Starbound

Starbound

Statistiken ansehen:
How many augments can you have per EPP?
Was just wondering if I can have more than one.
< >
Beiträge 114 von 14
Ursprünglich geschrieben von The Major:
Was just wondering if I can have more than one.

You can only have one. The old augment will disappear if you use a new augment.

The only way to have multiple augments is to build multiple EPPs and swap them out.

Enjoy.
Zuletzt bearbeitet von bloodymonarch; 29. Juli 2016 um 15:21
Ursprünglich geschrieben von bloodymonarch:
Ursprünglich geschrieben von The Major:
Was just wondering if I can have more than one.

You can only have one. The old augment will disappear if you use a new augment.

The only way to have multiple augments is to build multiple EPPs.

Enjoy.
Damn, here's hoping someone makes a mod to fix that, cheers!
Ursprünglich geschrieben von bloodymonarch:
Ursprünglich geschrieben von The Major:
Was just wondering if I can have more than one.

You can only have one. The old augment will disappear if you use a new augment.

The only way to have multiple augments is to build multiple EPPs and swap them out.

Enjoy.
Also how do epps work in this? Last time I played you had body techs, the highest of which granted protection from everything, is it the same in this? or will I need one EPP per hazard?
Ursprünglich geschrieben von The Major:
Ursprünglich geschrieben von bloodymonarch:

You can only have one. The old augment will disappear if you use a new augment.

The only way to have multiple augments is to build multiple EPPs and swap them out.

Enjoy.
Also how do epps work in this? Last time I played you had body techs, the highest of which granted protection from everything, is it the same in this? or will I need one EPP per hazard?

Highest one protects everything. Every augment will protect the previous tier as well.
Zuletzt bearbeitet von dat_potatoe; 29. Juli 2016 um 15:32
Ursprünglich geschrieben von dat_potatoe:
Ursprünglich geschrieben von The Major:
Also how do epps work in this? Last time I played you had body techs, the highest of which granted protection from everything, is it the same in this? or will I need one EPP per hazard?

Highest one protects everything. Every augment will protect the previous tier as well.
That hasn't happened to me, I have the cooling one (supposed highest) and I wasn't protected from radiation.
Ursprünglich geschrieben von The Major:
Ursprünglich geschrieben von dat_potatoe:

Highest one protects everything. Every augment will protect the previous tier as well.
That hasn't happened to me, I have the cooling one (supposed highest) and I wasn't protected from radiation.
Are you playing with the F-Universe mod on?
Ursprünglich geschrieben von The Major:
Ursprünglich geschrieben von dat_potatoe:

Highest one protects everything. Every augment will protect the previous tier as well.
That hasn't happened to me, I have the cooling one (supposed highest) and I wasn't protected from radiation.
Works for me. Do you have the Frackin universe mod? Because I'm pretty sure that disables it.
Ursprünglich geschrieben von EvilCheeseWheel:
Ursprünglich geschrieben von The Major:
That hasn't happened to me, I have the cooling one (supposed highest) and I wasn't protected from radiation.
Works for me. Do you have the Frackin universe mod? Because I'm pretty sure that disables it.
Yeah I do. aha, guess I'll need densinium armour, unless there is a fix?
Ursprünglich geschrieben von The Major:
Ursprünglich geschrieben von EvilCheeseWheel:
Works for me. Do you have the Frackin universe mod? Because I'm pretty sure that disables it.
Yeah I do. aha, guess I'll need densinium armour, unless there is a fix?
By disables they mean that each EPP in Frackin Universe only protects against what the EPP is. Breathing helps you breathe, Cooling cools you on hot planets, heat heats you on cold planets, and radiation protects against radiation. They dont stack like in vanilla.
Ursprünglich geschrieben von The Major:
Ursprünglich geschrieben von EvilCheeseWheel:
Works for me. Do you have the Frackin universe mod? Because I'm pretty sure that disables it.
Yeah I do. aha, guess I'll need densinium armour, unless there is a fix?
There's another mod that adds it back in for Frackin Universe.
Ursprünglich geschrieben von EvilCheeseWheel:
Ursprünglich geschrieben von The Major:
Yeah I do. aha, guess I'll need densinium armour, unless there is a fix?
There's another mod that adds it back in for Frackin Universe.
I've got the one that adds breathing back, but it still doesn't seem to add the other stuff
aaaaaaaand i just wasted 2 auguments
Zuletzt bearbeitet von Batmilk; 25. Dez. 2016 um 7:10
I made a radiation EPP and it destroyed the augment i had on my original EPP :/
You should at least be able to detach augments or something.
< >
Beiträge 114 von 14
Pro Seite: 1530 50

Geschrieben am: 29. Juli 2016 um 15:18
Beiträge: 14