible input latency with a input latency tweaked PC (done all the things).

There's something weird going behind the scenes, and the delay from pressing a button to action occuring seems akin to how it was playing Red Dead Redemption 2 on a Playstation 4 with a bluetooth controller. Massive input delay.. quite annoying tbh.

With AMDs FSR technology you dont need compatible PCs anymore to include framegen.
Which is kinda scary, you could put Framegen into anygame and call it "optmization" because your FPS is now higher. Latency will be an issue though.

Yeah, there is a "mod" for that which I used for CyberPunk. Basically injecting some .dlls into the root game folder.

Near doubled my FPS. But the sluggishness is a huge trade-off. I prefer snappiness when aiming and such. But ridiculous nonetheless that Nvidia gatekeeps this technology to their newer generations, when the RTX 20 series run the tech just as well (and need it even more, I'd dare to argue).
That is exactly my suspicion but like the other guy pointed out the behavior here isn't quite the same.
have u found a fix yet?
Messaggio originale di Stinger-9000:
have u found a fix yet?

Not exactly but if you run Linux then Proton forces the Vulkan driver which vastly outperforms DirectX on the same hardware.

If you set a framerate cap low enough that your setup can consistently perform up to then it seems like the latency goes away. There's some kind of dynamic framerate smoothing that is adding the latency.

In the meantime you could try cap at 30fps and see if that helps but I'm sure we both know that's not a real answer.
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Data di pubblicazione: 28 lug 2024, ore 11:13
Messaggi: 11