SILENT HILL 2

SILENT HILL 2

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I hope the new Silent Hill F isn't made with Unreal Engine 5.
Please not another stutter hill.
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Showing 1-15 of 16 comments
It says unreal engine in the titlecard at the end of the trailer, sorry dawg F.
dprog1995 Mar 18 @ 10:23pm 
And you can see some ghosting effects in the trailer which means that they used DLSS in the trailer.
your poor potato pc
o-O™ Mar 18 @ 11:31pm 
Originally posted by General Bao:
It says unreal engine in the titlecard at the end of the trailer, sorry dawg F.
Oh noooooo you're right ༼;´༎ຶ ۝ ༎ຶ༽
o-O™ Mar 18 @ 11:33pm 
Originally posted by Dragon_Dude1:
your poor potato pc
Hahaha they should have used the cryengine, kingdom come deliverance 2 looks amazing and runs butter smooth at 4k
o-O™ Mar 18 @ 11:35pm 
Originally posted by dprog1995:
And you can see some ghosting effects in the trailer which means that they used DLSS in the trailer.
Dlss is now a necessary evil, especially with poorly done things like the unreal engine.
Originally posted by Dragon_Dude1:
your poor potato pc
You can have the best build on the market and the UE5 game performance is still going to be all over the place
Andrei Mar 19 @ 8:52am 
Originally posted by o-O™:
Originally posted by Dragon_Dude1:
your poor potato pc
Hahaha they should have used the cryengine, kingdom come deliverance 2 looks amazing and runs butter smooth at 4k

UE5 is probably the cheaper choice. Also Epic probably gives probably very good support.
Well... i have bad news for you...
Still, we have "solutions" for that,i've being playing SH2 Remake with Lossless Scaling lately and trust me, is black magic, playing at 144 fps, super smooth without any problem. Now, i understand that in sometimes you can see certain artifacts, but come on, if you put that aside we can enjoy a great story and game in a very fluid gameplay. :praisesun:
Originally posted by o-O™:
Please not another stutter hill.

Are you using Nvidia App to apply settings appropriate for your system?
Sure this game is super demanding especially with RT turned on - but just use Nvidia App and apply the settings it suggests and you shouldn't have any issues.

Also as the post above says - don't be afraid to lean on tools like Lossless Scaling to eek more performance out of your system. There is no shame in it - and sure FG introduces some artifacts on edges but it also delivers smoother gameplay.

I don't need it on my system for most games - but lately i've been using it to allow me to push higher visuals while maintaining a nice smooth frame rate and the new Auto mode in the beta branch is pure magic.
Last edited by ChubbiChibbai; Mar 19 @ 11:43am
Kaldaien Mar 19 @ 11:56am 
Originally posted by General Bao:
It says unreal engine in the titlecard at the end of the trailer, sorry dawg F.
Unreal Engine 3
Originally posted by Dragon_Dude1:
your poor potato pc

UE5 come with some amazing tools for lighting and shading: nanite and lumen can quite help developers a lot. On the other side if the team is not more than good with the toolkit this can bring to some big issue with performance, even with very good hardware. Some game work well with few issue (Robocop Rogue City, Renmant 2, Tekken 8) other not: Lords of the Fallen toke six months of patch to get stable on my rig: I9 13900K and a 7900XTX. It's a big hit or miss but as the develop teams get more experienced with the new toy I bet we'll get better optimized and stable UE5 games.
it is :(
o-O™ Mar 20 @ 6:16am 
Originally posted by ChubbiChibbai:
Originally posted by o-O™:
Please not another stutter hill.

Are you using Nvidia App to apply settings appropriate for your system?
Sure this game is super demanding especially with RT turned on - but just use Nvidia App and apply the settings it suggests and you shouldn't have any issues.

Also as the post above says - don't be afraid to lean on tools like Lossless Scaling to eek more performance out of your system. There is no shame in it - and sure FG introduces some artifacts on edges but it also delivers smoother gameplay.

I don't need it on my system for most games - but lately i've been using it to allow me to push higher visuals while maintaining a nice smooth frame rate and the new Auto mode in the beta branch is pure magic.
I'm playing Assassin's Creed Shadows and it looks stunning and runs very well with the Anvil engine, the Unreal Engine is already far behind the competition, it's already very noticeable that developers who want to save money use Unreal Engine, but the consequence is games that run very poorly.
Andrei Mar 20 @ 6:49am 
Originally posted by o-O™:
Originally posted by ChubbiChibbai:

Are you using Nvidia App to apply settings appropriate for your system?
Sure this game is super demanding especially with RT turned on - but just use Nvidia App and apply the settings it suggests and you shouldn't have any issues.

Also as the post above says - don't be afraid to lean on tools like Lossless Scaling to eek more performance out of your system. There is no shame in it - and sure FG introduces some artifacts on edges but it also delivers smoother gameplay.

I don't need it on my system for most games - but lately i've been using it to allow me to push higher visuals while maintaining a nice smooth frame rate and the new Auto mode in the beta branch is pure magic.
I'm playing Assassin's Creed Shadows and it looks stunning and runs very well with the Anvil engine, the Unreal Engine is already far behind the competition, it's already very noticeable that developers who want to save money use Unreal Engine, but the consequence is games that run very poorly.

There is also no real competition. Epics Unreal Engine is known for a long time. Cryteks cryengine is probably not as cheap as unreal engine plus crytek have financial problems epic is stable for now. So of course publishers choose UE and not other engines.
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