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However, I've just started playing FEAR 2, and I do find that much more immersive. Finding all the little information tickets is a great part of it, and it seems to flow a little better storywise. Not sure how much, right now, but they are different in atmosphere.
But I do think FEAR 3 has positives, but probably wouldn't please every fan out there. However, for a fun co-op game with some rather twisted sections and elements, I would really recommend it for the co-op alone. I loved it, if only because I got to play as Paxton Fettel.
Why did they slap the FEAR label on it? Most people who like this game, never played 1 and 2. So those people wouldn't have bought the game just because it has "FEAR" on the label. For people however who liked the FEAR games, this feels like they got tricked.
It doesn't make any sense. This game has nothing to do with horror nor is it scary. If you ever play FEAR 1, you'll crap your pants. The game is seriously scary. Horror FPS at its best. It's like "Amnesia The Dark Descent" but with guns.
With FEAR 3, it's as if "Shadow Warrior" was actually released as "Half-Life 3". It's a good game, but people would be very pissed about it not actually being Half-Life. You're deceiving your own fans with such stuff :-/
I guess this is why this game flopped (judging from the lack of any DLC for it.)
And that's why we get a "new" CoD every year:)
I wouldn't want to play the same game over and over again.
PS. Non of the F.E.A.R. games are scary... Maybe if you're a kid?
FEAR 3 was notably different and not FEAR 1 by any stretch but it is a solid, satisfying shooter with an arcade bent.
As @William_Shakesman said above, it's a solid game - it won't turn your world upside down, but it's fun (especially if you manage to fix the initial resolution issue, which is a terrible bug indeed.)
And, to be honest, I enjoyed FEAR3 a lot more than FEAR2.
This game is not in context with FEAR at all. Warner Bros bought Monolith and they stole the FEAR brand (by the power of law) and gave it in favor to DAY 1 to sell their already made warFPS that would normally nobody plays. They included some FEAR alike reference and it was ready to earn cash.
No offence, the warFPS part seems good, though i hate the style, but otherwise the game offers nothing else. Bad sounds, awfull story (Alma is the hunted now), music is terrible (check credits, LOL rock music in FEAR) and sometimes intresting physics (Why a guy does not die from 3 close shotgun headshots? He was bloody-messy overall but still shooting at me like nothing happened.)
FEAR3 is FEAR without fear, it's 3.
Sry for my English!
And sure, the first game was kind of horror-ish with rather spooky moments / closet monsters but since everyone and their mothers is doing it today, any sequel to the original game would feel less tense and frightening or borderline comedic at times (FEAR 2 too falls into that category).
Anyway I do enjoy FEAR 3 slightly more than FEAR 2, it's simply more fun and interesting. I just wish I could turn off all the pop-ups and indicators that tell me that I can use cover (thank you, I know by now...), it would also be more enjoyable if it could ran properly in fullscreen mode on my PC (horrible artifacts unless I play windowed).
And to be honest, even FEAR 1 had its fair share of shortcomings. This series never was perfect to begin with and this game in no way defiles it.
Don't you see the BIG, HUGE pop-ups in the lower left of the screen? Or the running speed that makes this game a speed-run challenge?
That said, the only proper quick gameplay mechanic of the series was Perseus Mandate's sublime challenge levels and even then only one of those is really worth revisiting (But oh man is it a fun ride if you like FEAR1 shooting.)
As far as the pop-ups go, if I excoriated every game for visual ♥♥♥♥♥♥♥, I would have no favorite games at all.
Still, FEAR3 is far closer to FEAR1's brutally satisfying shooting than the weak gunplay FEAR2 managed. The regen health is a pain, not because it really makes the game easier. In fact, I think it makes it harder than FEAR1, in the most basic, unimpressive sense that you are far more likely to die. In FEAR1 if you ever dropped below 5 health kits even on Insane you must have been trying to clear rooms melee only. In FEAR3, because of that regenerating health mechanic that has ruined far more technically impressive games than itself, anything that is hard is inevitably a one-shot or two-shot kill.
You could make an argument popping medkits like tic tacs was flawed but I think it was better than regenerating health.
I love FEAR3 but I would certainly mark it down for the regenerating health and gimping you so hard until you ranked up with the score system.