Source SDK

Source SDK

Kingstad Jun 19, 2015 @ 6:30pm
Too many brush models CS GO
(So I Just got CS GO in a fit of nostalgia from the days of source playing fun custom maps like all the different break/glass maps. Remember breakship_b12??
Looks like none else agrees that those were fun maps because there are no servers hosting them. so I decided to try my hand at making such a map myself)

Yeah I'm a noob at mapmaking but it was going well until I couldn't start the map anymore because of exceeding the 1024 brush model limit. There are no other errors.

BASICALLY THERE IS GOING TO BE A LOT OF BREAKABLE CUBES, THAT IS THE POINT.
This limit couldn't be lower than it was in source right? So how was previous break maps made?

Can't find any particular information on break maps.
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bilge rat Jun 19, 2015 @ 8:05pm 
I'm not 100% on this, I only know what I remember hearing in my TeamSpeak while playing a few breakmaps on CS:GO, but there is a cube limit due to skins I think or something with GPU? And as they add more skins it goes down? That's why they worked in CSS and not CSGO.

If anyone is intrested in a breakmap server (I assume they're still up).
http://www.gametracker.com/server_info/178.32.50.105:27015/ [EU]
Last edited by bilge rat; Jun 19, 2015 @ 8:06pm
Wazanator Jun 19, 2015 @ 10:17pm 
It has to do with entity limits more or less. There is a hard limit to the number of ent data you can have which means there is a hard limit to the number of cubes you can have. These cubes can be 16x16x16 or 1024x1024x1024 it doesn't matter that number doesn't change.

The only way you could possibly cheat it is if you came up with a dynamic system via scripting that spawned in new cubes based on when other cubes broke. But that is going to be a major headache I imagine.
Kingstad Jun 20, 2015 @ 12:56pm 
eternally grateful for answers :) but sad that I wont be able to bring my map to life.
there ought to be a new breakship for CS GO though. That map had pirate ships with cannons that could sink and deadly SHARKS in the water!

"If anyone is intrested in a breakmap server (I assume they're still up).
http://www.gametracker.com/server_info/178.32.50.105:27015/ [EU] "

wasn't able to connect to that server, stuck in loading.
There is one other server I have found that does a single simple breakmap countinously, gets boring fast.
Last edited by Kingstad; Jun 20, 2015 @ 12:57pm
=PP= 419 Jun 20, 2015 @ 3:53pm 
Originally posted by Kingstad:
(So I Just got CS GO in a fit of nostalgia from the days of source playing fun custom maps like all the different break/glass maps. Remember breakship_b12??
Looks like none else agrees that those were fun maps because there are no servers hosting them. so I decided to try my hand at making such a map myself)

Yeah I'm a noob at mapmaking but it was going well until I couldn't start the map anymore because of exceeding the 1024 brush model limit. There are no other errors.

BASICALLY THERE IS GOING TO BE A LOT OF BREAKABLE CUBES, THAT IS THE POINT.
This limit couldn't be lower than it was in source right? So how was previous break maps made?

Can't find any particular information on break maps.

The flaws with CSGO maps aren't specific to break maps but here you go.

The model precache limit (which can include models and materials) of 1024 is the same as older source games, and the CSGO developers have stated they don't want to raise it.

The addition of the extra skins/stickers in each operation contributes to that magic 1024 limit and makes the problem more and more apparent as time goes on.

Take the example of zm_lila_panic_2012, here's a list of what's actually in that cache, http://pastebin.com/FMW3ruEK . Look at line 73-76 and you'll see how the stickers and skins start causing problems.

The easiest way we've got maps to work on our servers is just to remove as many func_breakables as possible while still making the map fun, there may be a more elegant fix, I'm not a mapping expert, but it works 99% of the time.

Originally posted by Kingstad:
"If anyone is intrested in a breakmap server (I assume they're still up).
http://www.gametracker.com/server_info/178.32.50.105:27015/ [EU] "

You'd have a tough time joining that with a CSGO client, that IP is our CSS gungame server, we do run a CSGO one on 178.32.50.105:27016 however.
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Date Posted: Jun 19, 2015 @ 6:30pm
Posts: 4