Source SDK

Source SDK

Sylvan Jun 26, 2016 @ 1:09pm
[Solved] Soundscape and Soundscape Trigger Help
I have been creating a map, and I wanted to have a club room with a disco, spinning lights and music. Only problem is, the trigger_soundscapes that I used aren't working. The sound is not played, even though I correctly made a sounscape script and tied the trigger_soundscape to an env_soundscape_triggerable. Is there a reason why this wouldn't work?

Edit: I found that the game automatically recognises the soundscapes if they are named soundscape_(map name).txt
Last edited by Sylvan; Jun 27, 2016 @ 8:27pm
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Showing 1-14 of 14 comments
holly’s tea Jun 26, 2016 @ 1:12pm 
I have no experience with custom soundscapes, I'd recommend using ambient_generics and custom sounds instead since soundscapes are ment to be used for ambient sounds like birds, water, wind
Sylvan Jun 26, 2016 @ 1:15pm 
Originally posted by Raybe:
I have no experience with custom soundscapes, I'd recommend using ambient_generics and custom sounds instead since soundscapes are ment to be used for ambient sounds like birds, water, wind
That won't work because it uses a radius. All sounds are the same, ambient or not, but I need it to be in that room only. If I had it as an ambient_generic, it would be heard on multiple floors of my hotel. Thanks for the suggestion, though.
holly’s tea Jun 26, 2016 @ 1:21pm 
Nah, you could toggle the ambient generic or use a distance, too..you could place 'sound-box'-props around the room with an ambient generic in front of it with a small distance...
Using a soundscape for a music thing will be hard...
Sylvan Jun 26, 2016 @ 1:28pm 
Originally posted by Raybe:
Nah, you could toggle the ambient generic or use a distance, too..you could place 'sound-box'-props around the room with an ambient generic in front of it with a small distance...
Using a soundscape for a music thing will be hard...
It's the same as any other soundscape, just with a different sound file. If it was a sound of birds, it's still the same file. I've also seen it done on other maps, and even some with actual music on soundscapes. I have never seen anything to do with a sound-box in any other map, though.
Wazanator Jun 26, 2016 @ 1:28pm 
@Raybe I wouldn't use an ambient_generic for something like this soundscapes will work just fine for what they want.

@a3ology, not sure if you have seen it yet but TopHATTwaffle has a good tutorial on soundscapes that might help you out http://www.tophattwaffle.com/hammer-tutorial-v2-series-22-complete-sound-implementation/

Without seeing the script and such not a whole lot to go on as for as figuring out what the problem is.
holly’s tea Jun 26, 2016 @ 1:30pm 
Originally posted by Raybe:
'sound-box'
I mean speaker, sorry a speaker-prop
Sylvan Jun 26, 2016 @ 1:39pm 
Originally posted by Wazanator:
@Raybe I wouldn't use an ambient_generic for something like this soundscapes will work just fine for what they want.

@a3ology, not sure if you have seen it yet but TopHATTwaffle has a good tutorial on soundscapes that might help you out http://www.tophattwaffle.com/hammer-tutorial-v2-series-22-complete-sound-implementation/

Without seeing the script and such not a whole lot to go on as for as figuring out what the problem is.
I followed his tutorial and many others, but it isn't working for some reason. I compared mine to another map exactly, and they are the exact same dispite the names. I also have no animated textures anymore, as they freeze on a frame. Could it be a problem with my Hammer install?
Wazanator Jun 26, 2016 @ 2:18pm 
Shouldn't be a problem with hammer, could you upload your soundscript and the vmt/vtf of one of the animated textures?
Sylvan Jun 26, 2016 @ 3:40pm 
Originally posted by Wazanator:
Shouldn't be a problem with hammer, could you upload your soundscript and the vmt/vtf of one of the animated textures?
Sorry for taking a while.
Sounscapes[dl.dropboxusercontent.com]
VMT file[dl.dropboxusercontent.com]
VTF file[dl.dropboxusercontent.com]
Wazanator Jun 27, 2016 @ 1:19am 
Sorry for late response, don't have time to look at it tonight I'm afraid but I'll check it out and get back to you tomorrow/today (depending on time zone).
Sylvan Jun 27, 2016 @ 11:09am 
Quick note, I have also tried other custom soundscapes from other maps on my map, and they do not work either.
Moltard Jun 27, 2016 @ 2:52pm 
Your soundscape need to be loaded by the soundscapes_manifest.txt
Modify the file, and add a line with soundscapes_hotel.txt
After doing that, your soundscape is usable.
Sylvan Jun 27, 2016 @ 7:42pm 
Originally posted by Moltard:
Your soundscape need to be loaded by the soundscapes_manifest.txt
Modify the file, and add a line with soundscapes_hotel.txt
After doing that, your soundscape is usable.
I do need that. How would I create a custom one? It isn't already in the scripts file.
Last edited by Sylvan; Jun 27, 2016 @ 7:46pm
Sylvan Jun 27, 2016 @ 8:14pm 
After a while of research, I found that the game automatically recognises the soundscapes if they are named soundscape_(map name).txt. Thanks for the help, though, everyone.
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Date Posted: Jun 26, 2016 @ 1:09pm
Posts: 14