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UE5 is probably the cheaper choice. Also Epic probably gives probably very good support.
Still, we have "solutions" for that,i've being playing SH2 Remake with Lossless Scaling lately and trust me, is black magic, playing at 144 fps, super smooth without any problem. Now, i understand that in sometimes you can see certain artifacts, but come on, if you put that aside we can enjoy a great story and game in a very fluid gameplay.
Are you using Nvidia App to apply settings appropriate for your system?
Sure this game is super demanding especially with RT turned on - but just use Nvidia App and apply the settings it suggests and you shouldn't have any issues.
Also as the post above says - don't be afraid to lean on tools like Lossless Scaling to eek more performance out of your system. There is no shame in it - and sure FG introduces some artifacts on edges but it also delivers smoother gameplay.
I don't need it on my system for most games - but lately i've been using it to allow me to push higher visuals while maintaining a nice smooth frame rate and the new Auto mode in the beta branch is pure magic.
UE5 come with some amazing tools for lighting and shading: nanite and lumen can quite help developers a lot. On the other side if the team is not more than good with the toolkit this can bring to some big issue with performance, even with very good hardware. Some game work well with few issue (Robocop Rogue City, Renmant 2, Tekken 8) other not: Lords of the Fallen toke six months of patch to get stable on my rig: I9 13900K and a 7900XTX. It's a big hit or miss but as the develop teams get more experienced with the new toy I bet we'll get better optimized and stable UE5 games.
There is also no real competition. Epics Unreal Engine is known for a long time. Cryteks cryengine is probably not as cheap as unreal engine plus crytek have financial problems epic is stable for now. So of course publishers choose UE and not other engines.