DARK SOULS™: Prepare To Die Edition

DARK SOULS™: Prepare To Die Edition

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I have a question about rolling....
so I heard there were something about invicibility frames in rolling.

Can I get better explanation on these, and also how I can take advantage of these frames?

Also when do these frames take effect and how can I maximize utility?

Pros out there please help this budding scrub :D
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Showing 1-12 of 12 comments
Dena Beloved Jun 8, 2016 @ 12:44am 
The best result for us at least is the quickest roll speed. The frames begin moments after the start, and end moments before the end of the roll. This can be done to dodge anything. Dodging into an attack coming tword you or in other words dodging where the attack is coming from direction wise is safest. Far better than an attack that you roll in the same direction the attack will end. If timed wrong, dodging into an attack that is ending in the same direction your roll will end, can more likely hit you since your IFrames will have ended. We find dodging far more enjoyable than a shield due to the mechanics and how much you can do.

We hope this helps.
Last edited by Dena Beloved; Jun 8, 2016 @ 1:13am
CazadorDeLobo (Banned) Jun 8, 2016 @ 12:46am 
We also urge you to play the friggin' game and learn the simple things from playing it!
BillStinStein Jun 8, 2016 @ 1:05am 
Originally posted by Wulf Hunter:
We also urge you to play the friggin' game and learn the simple things from playing it!
Well don't get so angry.
I have been playing but I just don't seem to get the timing right.
I just thought maybe someone could helpe me out a bit.



Originally posted by L&DB:
The best result for us at least is the quickest roll speed. The frames begin moments after the start, and end moments before the end of the roll. This can be done to dodge anything. However dodging into an attack coming tword you is far better than an attack that you roll in the same direction the attack will end. If timed wrong, dodging into an attack that is ending in the same direction your roll will end can more likely hit you since your IFrames will have ended. We find dodging far more enjoyable than a shield due to the mechanics and how much you can do.

We hope this helps.
I do enjoy roll dodging (reason why I went light weight build) but when you say roll towards an enemy do you mean literally roll towards them or roll towards their swing.

For example, blue sentinel is going to do a sweeping swipe strike, would it be better to roll towards the sentinel or towards where the strike is coming from, that part of the explanation was a little confusing.
Dena Beloved Jun 8, 2016 @ 1:07am 
Oops heheh Roll where it is coming from. However I speak from experiance in DS1 and watching ds3. ds2 is more troublsome for rolling with the ADP state.
CazadorDeLobo (Banned) Jun 8, 2016 @ 1:08am 
It's timing based, really. To minimize the chances of the enemy actually striking you after your roll, try to roll literally away from the attack(or out of attacker's range). The more you play the more you'll get it.
BillStinStein Jun 8, 2016 @ 1:10am 
what is ADP state?


Originally posted by L&DB:
Oops heheh Roll where it is coming from. However I speak from experiance in DS1 and watching ds3. ds2 is more troublsome for rolling with the ADP state.

so just to clarify, fast rolls are best for dodging and the dodge has to happen at the moment of contact much like a parry correct?

Also what about fat rolls and medium rolls?
Can i still dodge with fat rolls and medium rolls?
CazadorDeLobo (Banned) Jun 8, 2016 @ 1:13am 
If you're in dodge-state, you have invincibility frames. Damage sources will not make contact with you until you hit the ground on your roll, at which point you may take increased damage(due to being physically vulnerable from standing back up)
BillStinStein Jun 8, 2016 @ 1:16am 
Originally posted by Wulf Hunter:
If you're in dodge-state, you have invincibility frames. Damage sources will not make contact with you until you hit the ground on your roll, at which point you may take increased damage(due to being physically vulnerable from standing back up)
So you're saying that within the actual "air-time" of the roll I am invincible.
So basically make the strike go through me at the time of me being in the air.
Does that work with damage sources that have a constant aura.
When I say that I mean like, Kalameet's long range linear breadth attack, if say I am on one side of it, can I roll through it as long as I am in the "air of the roll" while within the breadth.
Dena Beloved Jun 8, 2016 @ 1:18am 
Originally posted by BillStinStein:
what is ADP state?


Originally posted by L&DB:
Oops heheh Roll where it is coming from. However I speak from experiance in DS1 and watching ds3. ds2 is more troublsome for rolling with the ADP state.

so just to clarify, fast rolls are best for dodging and the dodge has to happen at the moment of contact much like a parry correct?

Also what about fat rolls and medium rolls?
Can i still dodge with fat rolls and medium rolls?
ADP is in ds2 that effects the IFrames you will receave.

And yes rolling away will help too but won't save you all the time.

It is possible to dodge with other roll speeds but it seems to vary from what you are fighting. Again in our experiance the fast is always best for us. It is like parryies when it comes to timing indeed.
CazadorDeLobo (Banned) Jun 8, 2016 @ 1:20am 
Originally posted by BillStinStein:
Originally posted by Wulf Hunter:
If you're in dodge-state, you have invincibility frames. Damage sources will not make contact with you until you hit the ground on your roll, at which point you may take increased damage(due to being physically vulnerable from standing back up)
So you're saying that within the actual "air-time" of the roll I am invincible.
So basically make the strike go through me at the time of me being in the air.
Does that work with damage sources that have a constant aura.
When I say that I mean like, Kalameet's long range linear breadth attack, if say I am on one side of it, can I roll through it as long as I am in the "air of the roll" while within the breadth.
Dude... go watch LobosJR play Dark Souls 1. Like, look up any of his challenge runs, you will see the roll in action.
Dena Beloved Jun 8, 2016 @ 1:21am 
Originally posted by BillStinStein:
Originally posted by Wulf Hunter:
If you're in dodge-state, you have invincibility frames. Damage sources will not make contact with you until you hit the ground on your roll, at which point you may take increased damage(due to being physically vulnerable from standing back up)
So you're saying that within the actual "air-time" of the roll I am invincible.
So basically make the strike go through me at the time of me being in the air.
Does that work with damage sources that have a constant aura.
When I say that I mean like, Kalameet's long range linear breadth attack, if say I am on one side of it, can I roll through it as long as I am in the "air of the roll" while within the breadth.
You can roll through his breath to a degree yes. But again if you lose your frames and you are still in his breath you will get hit. So it is more of how long the attack is to how long your Iframe is in one roll.
Lunacy Jun 8, 2016 @ 3:15am 
Rolling gives you complete invulnerabiltiy for about a third of a second, which is like 11-13 frames out of the 30 per second, where the whole roll will take around 24 or 33 depending on your equip load at the beginning of every roll. There are some attacks which linger and rolling into it won't do much good even if you make use of all of your iFrames.

The part I hate most about DS1 rolling is the 4-way rolling rather than 8-360, unless you remove target lock. It's like, either roll directly into the attack, or so far away that you can't make an efficient counter attack.
Last edited by Lunacy; Jun 8, 2016 @ 3:17am
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Date Posted: Jun 7, 2016 @ 11:43pm
Posts: 12