Source SDK

Source SDK

Soundscapes not working
Using hammer I placed a soundscape in the air and it should have a line of sight to the player. I walk to the range of the soundscape and it does not trigger.

Tried setting the range to -1 but that did nothing either.

Same is happening with ambient generic. It does not play at all even though I fiddle around with "start silent" and such.

Only when I added a logic_auto and made the ambient generic play the sound when on spawn I got it to work. But no tutorial says I have to do it so. So what am I doing wrong?

I'm trying to get d1_town.Start to work for example.
< >
Showing 1-5 of 5 comments
Tim Fortress Feb 7, 2014 @ 8:45am 
I noticed that it only now happens in this particular map. Any other maps I create work just fine. Is there anything in a certain map that can cause these things to go silent?
Wazanator Feb 7, 2014 @ 3:07pm 
Typo perhaps?
Tim Fortress Feb 8, 2014 @ 1:34am 
I tried with other soundscapes and copy pasted the filenames from the source wiki. But nothing seems to work on this particular map.
Rectus Feb 8, 2014 @ 2:46am 
Are there any issues with compiling the map, like leaks? Leaks especially can cause a lot of unpredicatable behaviour.

Also, does playing the soundscape in console with PlaySoundscape work?
Last edited by Rectus; Feb 8, 2014 @ 2:48am
Tim Fortress Feb 8, 2014 @ 3:31am 
Originally posted by still curiose RE: turkey hole:
Are there any issues with compiling the map, like leaks? Leaks especially can cause a lot of unpredicatable behaviour.

There was a tree clipping through the boundaries into the void, and once I fixed that, the soundscape started to work! So it was a leak in the end. Thanks a lot for help!
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Feb 7, 2014 @ 2:14am
Posts: 5