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We hope this helps.
I have been playing but I just don't seem to get the timing right.
I just thought maybe someone could helpe me out a bit.
I do enjoy roll dodging (reason why I went light weight build) but when you say roll towards an enemy do you mean literally roll towards them or roll towards their swing.
For example, blue sentinel is going to do a sweeping swipe strike, would it be better to roll towards the sentinel or towards where the strike is coming from, that part of the explanation was a little confusing.
so just to clarify, fast rolls are best for dodging and the dodge has to happen at the moment of contact much like a parry correct?
Also what about fat rolls and medium rolls?
Can i still dodge with fat rolls and medium rolls?
So basically make the strike go through me at the time of me being in the air.
Does that work with damage sources that have a constant aura.
When I say that I mean like, Kalameet's long range linear breadth attack, if say I am on one side of it, can I roll through it as long as I am in the "air of the roll" while within the breadth.
And yes rolling away will help too but won't save you all the time.
It is possible to dodge with other roll speeds but it seems to vary from what you are fighting. Again in our experiance the fast is always best for us. It is like parryies when it comes to timing indeed.
The part I hate most about DS1 rolling is the 4-way rolling rather than 8-360, unless you remove target lock. It's like, either roll directly into the attack, or so far away that you can't make an efficient counter attack.