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So you have a brush issue, you can find that brush by going to View->Go To Brush number (ctrl+Shift+G) and type in that number.
I belive i have fixed that issue after spending 2 hours and deleteing more than 400 pecias. But now i have a new problem the compile list is much larger now but it just closes and nothing happens i can still edit and move around in hammer. Ive noticed at the very end the max portal flow but i dont exatctly know what that is and i dont know what to do about it.
Heres the new compile log
materialPath: c:\program files (x86)\steam\steamapps\common\left 4 dead 2\left4dead2\materials
Loading C:\Program Files (x86)\Steam\SteamApps\common\left 4 dead 2\sdk_content\mapsrc\Harvest & trustess test back up.vmf
Can't find surfaceprop stone for material STONE/STONE_EXT_05, using default
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4525.3 138.9 -388.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 3148:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6299.3 -1024.0 -596.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 1252:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4525.3 -69.1 -388.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 3094:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4511.8 -260.2 -412.2)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 2993:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4514.5 -257.5 -414.1)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 2993:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4517.0 -257.5 -411.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 2993:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4517.0 -262.0 -411.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 2993:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4517.1 -260.9 -413.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 2993:
*** Suppressing further FindPortalSide errors.... ***
0...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing C:\Program Files (x86)\Steam\SteamApps\common\left 4 dead 2\sdk_content\mapsrc\Harvest & trustess test back up.prt...Building visibility clusters...
done (1)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1343746 bytes)
Cannot build Physics2 data
-----------
DataLinker total stream size 0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 5040 texinfos to 2488
Reduced 56 texdatas to 47 (1694 bytes to 1153)
Writing C:\Program Files (x86)\Steam\SteamApps\common\left 4 dead 2\sdk_content\mapsrc\Harvest & trustess test back up.bsp
14 seconds elapsed
4 threads
reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Harvest & trustess test back up.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Harvest & trustess test back up.prt
10855 portalclusters
37226 numportals
The map overflows the max portal count (37226 of max 32768)!
I appreciate you letting me know my previous problem as i have learned something new that will help me in the futher. I just hope you will be able to help me with my new one.
You probably have some invalid or corrupt brushwork here. You can press Alt + P to have Hammer check for issues like invalid brushes.
Also, you'll want to remove the spaces from your maps filename, or you won't be able to load it in-game.
I may also have a problem with the load pointfile. When i try to find a leak in my map and I use the load pointfile it will open up a window so that i can open a map but when i press open for my current map im working on it comes up with an error saying the file dosent exists even though i have the map already open and saved.
Heres the link to the website ive been useing to check my logs and give me solutions.
http://www.interlopers.net/errors
Heres the most recent compile log
materialPath: c:\program files (x86)\steam\steamapps\common\left 4 dead 2\left4dead2\materials
Loading C:\Program Files (x86)\Steam\SteamApps\common\left 4 dead 2\sdk_content\mapsrc\Harvest & trustess test back up.vmf
Can't find surfaceprop stone for material STONE/STONE_EXT_05, using default
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4525.3 -69.1 -388.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 3094:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4511.8 -260.2 -412.2)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 2993:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4514.5 -257.5 -414.1)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 2993:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4517.0 -257.5 -411.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 2993:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4517.0 -262.0 -411.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 2993:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4517.1 -260.9 -413.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 2993:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4512.2 -238.3 -414.9)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 3003:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4516.4 -238.3 -414.9)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 3003:
*** Suppressing further FindPortalSide errors.... ***
0...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 4 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
done (3)
writing C:\Program Files (x86)\Steam\SteamApps\common\left 4 dead 2\sdk_content\mapsrc\Harvest & trustess test back up.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1362874 bytes)
Cannot build Physics2 data
-----------
DataLinker total stream size 0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 5078 texinfos to 2464
Reduced 56 texdatas to 47 (1694 bytes to 1153)
Writing C:\Program Files (x86)\Steam\SteamApps\common\left 4 dead 2\sdk_content\mapsrc\Harvest & trustess test back up.bsp
13 seconds elapsed
4 threads
reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Harvest & trustess test back up.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\Harvest & trustess test back up.prt
11704 portalclusters
40393 numportals
The map overflows the max portal count (40393 of max 32768)!
The overflow message is probably also caused by the same issue.
You also have a nodraw texture applied to a displacement, which will also cause the compile to fail.