Starbound

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How many augments can you have per EPP?
Was just wondering if I can have more than one.
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Showing 1-14 of 14 comments
bloodymonarch Jul 29, 2016 @ 3:21pm 
Originally posted by The Major:
Was just wondering if I can have more than one.

You can only have one. The old augment will disappear if you use a new augment.

The only way to have multiple augments is to build multiple EPPs and swap them out.

Enjoy.
Last edited by bloodymonarch; Jul 29, 2016 @ 3:21pm
Originally posted by bloodymonarch:
Originally posted by The Major:
Was just wondering if I can have more than one.

You can only have one. The old augment will disappear if you use a new augment.

The only way to have multiple augments is to build multiple EPPs.

Enjoy.
Damn, here's hoping someone makes a mod to fix that, cheers!
Originally posted by bloodymonarch:
Originally posted by The Major:
Was just wondering if I can have more than one.

You can only have one. The old augment will disappear if you use a new augment.

The only way to have multiple augments is to build multiple EPPs and swap them out.

Enjoy.
Also how do epps work in this? Last time I played you had body techs, the highest of which granted protection from everything, is it the same in this? or will I need one EPP per hazard?
dat_potatoe Jul 29, 2016 @ 3:32pm 
Originally posted by The Major:
Originally posted by bloodymonarch:

You can only have one. The old augment will disappear if you use a new augment.

The only way to have multiple augments is to build multiple EPPs and swap them out.

Enjoy.
Also how do epps work in this? Last time I played you had body techs, the highest of which granted protection from everything, is it the same in this? or will I need one EPP per hazard?

Highest one protects everything. Every augment will protect the previous tier as well.
Last edited by dat_potatoe; Jul 29, 2016 @ 3:32pm
Originally posted by dat_potatoe:
Originally posted by The Major:
Also how do epps work in this? Last time I played you had body techs, the highest of which granted protection from everything, is it the same in this? or will I need one EPP per hazard?

Highest one protects everything. Every augment will protect the previous tier as well.
That hasn't happened to me, I have the cooling one (supposed highest) and I wasn't protected from radiation.
Shiverskill Jul 29, 2016 @ 3:36pm 
Originally posted by The Major:
Originally posted by dat_potatoe:

Highest one protects everything. Every augment will protect the previous tier as well.
That hasn't happened to me, I have the cooling one (supposed highest) and I wasn't protected from radiation.
Are you playing with the F-Universe mod on?
Evilcheesewheel Jul 29, 2016 @ 3:36pm 
Originally posted by The Major:
Originally posted by dat_potatoe:

Highest one protects everything. Every augment will protect the previous tier as well.
That hasn't happened to me, I have the cooling one (supposed highest) and I wasn't protected from radiation.
Works for me. Do you have the Frackin universe mod? Because I'm pretty sure that disables it.
Originally posted by EvilCheeseWheel:
Originally posted by The Major:
That hasn't happened to me, I have the cooling one (supposed highest) and I wasn't protected from radiation.
Works for me. Do you have the Frackin universe mod? Because I'm pretty sure that disables it.
Yeah I do. aha, guess I'll need densinium armour, unless there is a fix?
Shiverskill Jul 29, 2016 @ 3:40pm 
Originally posted by The Major:
Originally posted by EvilCheeseWheel:
Works for me. Do you have the Frackin universe mod? Because I'm pretty sure that disables it.
Yeah I do. aha, guess I'll need densinium armour, unless there is a fix?
By disables they mean that each EPP in Frackin Universe only protects against what the EPP is. Breathing helps you breathe, Cooling cools you on hot planets, heat heats you on cold planets, and radiation protects against radiation. They dont stack like in vanilla.
Evilcheesewheel Jul 29, 2016 @ 3:40pm 
Originally posted by The Major:
Originally posted by EvilCheeseWheel:
Works for me. Do you have the Frackin universe mod? Because I'm pretty sure that disables it.
Yeah I do. aha, guess I'll need densinium armour, unless there is a fix?
There's another mod that adds it back in for Frackin Universe.
Originally posted by EvilCheeseWheel:
Originally posted by The Major:
Yeah I do. aha, guess I'll need densinium armour, unless there is a fix?
There's another mod that adds it back in for Frackin Universe.
I've got the one that adds breathing back, but it still doesn't seem to add the other stuff
Skywere Dec 25, 2016 @ 6:13am 
aaaaaaaand i just wasted 2 auguments
Batmilk Dec 25, 2016 @ 7:10am 
Last edited by Batmilk; Dec 25, 2016 @ 7:10am
B〄F Altonator Dec 25, 2016 @ 8:37am 
I made a radiation EPP and it destroyed the augment i had on my original EPP :/
You should at least be able to detach augments or something.
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Date Posted: Jul 29, 2016 @ 3:18pm
Posts: 14