Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
=================================================================
Most of you guys probably know about the different levels of boosts, if you don't, make sure to check out <eVa>Zork Nemesis's guide on Time Trials and Yokozuna sticker, it's really informative for the basics.
This next paragraph with go in-depth about the boosts properties and details and how to stack them to go faster, whether you're playing Matchmaking or Time Attack, here's how it goes:
-All the levels of boosts have an initial effect of 2.5 seconds where you can see the flame behind your vehicle.
-The higher level of boost, the slower your vehicle will decelerate back to it's original speed.
-Boosts do not "stack" per se, they multiply your speed by a certain value for their whole duration. The multiplier values are:
Level 6 - 1.32
Level 5 - 1.26
Level 4 - 1.2
Level 3 - 1.14
Level 2 - 1.09
Level 1 - 1.03
-Boost pads and Dream Valley rings give Level 1 boosts.
-Boost items gives a Level 4 boost.
-When using several boosts at the same time your deceleration will correspond to the level of boost you used last.
================================================================
What does all this means about how you should manage your boosts? :
1) You should always release the most powerful boost you have LAST. The optimal way would be starting them at exactly the same time but this is not humanly possible, so go with what you see and release your boosts as close together as you can.
Example:
You have a level 3 drift and there is a boost pad(Level 1).
If you release your level 3 boost then hit the boost pad, you will get a level 4 (orange flames).
But if you hit the boost pad first, then release your level 3 drift, you will also get a level 4 (orange flames) except you will go fast for a much much longer time than the previous situation, because you will get a level 3 deceleration instead of a level 1 deceleration.
Example2:
You have just released a level 3+ boost, there is no more flames behind your vehicle.
In front of you there is a ramp where you can do a level 1 stunt from.
Not stunting there is faster than stunting.
Simply because the deceleration you're getting from that level 3+ that finished is REALLY slow and by stunting, you cancel it back to a level 1 deceleration, so people that did not stunt, will catch up to you.
==============================================================
There are many situations like that where stacking boosts without a set order or priority will not make you go as fast as you can.
And if you're not going fast... you're not playing a Sonic game.
Those stats regarding boosting are extremely interesting. How did you managed to bring it out of the game? it's all in the game files or you made a in-game tests?
Anyway, awesome work. Do a guide... auto 5 stars.
Unless anyone would like to help improve it, you're more than welcome to!
Edit: aaaaaaaand it's up! http://steamcommunity.com/sharedfiles/filedetails/?id=149673910
http://steamcommunity.com/sharedfiles/filedetails/?id=149673910
Let's make some calculations. Let's take the car only situation, then a pro player can maintain the level 2 boost all the time (I know that si kinda crazy, but let's see).
We have to cars: Car A: Speed: 5 / Boost:1. Car B: Speed: 1 / Boost 5
Base speed
Car A: 1.01823
Car B: 0.98005
Level 2 Boost: +9%
Overall Boost bonus, taking Boost stat to account:
Car A: 0.09 * 0.70000 = 0.063
Car B: 0,09 * 1.32821 = 0,011
Final speed:
Car A: 1,0182 + 6,3% = 1.0823
Car B: 0,9801 + 11% = 1.0878
Boost car still wins, but it is a 0.005 difference. Of course, I could make a mistake in calculations. Also, It depends how much my "Pro player will maintain the level 2 boost all time in the race" guestimate is near true.
I'm going to work on taking a couple of maps as examples to see boost uptime at different levels.