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Сообщить о проблеме с переводом
Also, believe it or not, the human eye is actually only capable of percieving about 24 frames per second. It varies depending on what is being measured and the person in question but that's the average.
Shoulda spent more on your cybereyes, then. Last time I checked, the (meat) human eye only clocks in around 24 Hz.
Then you should check again because you seem to be missinformed.
Downside like previously mentioned though is with a lot of games being ported from consoles or developers concentrating on console games they like to keep with that 60fps engine. So it does suck having high end rigs and seeing it perform, the upside is if games do support it.. it's super smooth :)
Anyways the game engine is most likely capped at 60fps, that means you may get some choppiness, I have seen it chug from time to time but I wasnt sure if it was my server lol.. even my GPU is at 135MHz because this game doesn't require that much power to run. Overall though I think the game looks good and runs fine on my rig.
Overall this is just my opinion, not starting an argument on technology. I think its games like these is what g-sync is going to be made for... anyway look up blur buster and read up for those who want to know about 60Hz, 120Hz, 144Hz, and g-sync.
For now we're stuck with the these frame rates but its highly playable, at least on my end :) if there is a setting to uncap hit me up :)
Depending on the conditions involved the human eye can detect a image that appears 1/200 of a second.
I don't see how being able to notice a bright green very brief flash is very relevant to sensory input when it comes to gaming or much of anything for that matter. And seeing something, processing it and understaning what was seen is a bit more than simply noticing something happened.
Beyond measurement and bragging rights, such exercises do have practical bearing in some cases. A certain amount of discarded “headroom” frames are beneficial for the elimination of uneven (“choppy” or “jumpy”) output, and to prevent FPS from plummeting during the intense sequences when players need smooth feedback most.
Aside from frame rate, a separate but related factor unique to interactive applications such as gaming is latency. Excessive preprocessing can result in a noticeable delay between player commands and computer feedback, even when a full frame rate is maintained, often referred to as input lag.
Without realistic motion blurring, video games and computer animations do not look as fluid as film, even with a higher frame rate. When a fast moving object is present on two consecutive frames, a gap between the images on the two frames contributes to a noticeable separation of the object and its afterimage in the eye. Motion blurring mitigates this effect, since it tends to reduce the image gap when the two frames are strung together. The effect of motion blurring is essentially superimposing multiple images of the fast-moving object on a single frame. Motion blurring makes the motion more fluid for some people, even as the image of the object becomes blurry on each individual frame. Motion blur can also induce headaches when people play a game that requires concentration.
http://en.wikipedia.org/wiki/Frame_rate
Stop. Just stop. You're not impressing anyone. You're only making yourself look foolish. Just do some simple research for yourself instead of believing what someone told you (yes, I see the irony in that).
Take any one of (most of) these links and read for yourself.
http://lmgtfy.com/?q=how+many+fps+can+the+human+eye+see
Impressing someone, is that what you are trying to do? I don't try to impress anyone including myself. What you or someone else might think is almost immaterial to me. I just like to pull strings and make other people look foolish. So Mr. Wizzard let us backpeddle just a step and analyze something. Where have I said anything about my own views on how much we can or can't make full use of when it comes to high framerates? I seem to only have made one comment and quite valid at that.
You also seem to fail to understand what irony means. I can fashion for you some kind of ascii dunce cap if it will degrade your situation further. Have a pleasant afternoon.
Of course they do! I toss them off a cliff every day with my super human strength.
So to the topic: I tried setting up a custom profile with nvidia inspector for both exes (normal+opengl) with frame limit to 119, vsync forced off, and no luck. I have a 60hz monitor plugged in as a secondary, I wonder if the game is forcing itself to the lowest rate of the monitors plugged in. I doubt it though since I see others complaining.