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its a roguelike ultimately, the playtime comes less from "seeing all content" but rather enjoying going through runs and trying to progress based upon what you find.
The difficulties get extremely hard though, so if you're into grinding bullet hell stages to try and beat really hard fights, it's probably got a lot of content for the cost when compared to other games in the bullet hell genre.
Multiplayer enemies have such different attack patterns they might as well be an entirely new set of stages too, so if you have friends who play or enjoy playing with randos online, then that's double the content.
I'm a bullet hell fan, and this game is well priced for that genre, but a lot of people who only want to clear the game once and then stop will probably do that in a couple of hours and be disappointed.
I'm pretty miffed they pulled the demo.. especially while the steamfest is still running lol...
I hate buying games and refunding if I dislike em, it's just a silly tactic that shouldn't be necessary when demos exist.
Additionally there's bonus stuff like music tracks, alternate character palettes, cosmetic trinkets, etc.
Alright sounds cool, I'm down to do stuff solo and I got a friend to play too so no big deal.
I guess I'm quite decent in video games? As long as it doesn't require super human accuracy (aiming) and reflexes, I tend to beat games on the harder difficulties pretty fast.
A lot of the mechs in Lunar require you to understand what you're seeing in less than 2-3 seconds, and adjust in that time frame.
They never removed the demo from Steam. Demos are just integrated to the right of the game's official store page once the full version of a game comes out. Then developers can choose to showcase the demo on the very top over where you can buy the full game, but most devs don't realize that so they usually stay on the right of the page.